Exclusive Version of Portal 2 Developed for PC Motion Controller

Numachuka

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Sep 3, 2010
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I guess it would be good if you play occasionally, but if you're like me and play for long periods of time it might get a bit uncomfortable to hold them in the air for several hours.
 

xDHxD148L0

The Dissapointed Gamer
Apr 16, 2009
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NO, just no. Look I'll admitt some games can be pretty fun with peripherals or motion controlers but we don't always have to be holding a giant dildo in order to be having fun with a game.
 

Callate

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Dec 5, 2008
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Wow! I'm so glad Valve is spending time on this, rather than releasing Portal 2! (bangs head on table)
 

Asehujiko

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Feb 25, 2008
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Jumplion said:
Sooooooo....those things are essentially super accurate motion controls? That's great......? We've already got the Wiimote and the PSMove, and I'm sure the PC has plenty of commercial products similar to those, why would this one in particular matter?
Because Razer a a bunch of pretentious dickweeds that exist purely because they keep worming their shitty ripoffs of better products into everything high profile. I'm mainly pissed by the fact that they replaced the Novint Falcon with this as the Valve backed alternate input device.
 

Nitro_Hedgehog

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Mar 25, 2009
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exclusive content for exclusive products that many people do not want? talk about a horrible marketing move. i am highly disappointed in valve. shame on you.
 

SelectivelyEvil13

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Jul 28, 2010
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Delusibeta said:
SelectivelyEvil13 said:
-snip-
In other words:
1. General improvement and encouragement to use an equally viable gaempad input method for PC games.
2. Increase the PC game market's player-base by drawing in new customers, some of whom could be console owners.
3. PC games get more attention and support due to higher customer demand
4. Now if you want to start marketing some new-fangled motion-gimmick, at least the player-base is more diverse to accommodate this even farther leap from the standard mouse and keyboard control setup.
360 controller's done step one. Step two and three is dependant on consoles failing more than anything else (I'd guess 2014-ish).
Funny enough, the 360 controller was precisely what was running through my mind, especially as I recalled the Gears of War PC compatibility. Now to be honest, I have not had the ability to look more into PC games lately, let alone any games for that matter, so I am curious as to how much support has grown for this type of input? Is it being added to more games like Call of Duty PC and other such games that include console counter-parts? By increasing the amount of games with alternative input acceptances that works, that would definitely help by putting the PC on a more equal footing as the consoles that many people are predisposed to for its easy to pick-up control scheme, amongst several other important factors, of course.

Where this leads me is to what I believe you have quite accurately pegged as the determining factor for points #2 and #3, the failing of consoles. Really though, I think it could simply come down to hypothetical Player X looking at the PC vs. PS3 vs. 360 vs. Wii (if available) rather than just comparing the three console revisions of a game. The current trend of different console versions offering different release times, DLC, and features along with general preference/available options for the consumer dictate their respective choice more often than not, but the PC has its own hand of cards backing it up. One thing I remember vividly from a few years ago was talking with different people about games like Oblivion which are enhanced so greatly through modifications that were unavailable to console games. So along with any failings at the hands of the game consoles, the PC developers would need to firstly respect the PC as an equal platform by not shortchanging it or creating such draconian measures of DRM that deter many people from buying PC games. Secondly developers must capitalize on the elements that PC players gravitate towards like the servers and hosting, game mods, community, ect.

But now I'm getting ahead of myself and the matter of even marketing a more casual controller input (motion-based) to the PC and more towards measures to revitalize PC gaming and keep it at the forefront[footnote]Must. Send. To. Microsoft...[/footnote]