Exclusive Version of Portal 2 Developed for PC Motion Controller

Jumwa

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Wicky_42 said:
Very good then, I guess I'll have to get it! Is there four player split screen? Know if it takes gamecube controllers?
Yes and yes. Wiimote+nunchuck, the Classic Controller and Gamecube controllers all work with it. : )
 

Critical_Sneeze

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Zachary Amaranth said:
Critical_Sneeze said:
It's like complaining when you get the console version that you should've paid less, cuz the folks on PC got modding capabilities as extra. You don't pay for development time, that's ridiculous. Duke Nukem Forever isn't going to retail at £200.
No, but it will need more sales to break even, due to cost of time spent in development.

See how that works?
That would seem to be the most obvious thing in the world, yeah. They're clearly happy to do that. My point was directed at Fumbleumble's moaning about how he was having to pay for extra development.
 

hawkeye52

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Jul 17, 2009
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motion controllers are getting better and that looks a little more intuitive then the mouse and keyboard in some areas however i would still say mouse and keyboard are better since they are more practical
 

Wicky_42

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Jumwa said:
Wicky_42 said:
Very good then, I guess I'll have to get it! Is there four player split screen? Know if it takes gamecube controllers?
Yes and yes. Wiimote+nunchuck, the Classic Controller and Gamecube controllers all work with it. : )
Schweet - I'm rapidly running out of reasons to procrastinate over getting it now!

Oh wait - degree X/
 

Gahars

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Seems cool, but if you have a bad wrist that makes PC gaming bad already, I can't imagine this would be much better for it.

Still, would like to see what ways developers will utilize it if they don't go with the most likely option of just plain ignoring.
 

V8 Ninja

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Wow. The people on this forum really disappoint me. Let's try to think about this rationally, guys; it's true that you would be getting more bang for your buck if you purchased the Portal 2 w/ Razer-Motion-Controller bundle, but who is to say that the extra levels and mechanics will be better, or even as good, as the default levels and mechanics in the game? I highly doubt that Valve would put their best level designers on a specific version of a game that only a few hundred/thousand people will see. And besides, with the pretty big modding community behind Valve games, someone will figure out a way to make it all work in the normal version, whether legally or not. And if you're really worried about the fact that your money is going to what will probably be a version of a good game with just a tiny bit less content that probably won't add much...well, you need to grow up (or get the game on a giant Steam sale, pick your option =P).

As for the news itself, it's interesting to see Valve get behind something like this. If we look at what they have said in the past, they're totally behind anything that breaks the norms of gaming in a not-too-intrusive-but-kind-of-cool way. However, this motion controller isn't necessarily new considering that it's basically a Wiimote and Nunchuk being used without a sensor bar.
 

tikalal

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I don't think I am angry about this at all. Valve seems to be pushing for more variety in the PC market and you'd think for something so adaptable as a PC you'd see more of this kind of thing.

Sure, it might be annoying that others are getting more than you, but the extent that some people complain about it you'd think it was the end of the world. It's childlike.
 

tikalal

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AC10 said:
I still refuse to believe that this will improve upon my mouse.
If this is the reason Portal 2 got delayed I will be super pissed.
Is it honestly that bad?
 

ImprovizoR

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Get it into your thick skulls already! No one wants to wave their hands around when playing a video game, especially not an FPS for fuck sake.
V8 Ninja said:
As for the news itself, it's interesting to see Valve get behind something like this. If we look at what they have said in the past, they're totally behind anything that breaks the norms of gaming in a not-too-intrusive-but-kind-of-cool way. However, this motion controller isn't necessarily new considering that it's basically a Wiimote and Nunchuk being used without a sensor bar.
Valve is already behind that whole "let's bring console-like experience on PC" so nothing they do could possibly surprise me anymore.
 

black-magic

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I love razer and i'll buy it, but im watching this vid and I can tell you guys its not as precise as a mouse, or at least it isn't yet so i'll only be using it as a novelty.

On a related note the razer switchblade looks awesome
 

Adzma

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Motion controls are being forced onto the PC too? Is nothing sacred?
 

Assassin Xaero

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For the love of gaming, Razer, please make a game console. I swear that thing would look more awesome and completely annihilate any console out there... Those things kinda look like what the Wii was supposed to be...
 

SL33TBL1ND

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I wish they would get it into their thick heads that we didn't want motion controls. We want to remove the latency between player action and in-game action, not make it longer.
 

mad825

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Adzma said:
Motion controls are being forced onto the PC too? Is nothing sacred?
Well, it's Wavi Xtion vs Razer Hydra. Which one would you prefer? :)
 

Something Amyss

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Critical_Sneeze said:
Zachary Amaranth said:
Critical_Sneeze said:
It's like complaining when you get the console version that you should've paid less, cuz the folks on PC got modding capabilities as extra. You don't pay for development time, that's ridiculous. Duke Nukem Forever isn't going to retail at £200.
No, but it will need more sales to break even, due to cost of time spent in development.

See how that works?
That would seem to be the most obvious thing in the world, yeah. They're clearly happy to do that. My point was directed at Fumbleumble's moaning about how he was having to pay for extra development.
Which he is, due to that whole "most obvious thing in the world," yeah.
 

RYjet911

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May 11, 2008
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Fumbleumble said:
What?

People who don't buy a special controller aren't as important as people who do?

This new content takes dev time from the rest of the game, but I still pay for it and can't get it unless a buy some new piece of shit?

Am I the only one who see's something wrong with this?

Surely that new content should be DLC.. developed after the original game, so that the money that 'I' pay pays for what 'I' get, and not for some extra free content to be given to someone else.
You're an idiot if you don't realise that 'free DLC' still comes from your original payment of the game.

Plus like it said in the first post, it'll be more expensive than the game on its own to get a copy with the controllers. The free stuff is a bonus upon the controller's release. It is also an EXCLUSIVE VERSION of Portal 2, meaning that it is not the same game you will purchase on Steam or the standard boxed version in stores. I'm guessing that unless you don't buy the bundle, you don't get the Sixense maps regardless of whether you eventually get a Sixense controller (Although the likelyhood is there's be some upgrader purchase available on Steam after its release to allow this).

Games are released with changed content for other controllers and setups y'know. Racing games are the most primary example as they generally have heightened support for racing wheels/pedals and multi-monitor setups, which both assist greatly in playing the game.
 

Metalrocks

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i dont think i will get it. looking at the vid dint really knock me over. it looked like the aiming is not as accurate as with a mouse. i stick with my keyboard and mouse. fiddling with these wii looking controllers are not my thing.
 

SelectivelyEvil13

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I think a better alternative to trying to cash in on a limited gimmick tailored towards audiences on game consoles more than PCs would be trying to encourage a more universal gamepad option available for PC games. Nothing intensive whatsoever; simply easier access to gamepad input versus mouse and keyboard that is not an unresponsive, labyrinthine, trial-and-error conundrum. If a person chose to use the gamepad setup over mouse and keyboard, they could have a more smooth experience akin to the console counterparts of games, while still playing on a PC.

While most PC players will prefer the mouse and keyboard, I think that more people would be drawn to easier to access gamepad support that actually works, and across more PC games no less. I'm sure that more PC players would prefer a standard gamepad over a Wii-mote/Move clone, especially for practicality. Additionally this would make the PC game in question a more tenable option for an individual who is wavering on the PC version (but they are iffy on the control scheme) or their Xbox or PS3. Such a simple implementation could potentially more people to support the PC game market over a game's console equivalent. And Mouse/Keyboard preference or not, I think that most PC gamers would advocate means to expand the general PC game market and demand, as that would result in future interest and support by an increasing amount of game developers.

I suggest this approach simply because as it stands, the PC game market is occupied by PC gamers and the like in the first place. As I stated earlier, this is not exactly the target demographic for motion controls, as that is more of a console thing.

In other words:
1. General improvement and encouragement to use an equally viable gaempad input method for PC games.
2. Increase the PC game market's player-base by drawing in new customers, some of whom could be console owners.
3. PC games get more attention and support due to higher customer demand
4. Now if you want to start marketing some new-fangled motion-gimmick, at least the player-base is more diverse to accommodate this even farther leap from the standard mouse and keyboard control setup.