j-e-f-f-e-r-s said:
Snipped for brevity's sake.
I tend to think that a large part of the problem in a discussion such as this is simply that the terms are ill defined. When we use terms like "artist" or "author" or "poet" we of course have a mental image of what it implies but the reality is that these are nebulous concepts rather than concrete things with well ordered boundaries.
For example, I find myself writing a great deal yet would I call myself an author? I have more than once drawn a picture and, when pressed, painted with oil on canvass yet am I an artist? I can play a guitar but am I a musician? In answer to each of these things my answer is
no. Simply working within a medium does not make one an
artist any more than my basic capacity to work with wood might make me a craftsman.
The way I see it, in order to be considered an artist (in any medium), one must meet several criteria:
1) A person must work with the provided tools of the medium including all limitations and freedoms implied therein (It is quite hard, for example, to sculpt with oil paints just as it is difficult to produce a quality landscape in stone) with the
intention of producing art.
2) A person must recognize
themselves as an artist.
If I only have point 1 I may be nothing more than a draftsman who is skilled with a pencil or a person who can play an instrument but has no capacity to compose unique music in any form. If I only have point 2 I'd say I'm simply lying to myself and others.
When calling a player an
artist we imply certain duties and certainly asking them to participate is a part of that. But if we consider games that are almost entirely procedural, where the only narrative is that which the player creates, even then players can
participate in a
dialog with the artists but that does not directly imply they are, themselves, artists. When I play Dwarf Fortress, I approach the game as a high level management sim. I do not, at any moment, actively endeavor to construct a narrative beyond "build a better fortress with the resources on hand". Yet others (Internet Kraken for example) have gone to great lengths to use this game to build a narrative that they then share with the world.
What I think game designers need to focus on is not considering the player as an artist but rather an active participant. Give them the tools to create art if they wish and, for those of us who prefer to avoid such things or see no value added by such an endeavor, at least these tools provide
depth. The real sin of many modern games is simply that I, as a player, am often only participating in the loosest sense. Give gamers a sandbox with well defined rules and some people will transcend play and move on to the realm of artistry; the rest of us will just appreciate the game not constantly leading us around by the nose and shoving our faces in things the artists think we should see.