Good characters don't need to be philosophical. Some of the best characters out there are completely clueless. And how can you argue that story isn't a selling point when there are plenty of people, on this website and others, who have said that they prefer or want games with a decent story? It?s just not an as big selling point as game play.archont said:snip
opinion [uh-pin-yuhn]MasterV said:Erm...no it's not.Hiphophippo said:Regardless, let me say once again...as I've said in every Extra Credits thread, this is the best series on the escapist. It really is.
No Probs Cap'nsooperman said:Ah, that was it. Much thanks.Tipsy Giant said:http://screwattack.com/user/Daniel-Floyd/videos
BOOM!
Thats actually a brilliant analogy. And it fits in with the three pillars of tragedy perfectly. GOW1 is the high point, GOW2 is where it succumbs to rage, and GOW3 is where it is left a husk of its original self.rverschoore said:It could be that the trilogy itself is a kind of meta-greek tragedy. We have a great first game, it goes on to become something that loses it's original flare in the second game because it was overdoing the stuff that made it good in the first place, and in the third game the series is reduced to blind pointless self destruction.
Or something like that.
Hmm. I see the poor choice of wording on my part now (one important word got omitted in my haste), and I will correct this.Father Time said:I'm not trying to dictate your opinion. And you gave no indication that you've seen the source material.
I will have to respectfully disagree with you. I will sit through a game that has some of the worst controls as long as the story is good enough, such as Fragile. I truly do hope that more game developers have an idea of the story they would like to tell when they start down the path of creating a new game otherwise they may as well toss the story out and just make a fun game with graphics and mechanics.MasterV said:I didn't say there isn't potential. There IS. But you can't expect a game designer to come up with a cool idea and excellent storyline. Because you'll end up with shit. As I said there ARE exceptions, and I have enjoyed the stories in many games, but I could hardly call them literary masterpieces, and if you do, you delude yourself.Michael Jaynes said:Did you pay any attention to the video? That's the point - there is potential for games to tell equal if not better stories than film and literature. I can think of several games off the top of my head whose stories I still remember more vividly than most of the films I've seen this year, with the exception of Scott Pilgrim and Inception. For example, Bioshock, Morrowind, Final Fantasy VI and VII, the first God of War (even before watching this video), Star Ocean II, etc. Because I was involved with the storyline on a more intrinsic level than simply reading or watching it unfold, it was more meaningful to me and has stuck with me.
I can only hope that developers don't have this same attitude of "let's never even bother with storylines in our games because what's the fucking point". If there's no point in attempting to have decent storytelling in your game, every game in each genre might as well be identical.
In order for games to achieve your ideal storytelling the devs will have to pay a professional writer/storyteller to write the script. And that costs money. And thus won't EVER happen, at least in the immediate future. Why? Because that's money they need to make your game graphically superior than the next. See the problem with the industry and it's struggle to pretend that it is mature?
And I'm sorry, but I play games for fun, because no amount of story and excellent script will keep me on my chair if the game itself is a bore. Face it, in gaming what matter is the game, the content. Stories and scripts are secondary, unless you're basing a game just around that concept (e.g. a point&click adventure game)
Erm...no it's not. It's views are too narrow or too elaborate, seemingly made to stroke the ego of the hardcore gamer. In that respect I believe it succeeds, especially judging by the posts I see.Hiphophippo said:Regardless, let me say once again...as I've said in every Extra Credits thread, this is the best series on the escapist. It really is.
He doesn't kill himself because he is beyond redemption. He kills himself so that mankind can gain the power of hope and grow independent of Gods.Citrus Insanity said:I don't know how you guys talked so much about God of War III's ending without acknowledging that he killed himself. Don't get me wrong; you made some good points (I really hated the whole "hope is what makes us strong" thing as well) but Kratos knowing that he is beyond redemption and killing himself for it counts for something.
Also, does anybody think Athena's part in the game was really dumb? I mean, "You killed me, and now I am of a higher existence." What? So wouldn't all of the Gods he killed become of a higher existence? What does that even mean?