Extra Credits: No Redeeming Value

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Swifteye

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Apr 15, 2010
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Thibaut said:
Swifteye said:
Ridgemo said:
Something weird has happened this week, i just don't agree with any video posted on this site. Very strange.

First with Yahtzee slaging off a game i doubt he really played much by the sounds of it, and now this. But then, that might be because i love the God of War series for it's brutal violence and graphics. Call me shallow, but i did enjoy the story.

Maybe i can because i don't feel the need to over-analyse stuff. I played the game, and saw Kratos just go ape and destroy the world. But i rolled with it and very much enjoyed it.

The day i start to analyse everything to the point i can't enjoy anything is the day i'll throw myself off a cliff.
So you agree that ignorance is bliss then?
Actually, it is. When I'm writing my book, I hate it when I need to look for the small little details people are inevitably going to cry about. Can't people just enjoy something for what it is anymore? You don't need to overanalyze EVERYTHING you see in life.
he he indeed. I to write and I don't over detail things either. I do it cause personally to much information at once makes it harder for me to read and understand what's happening. My friend who's into writing likes detail cramming cause that's how the pros want it. But for me I'd rather have just enough information to where I know the general situation and not be lost. It's rough writing a book and people always comment on the things you have a hard time noticing.
 

Warforger

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Apr 24, 2010
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Can someone tell me why no one sees that Kratos is most like Hercules? The whole "being tricked into killing your family" thing is ripped off from Hercules, Hercules was also the son of Zeus (I haven't played the game so I'm not sure), Hercules also was being attacked by one of the highest gods in Olympus Hera (in this case mainly Zeus) and he also went on a quest of redemption for killing his family. Why would you possibly expect a rip off with a few changes to tell a great story based off of Greek Mythology? If you wanted to read about a good story with a Kratos-like character go read Hercules.

GoW is an action game, best to just go kill the biggest things and throw the story out of the way because all your doing is a evil Hercules.
 

Rocketboy13

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Oct 21, 2008
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MasterV said:
Wow...people play God of War for the storytelling...Seriously?
I once wrote a blog about how I liked "Halo" for the setting, saying it "was like James Cameron adapting and directing Larry Niven Ringworld for a mainstream audience". People thought I was crazy, that no one likes it for the story. I honestly don't really like the gameplay, it has failed to grow and adapt with each iteration, and the setting is really cool.

Same applies to God of War, I don't really like beat'm-up gameplay, it gets old quickly to me, but the graphics and voice acting and story are strong in God of War, and I like that. I thought Prometheus regenerating after having his guts pulled out in the second game was cool to watch.
 

Russian_Assassin

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Apr 24, 2008
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I loved the last scene because I played it on hard the first time and after 2 hours of trying to kill Zeus I finally got my revenge. To not spoil anything, I'll say this: I kept mashing the O button for 5 minutes.

Oh and a word to the guys behind Extra Credits: HOLY SHIT! I just found another show I will look forward to each week :D
 

FeralDynasty

The Lich King
Feb 2, 2010
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theres around 8 to 10 more of them on youtube under a different name, search Daniel Floyd and it should give results
 

NaramSuen

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Jun 8, 2010
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Another excellent video. I completely agree that we must demand a higher standard for story-telling in video games. I long for the day when story rather than graphics will be the driving force for games.

Keep up the awesome work!
 

shadow skill

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Oct 12, 2007
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I think the creator of the video missed the point of the last two games. The fact that Kratos single mindedly destroys anyone that stands in his way is not only fitting for the real Kratos (Who was a simple minded slave of Zeus.) it made sense for Kratos to fixate on him as the symbol for all of the lies that the gods told him. The reason he did what he did as the God of War had everything to do with his inability to come to terms with his own guilt. Besides by the time that GOWII started Zeus had already become mad with fear, it merely came to a head in the third game. Look at how Zeus tricked the mortal to build that maze, the man did everything right and was he rewarded? Hell no! Instead he was locked away inside the maze. Zeus had become exceedingly cruel and every other power out there wanted to either kill Kratos, or use Kratos to destroy the Olympians so that they could lord over human beings.

Kratos on the other hand just wanted to kill Zeus and absolutely no one else, he didn't even necessarily hate those that stood against him like Hephaestus. The only really evil or malicious person was Zeus himself even before he became mad with fear. He used Kratos to solve his problem with Ares, something that he was more than capable of doing on his own, then he has Athena string Kratos along until the deed is done and then surprise, surprise they can't take away his pain ever.
 

Vohn_exel

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Oct 24, 2008
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New directors can really change a series. Look what it did to the DMC series...although it kind of picked itself back up from the ashes of it's first sequel. I liked GOW II as well, but I haven't ever got around to beating it and so I haven't played three yet.

But my big problem with GOW was the way it told the Greek myths. It's sort of went it's own direction and kind of went with "well this is what really happened." It was my whole problem with Clash of the Titans, in that it seemed the creators just seemed to kind of skim Greek Mythology and place whatever they wanted in the parts they didn't like. I always would have prefered it if Kratos DIDN'T kill Ares at the end of the first game, but I suppose that worked for the narrative.
 

thejboy88

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Aug 29, 2010
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I don't think the final two games had no redeeming value exactly but rather a shift in sotyr ideas. The first game was, as you said, based on typical greek tragedy. The other two seemed more focused on telling the wider story of greek mythology with regard to the origins of the gods and the titans. One story would be more human-based while the other would be more mythological based, which is why the human elements of the first game seem to be missing from the other two. Though i do agree that they could have downplayed the violence a bit, it's getting over the top for my liking. Gooed episode regardless :)
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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MasterV said:
Wow...people actually play God of War for the storytelling...Seriously?
I'm as shocked as you. Everyone who I know who plays GoW does so because OMG YOU'RE A BADASS KILLING MACHINE!!!!!

I doubt any of them thought "Greek Tragedy," or even paid attention to the story at all. Killing people=kewl.
 

Mortrialus

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Jan 23, 2010
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I have never liked the God Of War series. They're actually one of my least favorite series in modern gaming. I won't deny that much of it is hype backlash. I will admit they're well made, but I still find them lack luster. If I want a fun spectacle fighter, I'll just play play Devil May Cry. If I want a mature game with that actually approaches its subject matter skillfully and maturely, I'll play Drakengard. Both of these games each take the individual elements and does them SO much better than even God Of War I.

I will (begrudgingly) agree that the games are great examples of characterization through gameplay, I don't think you realize why the developers went the way they did. There is a specific reason why Kratos is a ball of rage instead of, say, a sadistic, cold and calculating mass murder, and it has nothing to do with "artistic vision". Kratos's anger and hyper masculinity is a shallow attempt at appealing to certain Playstation consumers. Aside from Marcus from Gears of War(What is it with these games that have War at the end of the title?) Kratos is the ultimate embodiment of what insecure twelve-year-old boys wish they were. Normally it's not terribly hard to get past an unsettling presentation of a video game, but it's so prevalent and constant I literally couldn't get past it when playing the games. It's like walking into a creepy kid dreaming about what he wants to be when he grows up; Its completely masturbatory and immature.

Caim from Drakengard has a similar personality to Kratos, albeit for different reasons, but much better than Kratos from a characterization and narrative standpoint. He's also a senseless, brutal, mass murderer. He doesn't really care about saving the world, its simply the option that allows him the opportunity to kill as many people as he can without being judged for it. Caim is not just some junk wish fulfillment character like Kratos. Caim is specifically a unique take on the standard RPG style protagonist. Ask yourself, what kind of person would go around senselessly murdering as many soldiers and monsters as he can, simply for practice and experience while trying to save the world? That person would have be blood thirsty sociopath. Of course Drakengard wasn't a Greek tragedy, with it being a low fantasy that spirals downward into Lovecraftian horror and nihilistic themes.

The God of War series serves as nothing other than a metaphorical hand job for people who have extremely stunted idea of masculinity using Kratos as the main character. A fact that is so disturbing that I literally cannot bring myself to fully play any these games.

Have you ever read a creepy author insert fan fiction where the author avatar has sex with one of them main characters? Its like that only a game and replace sex with a extreme violence and faux machismo. Actually he is! I remember a certain article from this website where the director talks about the whole purpose of the sex scene was to show the audience how awesome he is.

http://www.destructoid.com/oh-no-god-of-war-iii-almost-didn-t-have-a-sex-mini-game-165571.phtml

There are also other things where the developers talk about how awesome and strong Kratos is and how they made his so you can love how bad ass and tough he is!

God of War was also the most shallow of Greek tragedies. The fact that it was one is not worthy of praise. Really, the moral of the story is "Don't senselessly kill" but thats how Kratos accomplishes EVERYTHING in life. How was he a rising Spartan leader? Because he kills things real good. How did he become the God of War? He killed the old one, which is technically a raise of his status, not a lowering. I find Kratos guild to be unbelievably considering the character.

Just wanted to share my thoughts. Great video however. I'm really becoming a fan of yours.
 

SextusMaximus

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May 20, 2009
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Great video, however I think the main focus on the God of War games was gameplay - so while the story was nice in the first one - the main point has always been about Kratos destroying and killing.
 

Aiddon_v1legacy

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Nov 19, 2009
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Kratos did have some moments in the first game, but by 2 I was wondering why the HELL I was supposed to be rooting for him. I mean, c'mon, Zeus did the most logical thing; Kratos is throwing the world's biggest tantrum for no reason whatsoever, won't listen to anyone, and therefore he must be stopped even if it means killing him. If anyone is the REAL villain in the series it's Kratos.

A big question that baffles me is why the team never tried to that untouched brother story in the first game. That had HUGE potential for another tragedy, though I guess NOT having a granite block with giant pecs and a steel wool goatee would've turned off the macho-man loving crowd.

In terms of story-telling the last 2 games are gigantic failures as any semblance of character development or care for serious story-telling was thrown out to make the series one big stress ball for the masses. Even Dante in the DMC series is more consistently characterized and better developed than Kratos was and grew to an eccentric mentor role in 4 (kudos to CAPCOM for having the stones to hand the torch off to newbie Nero). The reason the series is so irritating is because the developers THOUGHT this was some awesome, epic plot and it's NOT. THIS can't be the standard games are held to in this day and age. To this day I still hold up stuff like FFVII and Yasumi Matsuno's entire catalog as the way to have characters develop and grow. Anyway, I'm rambling, great vid.
 

Android2137

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Feb 2, 2010
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I was only able to play quite a bit of the third game, but after I got over the shock of how graphic everything was (and even found myself complaining a few times that there wasn't enough variety in his killing moves), I did notice that the storyline was a bit weak. Sure, massacring things is entertaining, but am I supposed to relate to this guy? During boss fights, I couldn't help but sympathize with them!
 

Daniel Ferguson

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Apr 3, 2010
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On POV change: for an example where one character's story changes POV from 3rd to 1st, and does it effectively and meaningfully, read Alastair Reynolds' Chasm City.