It actually kinda looks like an early experimental model.Barbas said:That's no member of the AK family, artist, you wacky whale penis!
It actually kinda looks like an early experimental model.Barbas said:That's no member of the AK family, artist, you wacky whale penis!
The way I heard it the original "pilot episode" was done by the team as part of one of their classes. As they had ran slightly over time (8 mins I think) they needed to either cut material (which they didn't want to do) or speed up Dan's voice a bit so they got through the material faster.Then they kept doing the voice for continuity's sake.FirstNameLastName said:Ugh, I can't stand Extra Credits. I really want to enjoy it, but I just can't.
Not because of the opinions presented. They mostly seem to be well thought out and intelligent points. I just can't stand that voice! THAT. FUCKING. VOICE!
Why must people with awesome ideas feel they have to smear shit all over them just to stand out from the crowd? I just can't take it seriously when the person speaking sounds like they've been hit with a shrink-ray.
nomotog said:I notice someone else (youtube comments) mentioning that portal wasn't a FPS and I am thinking why isn't it? I mean it's based around solving puzzles, but a good FPS is a puzzle too. (Often a bloody puzzle filled with death, but then again so is portal. )
A) Only on a technical level. At higher levels it more closely resembles how shooting works in Tribes or the TF2 Soldier[/nitpick]Lilani said:The whole point of the episode was to look at typical genres at different angles and not get caught up in assumptions of what they should be, in order to get out of that stereotyping mindset. Portal was designed with the Source engine--an engine which up until then had primarily been made to create shooters. At times you use portals to redirect projectiles or destroy enemies. You literally shoot the portal in the same way you'd shoot a gun in Half-Life.
Girls tend to have a very weird place in society. They are expected to stop playing with toys pretty early and then they are seen as the killer of fun for the rest of the time. They are expected to be mothers and be there to stop the guys from having a good time.Barbas said:That's no member of the AK family, artist, you wacky whale penis!
I used to be very surprised when girls told me they enjoyed Halo. I'd assumed they just didn't enjoy games like that because it didn't click with their minds in the way that you'd find yourself connecting with a certain book or film genre. How silly, it almost made me rather exclusionary toward them and we had so much more in common than I'd thought.
And the weird (and kind of creepy) thing is that they try and say it obviously isn't for girls. I look up youtube clips of the final battle between Twilight and the Big Bad of season 4 and it's pretty awesome. Below are people commenting "and people say this show is for little girls."Worgen said:Look at Bronies, they are seen as weird not because they like something for children, if that was the case then transformers, starwars and Lego's wouldn't be seen as cool. Bronies are seen as weird because they like something for girls, and society knows that girls don't like good things.
What's the problem with approaching a genre or gameplay style in a different way from what is typical? Yes it's extremely semantic and literal, but if they had not thought to apply the Source engine in such a radically different matter, then we would not have gotten Portal.deathbydeath said:]A) Only on a technical level. At higher levels it more closely resembles how shooting works in Tribes or the TF2 Soldier[/nitpick]
B) Portal is only an FPS in the semantic, literal sense. Once you start to compare it to other shooters the comparison breaks down into meaninglessness. The general pacing and approach to problem-solving in Doom, FEAR, and Call o' Dooty hardly resembles that of Portal, aside from surface elements. I play FPS' because I want dynamic challenges that require quick tactical thinking and improvisation. Portal can't provide that.
Thats pretty much what society thinks. Being called girly is one of the big insults for things. Things girls enjoy or are supposed are treated very harshly be the majority of society, or at the very least, guys.erttheking said:And the weird (and kind of creepy) thing is that they try and say it obviously isn't for girls. I look up youtube clips of the final battle between Twilight and the Big Bad of season 4 and it's pretty awesome. Below are people commenting "and people say this show is for little girls."Worgen said:Look at Bronies, they are seen as weird not because they like something for children, if that was the case then transformers, starwars and Lego's wouldn't be seen as cool. Bronies are seen as weird because they like something for girls, and society knows that girls don't like good things.
I guess little girls can't like cool things?
Yes, in fact I consider Fallout 3 and New Vegas to be FPS RPGs[footnote]but not a RPG in an FPS, because those explode[/footnote], oddly enough the same category that I consider the The Elder Scrolls series, but not the Borderlands series. There is not enough decision making in the Borderlands series for me to consider it a true RPG, too linear, while FO and TES series are RPGs that play out combat in the first person perspective. Whether its an sword, a fireball, or a rifle doesn't make enough of a difference to me, its an FPS. Mirror's Edge is too, even though that game encourages avoiding gunplay.Nods Respectfully Towards You said:--snip--
Would you consider a game like Fallout 3 an FPS since it can have first person combat with guns? You shouldn't since that only describes a very small portion of the game's tertiary game mechanics.
The 3rd person perspective of both of the games, while available, is poorly tacked on as an afterthought. I am as quick to dismiss it as the designers were to implement it. Sad too, as I still use 3rd person in Skyrim (got to 'mire that armor) although I regularly find myself hitting 'F' to drop into first person to resolve fights that actually matter. The gameplay is primarily first-person driven combat, which you believe is tertiary, and I disagree. The TES and FO series are driven by a character choice (RPG) in where to go and resolve conflict by murder-hobo'ing some enemies (FPS); this to me, is the bulk of the game's mechanics.Nods Respectfully Towards You said:But see, that's where you are mistaken. Fallout 3/New Vegas and Oblivion/Skyrim are RPGs with FPS elements since you can switch perspective freely. They simply contain elements from the FPS genre, these game are first and primarily open world RPGs. As for Mirror's Edge, just because it takes place in first person and there's the occasional option of using weapons you can't really consider it an FPS since it is primarily a platformer and such gameplay is entirely optional to the point you can complete the full game without even picking up a single weapon. A game can contain elements of various genres, but to be considered a part of a certain genre such elements need to compose the bulk of the game's mechanics.
You are assuming devs wont take risks, off course they will, if the risks pay off they will be the first ones to cash in.FirstNameLastName said:While I don't entirely disagree with the idea of letting the market decide, I despise the way it gets thrown around in these types of discussions. The fact is, the marketers are far from blameless when it comes to influencing what the market wants. They also decide what the market gets.Muten said:Let the market decide, and do studies on it at different points in history.
It's a bit of a chicken and egg scenario when the marketers don't support certain types of products because no one buys them, and then no one buys that product because it wasn't created/marketed in the first place.
It's Extra Credits, that's all there is to it.sufjan said:This channel is so annoying, but I can't put my finger on why.