Phasmal said:
Holy shit I'm a man.
Or a unicorn.
One or the other.
Is there a point here?
I hoped it was a haiku
but sadly it's not.
Nah, I kid. But they're not saying FPS's are doing badly, nor do they need to say that. Unless you're saying games industries actually aren't allowed to make the games they want and can only make games based on financial decisions (which would be quite lame cause it would mean we'd get game after game that was the same.... oh this explains a lot).
I made two points. I said that it's fantastic for companies to try something new but that doesn't mean that FPS titles the way they are aren't maximizing their chances for success by incorporating violence and generally catering directly for men. I think they should look for ways to cater to women that doesn't negatively impact their play (for example, COD recently added female soldier options which my wife appreciates but she already loved the COD series). Not only are there a variety of games like the article pointed out that fill this roll that they bemoan isn't being filled but they also aren't blockbuster successful. Portal was one of my favorite games ever. Portal 2 is even better because I got to play that with my wife and we had a blast. But despite their clearly being loved titles. Both have only sold around 4 million copies each according to Valve (and Portal was even included in Orange Box which is the best deal I've ever seen on shelves). While that's very profitable it absolutely pales in comparison to all the other titles. Even with Portal 2 hitting 3 million units in the first year they failed to hit the top 20 titles of the year and it falls even further when you realize how many titles are also multi-platform in that list and the 4 million units number that Valve gave is across all consoles. The 360 version for example, did better than the other consoles and yet only sold 1.3 million units in the first year as number 60 of the year [http://www.vgchartz.com/yearly/2011/Global/] and hasn't broken 2 million by itself.
Games like COD, Battlefield, and Gears of War didn't just sell more than Portal 2. Each individual platform version of their games sold more than Portal 2 has ever sold and will likely ever sell in just their first year they were out. What sucks even more is that they still out performed Portal 2's first year in their second year.
Now, while clearly not every game is going to be a COD or something like it. Violent FPS titles do extremely well compared to general exploration games and such. This is NOT because girls aren't playing games. There's no way that games like Just Dance and Zumba Fitness would be so high up on the list if girls weren't consuming them. But peaceful shooters? FPS titles are violent because they center around shooting things. Portal is more just generating a portal on a wall. You can't even shoot actual things other than appropriately paneled walls and I'm not even sure I'd call that shooting so much as aiming and then generating.
So what this person is advocating isn't "peaceful" shooters. He's advocating peaceful first person games which do exist as exploratory titles and have for some time now but really haven't proven to be all that successful.
They're just saying perhaps we should be open to more possibilities about more types of games. I don't see anything wrong with that.
Oh, I agree. I just take issue with his misunderstanding of what FPS games are and what the actual audience of them is.
But a FPS game is violent by nature. The moment the goal isn't to shoot your enemies or whatever then the game is no longer called an FPS. FPS titles are by nature violent. Take Alien:Isolation for example. You can shoot in it but it's called a first person survival horror game as opposed to a FPS survival horror game.
That's where I'm taking issue with. Violence is generally implicit in FPS' definition. The only reason why I'm not nailing it down entirely is because I'd consider target games to be FPS titles where the goal is marksmanship.
EDIT: Especially because it's not like companies are never wrong. We get a decent amount of games that come out of nowhere and get massive success despite going against `industry wisdom`.
Yeah, the Indie development scene is fantastic. It's certainly the place that can afford to risk their time on unproven endeavors in a way that major publishers can't because risking tens of millions or more dollars on an unproven IP unless it is particularly compelling when there are much safer alternatives to invest the money in where the return is already very high. Valve didn't think Portal would take off. They added it in just because or it would have been its own game. It was essentially a small side project.
Now, would I like to see the money invested into a AAA game instead go to a bunch of smaller projects? Yes, absolutely. In fact, it would be nice to see some publishers figure out how to offer a portfolio of smaller projects as an investment opportunity rather than thinking of them individually. It'd be a good idea since they cost relatively little to make, should at least make the money back if they're decent, and could end up being immensely popular every one in awhile which could more than compensate for everything.
Will they do it? Not that likely. Like I said, it's risky to invest elsewhere and the opportunity cost is steep. It's also more difficult to juggle a hundred small projects like that and you risk diminishing your brand. It actually isn't them stereotyping or anything. It's just them making good business decisions off of existing customer data. Think of them as investment brokers, not a company that actually produces anything like the development studio is. This would be like getting mad at an investment firm for not putting all their money into foreign markets like Greece.
I'll leave you the same way I left the post you snipped. If anything, this video serves to encourage us to challenge the stereotypes and make sure that they actually hold true against real aggregate values of gamers in their respective demographics. That's great to do. Not only do demographics change as time progresses, but assumed stereotypes are incredibly risky. I just don't think publishers are assuming things like you may think they are. I think they're shrewd businesses who know what their target audience is even if they suck at a lot of other areas.