I was thinking something like this when I was killing the poison headcrabs in HL2, and how important the screeching sound effect they make when the jump is. That sound makes them so much more satisfying to kill, esp. with a crowbar.
I hate to get all 'when I was a lad' on you, but that's how we used to do things. My first few games were purely me. And then the NES came along and I had the luxury of having an artist alongside me.... I still had to do everything else though. Ah, those were the days.... ;-)captainjackofms said:People don't always appreciate all the little things, but it's worse when the developers don't. You have to really study everything about a game to get the full effect. I wanna be a game developer, but so far it's been daunting. Right now I'm a crew of one man doing the programming, graphics, and sound all together. Not easy....
Oh I enjoy it all (maybe programming the least), but it can still provide a challenge. I started working with game maker to work on the programming, majored in art and graphic design to work on my artistic skills, and have been in various bands and worked with music programs to work on creating my own sound. The idea's are plentiful, but it's the time and resources that take a toll.DiamanteGeeza said:I hate to get all 'when I was a lad' on you, but that's how we used to do things. My first few games were purely me. And then the NES came along and I had the luxury of having an artist alongside me.... I still had to do everything else though. Ah, those were the days.... ;-)captainjackofms said:People don't always appreciate all the little things, but it's worse when the developers don't. You have to really study everything about a game to get the full effect. I wanna be a game developer, but so far it's been daunting. Right now I'm a crew of one man doing the programming, graphics, and sound all together. Not easy....
Seriously, though... it will actually be very beneficial to you to learn all disciplines so that you understand and appreciate them (even if you don't enjoy, say, the audio portion of it). The industry today is full of people from 'game development courses' (ugh) who have narrowly focused on one discipline and, even worse, a subset of a discipline - an example being a programmer who has *only* focused on shaders, and can't really do much else. A person like that is of limited value to my team.
Sure... DM me with your questions - I'm happy to help if I can.captainjackofms said:Oh I enjoy it all (maybe programming the least), but it can still provide a challenge. I started working with game maker to work on the programming, majored in art and graphic design to work on my artistic skills, and have been in various bands and worked with music programs to work on creating my own sound. The idea's are plentiful, but it's the time and resources that take a toll.DiamanteGeeza said:I hate to get all 'when I was a lad' on you, but that's how we used to do things. My first few games were purely me. And then the NES came along and I had the luxury of having an artist alongside me.... I still had to do everything else though. Ah, those were the days.... ;-)captainjackofms said:People don't always appreciate all the little things, but it's worse when the developers don't. You have to really study everything about a game to get the full effect. I wanna be a game developer, but so far it's been daunting. Right now I'm a crew of one man doing the programming, graphics, and sound all together. Not easy....
Seriously, though... it will actually be very beneficial to you to learn all disciplines so that you understand and appreciate them (even if you don't enjoy, say, the audio portion of it). The industry today is full of people from 'game development courses' (ugh) who have narrowly focused on one discipline and, even worse, a subset of a discipline - an example being a programmer who has *only* focused on shaders, and can't really do much else. A person like that is of limited value to my team.
What I'm very interested in is that you've been working on games for awhile, and if I could I'd like to talk to you sometime to ask advice. Though in this industry, you normally have to charge for that, so I won't be surprised if that is answered with a no.
Have to say I agree here. In the end for Oblivion I made an on touch spell that dealt 100 points of damage in every area (Frire, Frost, Thunder etc..) purely since if its going to feel like I'm massaging the enemy to death it might as well look like it.Phlakes said:EDIT: Also, swords in Oblivion feel terrible. There's no force behind those swings and enemies usually have no reaction. The only thing that makes heavier weapon better is the impact sound. Bows on the other hand, one-shotting someone with an arrow feels amazing. It would be better if the physics sucked less.
This is why I always preferred Just Cause 2 to Mercenaries 2. Causing general chaos gave you additional resource availability, and access to new missions because it destabilized the order of the island. [sub]Plus the grapple hook was genius[/sub].sgtshock said:Making kills satisfying isn't just limited to weapons, nor does if necessarily have to make sense. I remember in the first Mercenaries game you would get money from blowing up vehicles. I don't know how it was supposed to make sense, but it meant that with every destroyed vehicle you got a nice, satisfying "CHA-CHING" in addition to the bright fireball and flying ragdolls of its former occupants. It really made blowing up jeeps and helicopters a true joy.
COMPLETELY disagree. Maybe it depends on your sound card and whether you have a base system, but for me the guns always sounded far-off and weak, like the whole thing was happening in some distant, far-off battle. Additionally, your character was unable to keep a firm grip on his weapon, and rather than a "straight-back" force that conveys that this gun is powerful even for your bulky commando, it jitters around in the ironsights simply conveying that it will not have perfect accuracy. Plus, some weapons like the smoke grenade launcher were surprisingly ineffectual.Phlakes said:Bad Company 2 has the sounds down, naturally. Especially the Barrett. It's like you can hear the tubular metal.
I quite like the energy weapons in Fallout 3, especially the Plasma weapons. I like the satisfying squishy noise when enemies liquidise!rollerfox88 said:Yup, agreed. Its why I stuck with the plasma cutter in Dead Space rather than trade up, and why I never go for energy weapons in Fallout 3 (pewpewpew).