Yes the details. After years of gaming, I went shooting as a boy. The double shotty I liked, the boom, the sound of destruction of ant-hills, the clack opening and closing, the slide of the shells. It had a satisfying feel in the flesh. My favourite though, was a Mauser long rifle, heavy shells, bolt action. An authentic weapon from WWI. There was a bit to do between each shot, and it sure was loud and powerful. Games do need to remember what using weapons involves, to convey the feel and the sounds. I also do a bit of fencing, and that sport has so many small satisfying sounds in a bout. The tang of a beat, the scrape of a parry, the screech of locked swords, the thud of contact, the swipe of a missed cut, the whirr of a feinting blade. Good judges can even determine what happened in a bout purely by sound. This is a part of reality, and an essential part of excitement in games.