Extra Punctuation: Alternative Games

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MeTheMe

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Jun 13, 2008
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I've never played it, but it certianly looks and sounds like a trip. I'm not sure I'll be able to find it, but... I'd kind of like to know who you watched play it, if you know of a good Let's Play of the game I could watch, at least.
 

Zeitgeist1983

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Jul 20, 2011
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I guess it´s about the uniqueness of the feelings games like Killer 7 can provide to you. Therefor they are more like art and less like entertainment. That these projects get a green light in the first place seems like a miracle, since games are so expensive to make.

Definitely got to check K7 out!
 

z121231211

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Jun 24, 2008
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I read a website explaining that the entire gameplay of Killer7 was meant to piss off American gamers at the time (being extremely linear). Which goes completely against what Yahtzee said in No More Heroes.

Read the website [http://www.hardcoregaming101.net/killer7/killer72.htm]. It's quite an interesting theory.
 

Arkynomicon

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Mar 25, 2011
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Killer7 deffo belongs in my top10 of games from last gen. I feel that the mainstreaming of gaming is really holding back the weird plots games used to have. Could also be that Japan does not export as many weird titles any more as well.
 

Rodrigo Girao

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May 13, 2011
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Another vote for "P.N.03 kicks ass you damn fool" here. It's a very good game, a bit of a rough gem perhaps. It takes some effort to get into, but once you do it gets really fun and addictive.
 
Dec 27, 2010
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Haven't played the game, probably never will, but it sounds pretty cool. It sounds like all the weird/ crazy things I think up but then disregard as stupid.
 

sukotsuto

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Nov 15, 2007
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killer7 is still one of my favorite games of all time, but I'd rather watch it again than play it, unlike most of my other favorites. As a game, it's not much, but it's what if offers outside of gameplay is what makes the whole thing a very unique and unusual trip. The game's storyline is very incomprehensible, disjointed, paradoxical... yet is quite intriguing and fascinating at the same time. It made me think a whole lot without making the game trying to make me swallow the whole thing like some lecture (which other games tend to do when they're trying to prove some philosophical point).

Now if a lot of games would gladly take risks and let their creators get free reign to go crazy with their creativity, we'll have a lot more unique games out there.