When I opened the article, an idea came into my head as I tried to guess where you were going with it. You'd play as a ghost who recently died and is travelling through the world (perhaps to figure out what unfinished business he has). It took a much bigger voyeuristic approach, sneaking through people's homes and listening to people's conversations to learn something, and perhaps mettle in the living's problems without them noticing.
You'd have an "open world" story that changed based on how you mettled. Perhaps istening in on a conversation would inform you of a plot to kill an important person, or a mettling would prevent that person from dying.
It was a similar concept to Yahtzee's, albeit less focused on "challenge" and more on "curiosity" to entertain the players.
You'd have an "open world" story that changed based on how you mettled. Perhaps istening in on a conversation would inform you of a plot to kill an important person, or a mettling would prevent that person from dying.
It was a similar concept to Yahtzee's, albeit less focused on "challenge" and more on "curiosity" to entertain the players.