But it is a great game! I didn't finished the Womb yet... really though section (don't have time to learn the new enemies partern before I died...)mrhateful said:I think Yahtzee just really wanted to talk about Binding of Isaac![]()
But it is a great game! I didn't finished the Womb yet... really though section (don't have time to learn the new enemies partern before I died...)mrhateful said:I think Yahtzee just really wanted to talk about Binding of Isaac![]()
Ouch... sorry about that man...Wolfram01 said:Speaking as someone who was locked in a cupboard for my entire childhood before my parents grudgingly allowed me to go to a very private school - The Binding of Isaac is not funny.
Thanks for the sympathy, but... ever read Harry Potter?Drake666 said:Ouch... sorry about that man...Wolfram01 said:Speaking as someone who was locked in a cupboard for my entire childhood before my parents grudgingly allowed me to go to a very private school - The Binding of Isaac is not funny.
But, still, it's black humour. It suppose to be harsh. I don't think the developer wanted to flip the bird at Christianity (*spoilers* In the first ending, GOD helps Isaac *spoilers*). I understand, specially with your childhood, that it CAN be "tasteless"....
Everybody said I should have, but the first books were marketed and written for kids... so I never read them. I've seen one or two of the movies. Not bad.Wolfram01 said:Thanks for the sympathy, but... ever read Harry Potter?Drake666 said:Ouch... sorry about that man...Wolfram01 said:Speaking as someone who was locked in a cupboard for my entire childhood before my parents grudgingly allowed me to go to a very private school - The Binding of Isaac is not funny.
But, still, it's black humour. It suppose to be harsh. I don't think the developer wanted to flip the bird at Christianity (*spoilers* In the first ending, GOD helps Isaac *spoilers*). I understand, specially with your childhood, that it CAN be "tasteless"....![]()
Good quote.Adam Jensen said:I absolutely despise modern military shooters, and patriotism. Bertrand Russell said: "Patriotism is the willingness to kill and be killed for trivial reasons."
Blame the people, not the game. The game does not create chemical addiction, a word that's massively overused as it is. The game does not make people threaten each other to get a copy. The game does not replace rational thoughts with a torrent of racist drivel spewing into a headset. As comforting as it is to think that the depths to which people sink come from an outside force like a game, they're largely just incredibly unpleasant or unhinged people.Scrustle said:And the multiplayer too seems to addict people to very unhealthy levels. We've all heard the news stories about what people have done online and what they do to get hold of a copy of said game
Yes, I was thinking that. Bad Company 1 had a brilliantly fun campaign - Crahs and Grab was a really good level, pretty much completely sandbox. Plus, it was tongue-in-cheek and genuinely funny, which a lot of modern combat games lack. Even BC2's singleplayer had shades of this - it railroaded you a bit more, but you still got a lot of choice, there were still funny moments.CD-R said:The weird thing is that pretty much how Battlefield Bad Company 1's single player campaign played. It took place on big open maps and had multiple ways to approach an objective. You know like how Battlefield is supposed to be played. Battlefield is not a linear corridor shooter like Call of Duty or Halo. It's single player campaign should reflect that. I don't why they decided to go that direction, maybe the people who designed Bad Company 1's single player were laid off in one of those EA lay off sprees. If that's the case bring them back. Also put in the dinosaur survival mode that Battlefield 3 was rumored to have.Squilookle said:Wow this is crazy- I only just posted this in another thread-
See, from the very start I've always thought Battlefield had this enormous potential for varied singleplayer missions with all it's weapons and vehicles. Just one look at the insane variety of Battlefield's grand-daddy Codename Eagle shows what can be done. Operation Flashpoint, Mercenaries: Playground of Destruction and later the ARMA series are really showing how you can have a true open world warfare game with emergent gameplay- and this fits right up Battlefield's alley.That said, people theorising that expanded content = less interesting story is also true. But this is not the fault of the genre, or even the mechanics of the game. It is purely a conceptual mistake, with dev teams thinking that maximum freedom with a large range of toys is enough work done, without giving us meaningful things to do with them.
A perfect example from another Genre is Battlefield 3- it's got jets, and choppers and tanks and jeeps, but how many singleplayer missions took place entirely within any of those vehicles? Battlefield has all the tools and kit at it's disposal to create the most varied, wide reaching kind of singleplayer gameplay this side of ARMA II- and they utterly blew it because their creative team are, like many creative teams, just programmers at heart. This is why Crysis games always look so good but utterly waste the potential of any plot they have, as do most other games that shoot for cutting edge graphics above all else.
Oh and by the way:
I find the complete opposite is true. Walking into a courtyard in Call of Duty and seeing a skyscraper fall over or whatever doesn't interest me at all, because I know it's scripted, and will happen that way every single time. Sometimes the game even forces your view towards it. Getting lost in the wilderness in GTA and finally stumbling across a road, and seeing a dirt bike pull up at some lights only to have a 4WD brake too late and shunt the rider right off his bike? Unscripted? Completely random?Cues, and a restriction of choice, often lead to the player's greatest enjoyment of a videogame
Now that's enjoyment
It just makes it all the more crushing a disappointment to see battlefield tossing out it's wide expanses for exploration, to instead go with narrow channeled scripted corridor sections- just like COD.
What a complete and utter waste of potential.
I haven't played the game yet, but a minor point: "The Binding of Isaac" is a story that exists in Judaism and Islam as well, since all three religions trace their origins back to Abraham.Baradiel said:Also, theres a subtle Christianity vibe (read: bleeding obvious from items and enemies) which I quite like. It's not a positive look at it, but even someone who is Christian would find interest in all the different references.
Very true. 'Mom' is a devout Christian (From your knowledge of the title, guess why she is the enemy...?UNHchabo said:I haven't played the game yet, but a minor point: "The Binding of Isaac" is a story that exists in Judaism and Islam as well, since all three religions trace their origins back to Abraham.Baradiel said:Also, theres a subtle Christianity vibe (read: bleeding obvious from items and enemies) which I quite like. It's not a positive look at it, but even someone who is Christian would find interest in all the different references.
Which is just retreading the old "Escalate the Cold War" cliché. It's been done ten thousand katrillion times already and it was neither funny nor politically correct the first time.The Gentleman said:I wonder how he feels about MW2/3's enemies, which was the equally strong and technologically powerful Russian Army