Extra Punctuation: Building Sequels Badly

xerounlimited

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I don't have a ton to say here beyond what Yahtzee said, except that I personally got really giddy when the original Portal made references to the Half-Life continuity.

Blazingdragoon04 said:
That and maybe Advance Wars: Dual Strike.
Yes, Advance Wars: Dual strike was superior, but was that really for the story?
 

2012 Wont Happen

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Halo: Combat Evolved wasn't very much left open for a sequel. It wasn't like shut off, but there was no cliff hanger. However, Halo 2 had a much better narrative than it did. Halo 3 wasn't as good as Halo 2 in narrative, but is still was much better than Combat Evolved.

That's the only example I can think of though.
 

CardinalPiggles

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once again, i both love you and hate you at the same time.

also, you seem to think your opinion is always correct. not everyone hates the games you hate, and not everyone loves the games you love. despite the general response you get from these forums.
 

xdiesp

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The ugly truth is that in the original ending, Chell successfully escaped while Glados came back online. Nothing else could be inferred. And Portal 2 retcons both clumsily.

Now, don't think I'm so enemy of retcons: it's the "clumsy" part that's important. Portal 2 writers could have worked a bit more on the crucial connection between the two games, and less on Wheatley's verbal diarrhea.
 

Axelhander

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Yahtzee is genius, and anyone who knows how to read between the lines can see it.

2xDouble said:
XI doesn't either, but for different reasons. It's pretty good I guess, so I'll let it slide.
We're talking about games, not unpaid second jobs with all the gameplay of utensil sorting while held at gunpoint by conservative game designers with no idea what they're doing.
 

PhunkyPhazon

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Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
Any Grand Theft Auto after GTA3.
 

LostAlone

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Norix596 said:
Interesting point. I guess if you set squeals in the same universe as the original with different characters, it inherently has to be more original and capable of standing on it's own. Unless it's a poorly written one.
See thats really exactly what a sequel should be. You keep the style, mythology and the art direction and you throw out anything else that wasn't a necessity. You don't have to move far, but you need to move. Can go future, or past, or geographically. You make new characters and a new story thats unique to them.

Of recent sequels, I think Fallout did this most memortably. I won't say that either fallout 3 or new vegas were like world shatteringly orgasmic, but they were both good strong games that stood up by themselves. There's crossover of course, but particularly the way that new vegas just gave you a new guns to play with and new places to go while staying familiar. A well done sequel.

Also, the STALKER series does this VERY well. They all feel the same, but they are each their own game with their own stuff going on. Could maybe do with some new guns and more fleshed out characters to really push that further, but still. Excellent series that always makes you feel part of the world but not treading on the previous games toes.
 

Zechnophobe

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Yahtzee Croshaw said:
Extra Punctuation: Building Sequels Badly

Yahtzee takes another look at the ongoing problem of videogame sequels.

Read Full Article
So, I agree with your thesis... but almost none of your supporting evidence. That is assuming that 'listening to your fans' can be a downfall. I don't even think your prime example can really be well maintained as such. Does Portal 2 really seem like it is based on fan responses?

Ultimately though, you have a clear paradox here. Your criticism of any particulars in Portal 2 would fall under 'responses by a fan', so you can't really cite examples of things done wrong in the game without immediately invalidating them.

We can use counter examples though. Things added to the game that had no basis in the previous title, and therefore couldn't be expressly requested. Like the inclusion of the Cave Johnson set of test chambers. They would seem to indicate a desire on the part of the creator to do something based on their own creative impetus outside the bounds of the fan demands.
 

Zechnophobe

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Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I find it interesting how many people have responded to this quote, and then give bad examples! Look at the various points:

1) Wasn't left open for a sequel.
2) The same main characters
3) Story is regarded as better

Most people seem to have forgot that middle one in there. I'm not saying there are NOT good responses to his challenge, but I've seen, for example, Chrono Cross. That game has basically none of the same characters. Others list off games that had basically no story... but those are clearly 'left open for a sequel'. That doesn't mean the same thing as 'do not have a cliff hanger.'

Just thought I'd point this out.
 

LazyAza

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I have the complete opposite opinion to Yahtzee when it comes to sequels. I almost always enjoy them a heck of alot more than the originals and in the case of Portal 2 well I'm playing that game a third time now whereas the first I played once.
 

Dr Spaceman

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It appears to me that at the moment the Deus Ex: Human Revolution guys are doing the right amount of fan service. They're listening to fans on superficial things, things that would immediately turn off an obstinate gamer unwilling to change. The controls are basically the same as they were in the first game. They've given players the option to remove the yellow highlighting of objects. Basically, they're succumbing to the fans on things that don't matter. I haven't heard if JC Denton's going to be in the game, but it seems to me like anything beyond a nod (as Yahtzee says) would be too much considering the timeline of the game.

Take these comments with careful optimism since the game hasn't been released though.
 

HeroKing89

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The Legend of Zelda (GBA)
Zelda II: The Adventure of Link (GBA)
The Legend of Zelda: A Link to the Past (SNES)
The Legend of Zelda: Link's Awakening (GB)-
The Legend of Zelda: Ocarina of Time (N64)
The Legend of Zelda: Majora's Mask (N64)
The Legend of Zelda: Oracle of Seasons (GBC)
The Legend of Zelda: Oracle of Ages (GBC)
The Legend of Zelda: A Link to the Past & Four Swords (GBA)
The Legend of Zelda: The Wind Waker (GC)
The Legend of Zelda: Four Swords Adventures (GC)
The Legend of Zelda: The Minish Cap (GBA)
The Legend of Zelda: Twilight Princess (GC)
The Legend of Zelda: Phantom Hourglass (NDS)
The Legend of Zelda: Spirit Tracks (NDS)
The Legend of Zelda: Skyward Sword

most of those games work more like remakes than sequels
No, no they don't. The atmosphere is different for most of those games, and many of them tell a completely different story then the game that game before it... mostly.

I SAID "each sequel works more like a remake than a continuation or a separate story."

taking the LoZ series as whole, this makes sense.

Next time, think before you post.

TL;DR
link -> get maguffin -> defeat evil/recue princess
I SAID LIKE, NOT IS.
Yes they are similar but that is because it is a long running franchise but they all have different atmosphere and most of them have a different narrative style as well which sets them all apart even if the gameplay is essentially the same. By your logic Silent Hill is all the same because it is essentially

Normal Person >> Collect keys >> Learn dark secret

Silent Hill's gameplay hardly budged an inch in all the years with the exception of SH4 and we all know how that turned out.


That isn't to say trying new things is bad but it is like arguing with final fantasy fans as well who said the series is going downhill since 6 and we all know there are plenty of people who liked the games after. It was another astonishing point that Yahtzee said it was universally agreed that the series got worse but in truth, the games got better. Silent Hill Homecoming and Origins for instance was a far better game then SH4.
 

Dr Spaceman

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Worr Monger said:
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
Personally, I think it's safe to assume Yahtzee himself would say Half Life 2 is better than the first...

I would completely disagree, but that's just me. I'm just hear to point out the contradiction.
I feel like there was an opening at the end of Half-Life for a sequel, one that seems fairly clearly referenced at the beginning of Half-Life 2. (You know, G-Man whisking Gordon away for further adventures at the end of Half-Life). I'd agree it's way more tenuous than the connection in most sequels though.
 

camazotz

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SirBryghtside said:
Um... I preferred Portal 2?

You seem to have missed the point a little bit on the GLaDOS thing, which led to a couple of contradictions. You say that she's changed, which was bad. The reason she's changed is pretty obviously because of Caroline's influence - and yet you then complain that she was in the game, and therefore too similar?

Anyway, that wasn't the main point of the article. But still, I don't see the problem in continuing a story, gameplay idea, whatever, that people liked.

Sequels aren't a bad thing - sure, in movies they're often a little pathetic, but with games, they're a great way to expand on the original's mechanics. Half-Life, Mass Effect, TES - all great games with great sequels, that are often better than the originals.
I don't know what TES is, but Mass Effect and Half-Life were both designed with sequels in mind, so they don't really fit what Yatzhee is talking about. Yahtzee's saying, essentially, that Portal 2 which did not focus on elements of the first game's plot would have had greater potential than to revive and recycle said elements. Put another way: the Portal world might be quite large, but we continue to obsess over one single corner of it.

In a way, what Yahtzee is saying is (I think) true of Portal the First. It does, after all, appear to be an event in the Half-Life universe, a chance to see a completely unrelated tale with nary a Gordon Freeman in sight, showcasing events that take place far, far away from the Combine and all that stuff. Hell, we don't even know the exact time it takes place. Anyway, that analogy seems to be pretty close to the Silent Hill 1/2 example he provides: the point being that you can tell more than one story without having to make the tales in question "continuations" of one another.
 

Angrywyvern

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I agree, only maintaining that a sequel shouldn't lose the spirit and game play of the original in a general sense, especially if there was nothing wrong with it.
I'm fine with things being added on, but practically changing sub-genre to cater to a completely different audience doesn't usually go over well.

Just look at Supreme Commander 2.
 

Neferius

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Yahtzee Croshaw said:
Why not click on the comments for this article and watch my point being proved?
Ahh, Yahtzee... what a masochistic relationship we have.
You keep flailing at us, yet we still keep coming back for more :p
 

FallenMessiah88

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Yeah fans are, for the most part, pretty unreasonable when it comes to dealing with these kinds of things. Hell, I've been the same way too, *cough* Resident Evil 5 *cough*.

At the end of the day, its best for the makers to just do what they wanna do and then let the fantards whine.
 

camazotz

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Dr Spaceman said:
Worr Monger said:
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
Personally, I think it's safe to assume Yahtzee himself would say Half Life 2 is better than the first...

I would completely disagree, but that's just me. I'm just hear to point out the contradiction.
I feel like there was an opening at the end of Half-Life for a sequel, one that seems fairly clearly referenced at the beginning of Half-Life 2. (You know, G-Man whisking Gordon away for further adventures at the end of Half-Life). I'd agree it's way more tenuous than the connection in most sequels though.
Yeah, the first thing that came to mind when I finished Half Life one was "Crap, now I gotta wait for a sequel to see what that's all about."
 

Kurt Horsting

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I'd say that a case of where a sequel is held up in higher regard then the original while using the same characters from the previous title, having the same premise, and gameplay would be things like Marvel vs Capcom 3, Super Street Fighter 4, or StarCraft 2. But competitive games are a whole different beast then story based games. Also I don't think Yahtzee counts those as games anyway.