Extra Punctuation: Building Sequels Badly

Kimosaber

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Zechnophobe said:
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I find it interesting how many people have responded to this quote, and then give bad examples! Look at the various points:

1) Wasn't left open for a sequel.
2) The same main characters
3) Story is regarded as better
Duke Nukem 3D. Sonic the Hedgehog 2. Trilby's Notes.
 

AyreonMaiden

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Sep 24, 2010
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It depends. Sometimes all I want is the same mechanics with a new story. Other times I wanna see a complete revamp. Depends on the game, honestly, and how much I liked about the original. I definitely agree with the fact that games that aren't open for sequels shouldn't get sequels, but then again, what do I know about the true intentions of a developer? Maybe the devs DO have a series planned, but don't know what's gonna happen to their first game, so they make games that end neatly in case they don't get to make sequels for whatever reason.

At any rate, I'd rather deal with an unnecessary Bioshock 2 and maybe be pleasantly surprised than be promised an epic trilogy like Too Human or Advent Rising and watch as it falls flat with the first game.

But what would I know? I'm just a stupid fan. I mean, do critics really think they'll quit bitching when all their complaints are met? They're fans too. Fandoms may not know what they want and they ***** a lot, but I don't think critics truly do either.

This just feels like such a non-issue. People need to get over the fact that Portal is one good game in a world of so fucking many. Why should every game be like Portal?
 

hargablarga

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I don't know about Half-Life, but Mass Effect was definitely a planned series. He is talking about a game that comes out meant to stand on it's own, but is hugely successful, so the creators feel obligated to make a sequel. Case in point, Bioshock 1 and 2. Bioshock came out and was not expected to be the hit that it was, so it ended. You killed the bad guy, the city was saved/destroyed, and it was over. There was no opening for a sequel, but because the game was so successful, they decided to try and expand on something that wasn't really there to begin with.
 

iamultraman

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Nov 27, 2010
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Well I thought of the Assassin's Creed and Uncharted franchises as counterarguments by the end of your article, but, to be clear, those two are unspectacular in their own regard. When it comes to great, singular achievements, Croshaw makes a good point: never bother making a sequel; and, if such an endeavor is necessary, never listen to the fans. His supporting evidence, in that context, is appropriate. Bioshock 2, in appealing to the fans and their stimuli, simply had more philosophy and more Big Daddies, which is, by face value, precisely what people thought they wanted. But, evidently, that was not true; instead, what was learned from all of this is that deconstructing a great thing into smaller, simpler components--and subsequently using those components to create a piece altogether new--is folly. The whole tryptich--words, emotions, and drama--is instead mutilated and pieced together like a serial killer's ultimatum. There is no one leg of a game that holds it. There is no one brick that holds the entirety of a building, no one root that holds the tree, no one nail on the bedroom floor; it is the whole which shines, which is brilliant, which we cherish. Yet the fans, those removed from the creativities and artistry behind the achievement, focus their attentions on a single aspect that is the most noticeable. In the case of Portal, it was GLaDOS and the companion cube, and the portals itself. And such items clamored for, returned. Perhaps the result is not so bad. Perhaps, in plausible persistence, that this return is satisfactory, and, lacking this, the game would not be satisfactory. Well all in a pig's ear, I say. No new thing was learned by this; the game industry did not improve upon its release; the critics learned no new gesticulations from this; the artists found no new styles from this. All it does is simply exist, and in art simply existing is existence, but not at all. In books, we have likely came onto the last renaissance of technical innovation, after the modernist movement died out; the only frontier left is how much emotion we can tease from human hearts into the words. But games are not quite as developed, and we do not have the same privileges in such experimentation. We still have to push the technical boundaries of games: what we can create, how we develop them through our machinations, and, in the culmination of this, how we will make the system so perfect that every action, every scene becomes purposeful and unwasted, with the audience laughing, or crying at curtain call. We have not achieved this--our precision is too wide--but we can achieve this. So we cannot afford to continue with fluff, if we know all too well that the fluff is insubstantial; if we've resources, we must use them for the benefit of the medium. I could have let Portal 2--and all misfits like it--go, because it amuses, because it amazes, but the spark, the Promothean flame behind its human inspiration, is gone. Art is indeed individualistic passion and derives from no source, except in how we dress and carry it, but other than that its spirit is singular. I think it is time to move away from Aperture Science, and into the vast expanse with a stronger, surer vigor. Often, the only way for art to develop is to rebel against the work of old and to find greater beauty in a different attempt. Sequels, which dwell on the past, improve nothing.

Edit: Man I have no life. But I am utterly convicted that this is true. The only way that this medium will get anywhere is if we allow the game writers creative freedom. Putting on them restrictions, or allowing themselves to restrict their writing in a crazy shoot-the-hostages psychosis, is detrimental to what we can accomplish. Also, this is probably why Melville went insane over the demands of the writing industry: creative restrictions.
 

VondeVon

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Yeah, sequels that expand the world are awesome things. But if I can't have that then I really am very happy to splash about in the same world from a slightly different viewpoint. It's the same reason people buy skins for their phones, I think. It lets them enjoy the old in a new way, if only for a little while.

My only points against Portal 2 (excluding the loading screens, which was just criminal) were the length (I think it was about the second time I had to backtrack because a stupid elevator was closed. Just smash a window and portal up, dammit!) and Wheatley. I only realised his name was Wheatley right towards the end because prior to that he just reminded me so strongly of Bioshock's 'Atlas'. Friendly, helpful and sort-of soothing.

And although obviously a sequel could never have the punch of the original, Portal 2 still gave me quite a few emotional punches. When GLaDOS
broke Wheatley and tossed him aside, only for him to appear later and continue helping me
I finally accepted it as a character 'on my side' instead of an Atlas. Stupid, not sinister.

And oh man, the bit at the end with the elevator? Heh. :D Awesome.

Portal 2 was fun and I'm really glad they made it. So there. :p
 

The Random One

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Still sore about the chase sequences in 7 Days a Skeptic, Yahtzee?

You're right, though. People don't know what they want, and so you need to beat then over the head with it.

Captcha: coronal icysag. N-No, you are a coronal icysag! Jerk.
 

cornmancer

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Godfather part II. Picked up where the previous left off, and where it started, and was infinitely better.

Also, I love Portal 1 to death, but Portal 2 is probably the best game I've ever played.
 

DeliciousCake

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Apr 15, 2010
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Yahtzee said:
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
Easy:

Just Cause 2
Dead Space 2
Portal 2 :)

Just Cause barely had a plot and did not leave itself open for a sequel whatsoever. It just ended with you killing the bad guy THE END. JC2 has the same main character, Rico "God King" Rodriquez and the story, though not too good, was much better than the original. Bam.

Dead Space 1 had a nice plot, but it didn't feel as expansive and enveloping as DS2. For all we knew, DS1 ended ambiguously: Isaac Clarke could have easily just died of starvation in the cold depths of space or fallen victim to those crazy hallucinations. It didn't seem to have much of a sequel hook at all, except the whole RAWR ZOMBIE SEX thing, which I don't consider a hook. Isaac Clarke is the main character in both. Boom.

Apparently I'm the only person who thought that Chell died or was unconscious at the end of Portal. I thought that with all that high speed shrapnel flying around she died and that was the reason the camera was still at the end. A bit of a tragic ending, Chell only escapes in death, but still. So Portal wasn't exactly open for a sequel. Say what you want, but the story in Portal 2 is far more expansive and interesting than it was in the first game. Sure, you uncover some things about Aperture Science and GLaDOS, but still some things remain mysterious...
(If the company was on the decline, how did they make the money for the NEW Aperture Science after Cave Johnson died? Was it Caroline's Doing? Who was in control while they were putting caroline into an AI? Why did they make GLaDOS into a testing machine rather than copy caroline completely to show the world that immortality was possible? What was the role of the Borealis? Why did they build a giant neurotoxin generator?)
Chell in the main character in both. Booyakasha.

Also, just wanna point out GLaDOS isn't all powerful.
She didn't know (or couldn't stop you) that you were fucking with the neurotoxin or the Sentry production line

Kimosaber said:
Zechnophobe said:
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I find it interesting how many people have responded to this quote, and then give bad examples! Look at the various points:

1) Wasn't left open for a sequel.
2) The same main characters
3) Story is regarded as better
Duke Nukem 3D. Sonic the Hedgehog 2. Trilby's Notes.
Sweet cow of Moscow, I hope with all my soul that this is indeed true.
 

LobsterFeng

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So I've noticed that you still haven't talked about Wheatley? How do you feel about him? (Yes I know you'll never read this.)

EDIT: Also I just realized that the same thing can be implied to Resident Evil 4, and how so many fans freaked out because they changed it so much, yet they couldn't see that it made the series so much better.
 

adlerman1

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Oct 30, 2009
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I think a lot of Yahtzee's problem with Portal 2 is Wheatly. To an American a British accent adds +10 charm and IQ where as to him the character is just an inept wanker. Also there is his hate for the sequel as a concept so there are two big strikes off the bat. I will also agree that the game did seem easier. I can only think of one time I was ever really lost in single player.

Also Bioshock was popular because it was a unique setting and driven by an original story(for a video game) so Bioshock 2 was doomed from the start because the story of rapture was closed already. Portal was driven by the unique game mechanics and just adding to the portal physics and expanding the story made a good sequel.
 

feauxx

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Sep 7, 2010
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Loonerinoes said:
Hilariously on-point as ever. I think I'm genuinely starting to like Extra Punctuation moreso than Zero Punctuation.

Another example I come across I think is Mass Effect 1 and Mass Effect 2. Now...though it doesn't quite fit what you describe here as a pre-requisite for a good sequel, I remember always running across comments like "Oh, but the RPG elements and the equipment bollocking around is what MAKES it a *proper* RPG" and "Yeh, but the music was shittier in ME2 whereas ME1 was that old-skool 80s stuff I like to regurgitate all the time."

And unsurprisingly regardless of these vocal fans, Mass Effect 2 was even MORESO liked than Mass Effect 1, not just in terms of sold units but also by critical acclaim. Because guess what...RPG mechanics dissapearing doesn't have to be as sad as you oldschool numpties make it out to be. And this is me speaking as a big-ass fan of the uncompromising nature of killing off your characters in games like Baldur's Gate 1! Also, if you genuinely think min/maxing stats is what people in general find enjoyable about RPGs...you are wrong. You're just one of *those* people and while it might be going opposite of your own personal fetish, a lot of people also disagree with you.

Finally, the music was utterly ace. Oh, it might not have been quite the 'classic type' from the 80s you claim you love so much. But what it *was* was reminiscent of all the electronic music coming out in videogames during the 90s, some of which I still have very fond memories of. And you know what? A lot of us love those things to death even MORE than the 80s shtick.

Meh. Already wrote way too much here as it is. Probably going to have a ton of comments 'proving me wrong' and getting into it all again. That said, keep on writing by all means! For the past few months or so I can't recall a time when I clicked Extra Punctuation and found myself dissapointed or worse 'sorta half-way pleased'. It always provoked me and that is good.
"Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any."

The Mass Effect series was planned as a trilogy from the start and thus the ending to Mass Effect 1 was left wide open.
 

sno719

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Sep 30, 2010
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I may have stumbled on something a little interesting. I just finished Portal 1 for the 2nd or 3rd time and noticed that the ending has changed. It happened after a bunch of steam updates, but instead of merely lying on the ground looking at the remains of GLADoS, you are dragged away. I may just have not noticed it before, but it struck me as new.
 

josephmatthew10

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Jun 24, 2010
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1: Someone said BiOShock 2 is better than BioShock 1. That made me laugh.
2: People saying sequels are the devil are holding back videogame potential. Other mediums are capable of perfectly good sequels, why not videogames?
3: GLaDOS was built (aside from being, hilariously, a disk-operator/de-icer)to RUN THE FACILITY. That naturally comes with some amont of control.
4: Chell never escaped; Valvealtered the ending (via Steam) so that she's dragged back in by a "Escort Robot" or something.
5: GLaDOS was "Still Alive" but not active; her mind was still functioning, but she couldn't do anything.
6: Yahtzee said he liked it; it's amazing how schizophrenic his views can seem from different perspectives.
 

Veritasiness

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Feb 19, 2010
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I really don't like the Portal 1 to Portal 2 comparison, but not because I disagree with Yhatzee's conclusions. I don't like comparing the two games because they are not the same game. As Doug Lombardi (Valve dev) has said, "Portal was a test bed. Portal 2 is a game." (see http://half-life.wikia.com/wiki/Portal_2).

Portal 2 is meant to have more story, less action. It's meant to be more involving on an emotional level, to do more and show more and be bigger in length and scale, and it's not meant to just be a puzzle game. It should be graded as such.

If Portal 2 had been exactly like Portal 1, but with newer, more difficult puzzles (think Portal: Prelude), wouldn't Yhatzee have given it flack for that?

By the by, massive example of sequel being better than original: Mass Effect 2. Full stop. Better written, better designed, better gameplay, better everything. And no driving sequences. No, planet scanning does not matter. It wasn't in Mass Effect 1, so if you're comparing, it doesn't make a difference.
 

OuroborosChoked

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I find it amusing that after seven pages of comments, unless I missed something, not a single person had a problem with the "It's exactly like picking up women." part.

Maybe there are no girls on this thread? Maybe they don't disagree with that assessment?

Either way: hilarious.
 

bawkbawkboo1

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Nov 20, 2008
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I thought The Longest Journey 1 and the sequel (Dreamfall) fit together fairly well despite having several characters in both games, although it's true that the main character of Dreamfall wasn't that of the original.