Maybe that's a good thing.bue519 said:GonzoGamer said:If you look through the history of gaming there are a lot of examples.bue519 said:And Fallout 2, and Donkey Kong 2. Man, it's pretty easy to contradict that statement.2xDouble said:Case in point: Final Fantasy. Look at what happened when they stopped creating and started polling: Final Fantasy 12, 13, and 14... None of which deserve numerals. (XI doesn't either, but for different reasons. It's pretty good I guess, so I'll let it slide).
EDIT One thing though:MegaMan 2 and 3.Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I would actually include Portal 2.
I thought it was a better game than the first. Don't get me wrong, I loved the first but it wasn't really a complete game; it was the introduction of an ingenious game concept that I got as a bonus to a game.
But then again, I don't really consider story an important part of a game; and if I did, I don't think I would be much of a gamer.
At the same time, I greatly appreciated the new archetypes they slipped into Portal 2 from the fool to the god that created it all. It wasn't contrived or pretentious and while the hilarity wasn't as surprising, it was just as clever.
To me what was more important was adding new elements to the existing structure of the "test chamber" and to that end I was most satisfied.
If I want a good story experience, I'm not going to reach for a game and many of the games that people say have good story experiences only have good stories when compared to other games and tend to have some tedious and/or sparse gameplay.
I enjoyed Portal 2 also, and thought it had a fun story. However, I thought that the first was better if only because it was more unique. The sequel adopted the Half-Life 2 formula, where you get puzzle, puzzle, story element, then back to puzzle. Portal was better in this regard, because the story didn't need to take you out of the game to make it better. Portal 2 just lacks the soul that made the original so unique. Now it feels like Portal Life 2.
I didn't get that feeling that the story stopped the gameplay... for very long. There weren't any cutscenes, just little bits of dialogue while you went from place to place and I liked that the puzzles weren't all portal-centric. If you look at it portal1 & portal2 had the same puzzle to story ratio, it's just that portal 2 is a longer game so you got more puzzles (and bigger ones at that), more elements (goo, bridges, funnels help keep the game unique) and more dialogue/monologue (with more characters to keep it interesting).
Overall, if you split P2 into P1 size chunks, it all seems balanced out in the same way.
Sure it can't be as fresh as the first but I didn't want it to be. I did want more portal puzzles and they delivered on that quite spectacularly.