Building Sequels Badly
Yahtzee takes another look at the ongoing problem of videogame sequels.
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Yahtzee takes another look at the ongoing problem of videogame sequels.
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MegaMan 2 and 3.Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I'd say the original Half-life was much more story driven than the original portal. Either way, the major issue here seems to be how much Portal 2 focuses on back story, compared to the Half-life franchise, which never really takes time to explicitly explain what's happened in Gordon's absence, so there's still a sense of mystery and ambiguity.qbanknight said:I see your points with sequels, and while I don't always agree that there should be no sequel, I understand your frustration with how most sequels are done. And while the setup with Portal 2 commits the same sins as BioShock 2 and God of War 2, it's the rest of the story that made it up for me. It's true Portal 1's story was subtlely introduced as the story progressed and that's what delivers the surprise that has attracted its rabid following. But Portal 2 doesn't attempt to mimic the surprise from the predecessor (much like Modern Warfare 2 killing your protagonist about three times). Instead, Portal 2 decides to tell a new story that shows both the before and after of the events of Portal 1. And what makes this story so damn entertaining is how unbelievably well written it is.
Now you do have a point that this is a far more story-driven game than the first one. But that point doesn't bother me. Actually, it's what made me embrace and recommend Portal 2. The first game was a fun little puzzle game. The second takes that premise and expands a whole new universe based on that concept while retaining the basic gameplay elements from the first. This was very similar to Half-Life 2's evolution from Half-life 1, only difference between the two series is that one had a major graphical overhaul.
I was actually gonna use Ocarina of Time as an example of a sequel to a game that didn't need one story wise yet had the same characters (Link to the Past) but is quite honestly a better game all things considered (and that is saying a lot because LttP was fantastic). And then Majora's Mask was an example of what Yahtzee was talking about where the sequel was again not needed in regards to story yet had the same main character and some of the uncanny valley townspeople but was easily the weakest and worst zelda game (case and point: introduction of Tingle, entire game is timed, there is Tingle, if you dont know to play the song of time backwards trick combined with using the camera to save dungeon progress you can't beat the game, Tingle is in it) until those gameboy games that everyone has wiped from their memory (some nonsense about seasons and ages). However, Wind Waker again takes Ocarina of Time and creates from it a sequel that is actually a good game, if not better than the forerunner. But with Zelda games the true enemy is not the fans, it's Shigeru Miyamoto because he was quoted as saying "One thing about my game design is that I never try to look for what people want and then try to make that game design." Thus it is proven irrefutably that he is to blame for all the shitty nintendo sequals at large, not fans.Vivendel said:I know this is stretching it on the issue of "same characters", but The Legend of Zelda: Majora's Mask is an adequate example of a rushed sequel churned out in direct response to the former game's success, where both plot and game mechanics can be argued to be superiour (I know there are a lot of OOT supporters out there disagreeing with me on this point. I'm not attempting to start an OOT vs MM discussion so please keep calm).
Sometimes rushed sequels can prove a blessing in disguise. Just saying.
Or developers should just have the good sense not to listen to them. Grow some balls, developers. Don't be pussies like Sucker Punch who decided to change new Cole (who apparently "looked like a douchebag") back to old Cole (who definitely looked like a douchebag) because fans cried a whole lot. Not that it will really make a difference because regardless of whether or not the character LOOKS like a douchebag, he always ACTED like a douchebag and thus is a douchebag regardless of appearance. So you might as well drop a few testicles and stick with the character design you wanted instead of bowing to whining fans.If you are a fan, all your ideas of what you want in a sequel are wrong so you should shut your stupid mouths and let the creators create.
I thought of that too, but when you consider that Wily gets away, that is leaving it open for a sequel. Now, maybe Mega Man 7...2xDouble said:One thing though:MegaMan 2 and 3.Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
Source please. I don't believe that for a second. The Zelda series has been nothing but bowing to fans and them still being wankers as far as recent games go. The Wind Waker was too cartoony and nobody wanted Link to be a kid despite Link always having been a kid except in Zelda 2 and Ocarina of Time previously. So now we get Twilight Princes where Link is an adult and the style is not cartoon, and now it's too dark and waaaah it sucks. Also we thought The Wind Waker was so much better as it was nice and colorful; yes that's right, we like The Wind Waker now. So now they're going with an adult Link but more colorful style and the game isn't even out yet and people are bitching about the colors and such things. They should make it look more like Twilight Princes; yes we love that game now too.asbrandr said:But with Zelda games the true enemy is not the fans, it's Shigeru Miyamoto because he was quoted as saying "One thing about my game design is that I never try to look for what people want and then try to make that game design." Thus it is proven irrefutably that he is to blame for all the shitty nintendo sequals at large, not fans.