Extra Punctuation: Keeping Old Games Intact

Bostur

New member
Mar 14, 2011
1,070
0
0
I worry about this myself. Trying to get old games to run can be a complex task in itself. But even just preserving the games is hard. Media like tape cassettes, floppy disks and CD-ROMs don't last very long and with DRM and legal issues thrown into the mix its almost a hopeless task.

Digital distribution and evolving online games makes it even more complex. Can we make WoW run 50 years from now? And which release of WoW would count as the real one? What about less known MMOs like Darkfall or Pirates of the Burning Sea?

The only approach that could work is through legislation. If copyright holders are legally required to provide copies of their work to a government organization that will hold it until the copyright expires, we could save a lot of media.


Games isn't the only media suffering of course. TV shows, commercials, websites, music, movies or simply digital documents of all kinds are all media worth preserving for historical reasons, but they may end up in the void never to be seen again.
 

Byrn Stuff

New member
Nov 16, 2009
111
0
0
Just today, I tried to play Metal Gear Solid 2 on my Xbox 360. I was only interested because my friend has lauded it as one of the greatest games ever created. However, MS decided to forgo backwards compatibility support of that game, so now I'm left with no way to play it.
 

MrGalactus

Elite Member
Sep 18, 2010
1,849
0
41
Can't go a whole article without mentioning how brilliant Silent Hill 2 is, can ya, Yahtzo?
 

Breywood

New member
Jun 22, 2011
268
0
0
I've started an archive on my YouTube channel featuring some of the well composed MIDI songs in their original format. I was late to the party, however, and it seems that plenty of people have done the same thing. However, it's some comfort that the legacy gaming community is still quite active and most simply want to keep alive the memory of the classic games which were left at the curb when the technology moved on rather than just distribute pirated software.

Games like A Link to the Past, Wasteland, Dune 2 and Diablo still have something over their successors in spite of their own shortcomings. And I couldn't agree more that the game companies could do better to ensure that these games don't wind up completely forgotten.

I'm still quite torn about what would happen if they re-did Deus Ex and changed JC's dialog in Paris from "A Bomb!" to something else. I'm literally split in the middle about whether I'd welcome or despise this.
 
Nov 12, 2010
239
0
0
Yahtzee Croshaw said:
Extra Punctuation: Keeping Old Games Intact

Yahtzee calls for a game archive to keep them playable after technology has moved on.

Read Full Article
Good point, Yahtzee, but aren't you being a bit hypocritical about this? Weren't it you who said that you couldn't play the original "Ocarina of Time" because of how ugly everything looked? At least the re-release gave you a chance to play it, without being disgusted by the dated polygonal graphics.

I don't see a problem in remastering, however the originals need to be preserved. I just don't see how these two things compete with each other. Apples and oranges.
 

TJF588

New member
Jan 29, 2009
97
0
0
Agreed that every step of the way should be collected and preserved, both in physical and digital formats (with plenty of backups and failsafes for the latter).

However, I still appreciate the redos and remasters that come out. FFIV: The Complete Collection is probably the least janked of FFIV's many straight [enhanced] ports, and I'd rather play it than the SNES original. Heck, I played FFII's GBA version first, and I'd probably give up on the Famicom version, English or not.

BUT, back to your concerns for Silent Hill 2 HD's redone voices, that sort of thing should always be a possibility for anyone who's not satisfied with what has been done in the latest do-over. The nicest possibility, of course, would be to have mix-and-match options (even on such a small scale as re-inserting "submariner" instead of "sandworm" in FFVI), to take what you want of the old and the new to make the best experience for the player, especially the one who knows what's what about what the game had been up to that point.

Now, if we can just get young Anakin out of Return of the Jedi...
 

Angry Robot

New member
Dec 11, 2010
22
0
0
Sure Pc's are all well and good for this but tried to play many N64 games on the PC? Very glitchy, My Pc can play the Crysis of today or the Beach head of C64 but can i play age of empires 2 on win7? no.....

I have a hefty list of retro consoles including (but not limited to) A 3DO, 2xDreamcast, 3xMega Drives and 5xPlaystations...

I constantly fill my room with more gaming stuff from the bargain bin games to the treasures you only find on ebay, I believe all games must be preserved, good or... Total recall for the NES.

Nothing can replace that crappy controller and terrible load times!

Load"*",8,1

Loading.....
 

Azrael the Cat

New member
Dec 13, 2008
370
0
0
Part of the trouble is that our arguments to this effect get growned out by the twoway idiocy of oldschool (i.e. people my age - I started gaming in 1982) fans complaining that ecverything is graphics-yped v newschool who refuse to believe that anyone could be a fan of pre-2000s games due to anything but nostalgia.

I have no problem with console games per se. And plenty of console gamers LOVE their older console platforms. But it does seem to me to have bred a mentality of throw out the old games when the new console hits...or at least to consider those games 2nd-rate.

A lot of PC-games rate syndicate (released: 1993) and Ultima 7 (1995) as two of the greatest games EVER. Not just for their time, but EVER - even compared to modern masterpieces. And they aren't even oldschool - I still fire up Wizardry 4 (1987) for the challenge of the hardest crpg ever made (the 1st 3, starting in 1982, were my first games, but I'll admit they bring nothing that later games didn't do better).

Not to mention the golden years of 1998-2001 - those few years brought us Baldurs Gate 2, Planescape: Torment (do I need to say AGAIN that it's the greatest game-as-art ever made?), Deus Ex, Thief, Fallout 1-2, System Shock 1/2 (yes, that's 'shock', as in where 'Bioshock' comes from), Morrowind, Under a Killing Moon, Jagged Alliance 2 The Longest Journey...oh it brings tears to my eyes.

And it isn't even nostalgia - my nostalgia period was Wizardry 1-3, Ultima 1-5 - I was in my 20s by the time I started playing Planescape:Torment, The Longest Journey, Deus Ex etc.

I'd love to see straight-up graphical and technical upgrades of those games. Not style-changing remakes like FO3, where they transplant fallout's setting into an Elder Scroll's Game (NOT saying the final product wasn't good in its own right, but it wasn't an update of the originals - it was a fun action-rpg-exploration romp, rather than a moody, deadly, mysterious, stat-heavy, roleplaying (not action-rpg or LARPing, but geunine GURPS-guided roleplaying with choices+consequences, and major blowback if you tried to take on the local slave-trading order without a LOT of guns/backup) trek through the wastelands...ever closer to ground zero (shudder)).

Something worth noting on this topic:

Spiderweb software makes marvellous crpgs for those interested in action rpgs, rather than crpgs. AND he is starting to update his older games with new graphics, to make them accesible to modern computers!!!! (great move, in my opinion) - and the updated versions are still dirt cheap. His popular series is Avernum, but I can't urge you strongly enough to play the Geneforge series instead. It is massively superior, and the only reason why Avernum sells more is that it is less original, and originality seems to scare people for some reason. Geneforge is, in my opinion, the greatest crpg series made in the past 10 years. Including Bioware and Bethesda.

They are indie, so don't expect much shiny graphics, but they are AWESOME. The game might start looking like there are your standard few factions, but as it goes on there are factions within factions, leaders to promote or demote within factions, ideologies to push, and many many possible outcomes. It's tech-based, but with magic effects, and a strong theme (as the series goes on) about weapon proliferation. Oh, and some...cannisters. Like much weapons proliferation, they'll give you power...at a price. As does introducing shaping tech to those who might now control it responsibly (by the last game, shaping tech has spread everywhere and is threatening to tear apart the world). On the other hand, if you don't spread the shaping tech (the tech by which new creatures and ALL technology is made), you are basically acquiescing to the worst form of slavery and abuse (later, more 'benevolent dictatorship' options may appear, especially in later games as factions start splitting from factions).

There are NO dungeon-crawls. Instead, one faction's city/quest-hub will be another faction's dungeon, and the aim will be to conquer your opposing faction's cities/quest-hubs (oh...and there's usually a surprise twist where some 3rd, 4th, 5th or 6th party jumps in, changing the endgame requirements). There are always at least 2 or 3 paths though each area of the game - some maps (there is an overland map system where you choose which submaps to travel through) might be near-impossible for those with low tech-skills, others might be combat fests, others might favour diplomacy-heavy characters, others might favour stealth. Town maps (i.e. the places that would be quest-hubs if you were in their faction) are impervious to direct assault unless you are very high level, but almost always have some trick that allow an earlier take-down (such as sneaking past the inner patrols, or feigning loyalty to that faction, then cutting the power and letting their 'creations' (the game is about genetic modification) free to rampage, with you taking the town in the chaos...or of course just going the time-favoured stealth+assassinate-the-leader option:)

My advice is start with the last 2 games. They have more choice+consequence, and more factional manipulations than any other game I've seen (MUCH MUCH more...including professional studies like Bioware and Bethesda - the guy has been making a full-time living from this stuff for decades now, so he knows what he is doing). If you really want backstory, start with Geneforge 2 (there are 7, and they start getting BRILLIANT as of 5 or 6) - it will give you the please of seeing minor NPCs rising the ranks as the story progresses, swapping sides as zealots become moderates when confronted by the reality of battle, and sympathisers become hardliners when they see the damage wrought by uncontrolled shaping tech.

Oh, did I mention that I liked Spiderweb software's Geneforge series?

Stay away from his newest game Avadon. It's not bad, but it's basically an indie version of Baldurs Gate 2. Still a type of game we don't see anymore, and MUCH prettier than his other games, but it lacks the sheer 'gazillion options for progression, do anything and be rewarded for ingenuity, ultra non-linear, one faction's quest-hub is another's dungeon-crawl zone, etc', replacing that with a linear set of 'go here, then here, then here' progression. Not bad, but lacks the crazy brilliance of the later Geneforge games
 

MissAshley

New member
Jul 20, 2009
128
0
0
Games should be remembered, not remastered.
Why not both? Sometimes the latter sows interest in the former.

As for Ocarina of Time specifically: An N64 cartridge and console are quite obviously not a Commodore cassette and computer. I understand the argument being presented through the Commodore game example, but it doesn't work as an argument against the remastering of older games which are very easily available for enjoyment in their original forms.
 

lowkey_jotunn

New member
Feb 23, 2011
223
0
0
I vote PC ports of everything. Consoles can't keep their shit together in the same generation, let alone 20 years from now. Not only would your Fantasy World Dizzy not work on newer technology, it might not have worked on technology that existed when it was released.

Oh, you got the Commodore 64 version? That's not gonna work with the Atari ST, etc. A trend that continues today with PS3 exclusives or Wii-only games

Once we get everything ported over to Windows compatible, we could put it on steam and sell it by the bundle. Perhaps the "Old School Beat em up extravaganza" - Battle Toads, River City Ransom, Double Dragon and the old XMen arcade game. Or the "Square before they got all Eenixed" package - Final Fantasy 1-6, Chrono Trigger, Chrono Cross, Secret of Mana, Secret of Evermore.

Or replace "Steam" with whatever other download service comes along.


The only hitch is hardware dependent games. Wii bowling won't exactly work as intended with a keyboard and mouse. Likewise, all the DS games will lose a bit of luster without touchscreen capabilities, or a mic to blow on.
 

Doom972

New member
Dec 25, 2008
2,312
0
0
That's one of the reasons I won't buy another console. On my PC I can still play my earliest bought games through the DOSBOX emulator.
 

ripdajacker

Code Monkey
Oct 25, 2009
134
0
0
I am a fairly young gamer, at least I would think so myself (I'm 23 as of tomorrow). Compared to many of my peers I have played much older games. I had a Commodore 64 before a Genesis, and years after that I got a PS1 from my parents.

Gaming culture grew on me when I started gaming on the PC, and I have spent many hours trying to find working copies of some of my old favorites.

Emulation may be the only way we can preserve some of those games. The PS1 is quite emulate-able with current-day technology, and the PS2 should not be different if Sony decides to release the specs for it.

The problem with the PCs backward compatibility is elsewhere though. Sure my two year old Core i5 can run the same code as Intels processors ran 25-30 years ago, but that does not make it a good idea.

Have you ever played a game that calculated time using the clock frequency? You probably have if you are an old-school PC gamer. Now have you tried that game on a 2.xx GHz machine? Or even 500MHz? Furthermore the old dos EXEs run in 16-bit mode, which is not supported in Windows 7 64bit.


Inter-console compatibility is not in the interest of the console makers, therefore it will not happen even though the PS3 and Xbox 360 have basically the same general purpose CPU.

How to fix this problem?

Every console maker should, after the old generation stops making money, release a free emulator. Coupled to that emulator should be a store in which one can buy old games cheap and legally. These should be region free so we don't have to jump through hoops to get the "right" version emulator.
 

KilloZapit

New member
Jan 28, 2011
39
0
0
I think the biggest problem with archiving games is copyright and patent bullshit. It's not that the technology to do it doesn't exist, we are seeing it done all the time. The problem is that lots of games are either owned by corporations that refuse to let anyone do anything with them, or no one has any idea who owns the rights, or whatever. This wouldn't be as much of a problem if the copyright limit was, oh say, 20 years or so, but lobbyists keep trying to get it extended. I think it's over 70 years now. For movies, books, and music that might be fine, but the way technology evolves for games means tons of obscure stuff vanishes into the cracks before anyone notices. Luckily, the emulation and abandonware community doesn't worry so much about copyrights and can keep it in circulation far after obtaining a physical copy becomes virtually impossible.

And what I am talking about isn't things like "Virtual Console" and "Good Old Games". They are nice, but for every popular game re-released on stuff like that, there are hundreds more that exist in a legal limbo because the company that made them fell apart, or had their rights acquired by someone who is completely unwilling to re-release it, or are from another country and was never exported and never will be. Some of the more interesting games are ones you will never, ever be able to play outside emulation/abandonware releases. And not all emulation or abandonware is illegal either. Some corporations have allowed games to be released as freeware. I just wish this practice had some legal protection in these cases.
 

taltamir

New member
Mar 16, 2005
65
0
0
the ONLY thing preventing an emulation based archive of all games ever is the illegality of such an endeavor.
There are no serious technical issues and there are more then enough people with the will and the money.
 

efrim

New member
Oct 12, 2009
44
0
0
I'm a library and information science student and just last year I wrote a paper on this very topic.

There's a few noble pursuits going on at the likes of the University of Texas and the University of Michigan, but the facts on the ground are very grim. To put together recreations of experience is soon going to be impossible because of bit rot. To emulate is one thing, but to put together a true recreation of the experience is quite another. With a medium like film, the old machines last and can be rebuilt if necessarily. Old consoles are drifting away at an alarming rate.

Whats worse, as the older generations die out entirely, many games stand to be lost forever. While we all know that no game companies care about old game emulation, the technical illegality of emulation prevents libraries from doing their crucial work. If the industry can't come together as a whole and agree on legal exceptions for preservation and scholarly pursuits, bit rot is going to end up casting large shadows over video game history.
 

efrim

New member
Oct 12, 2009
44
0
0
For anybody that wants a good overview on the dire state of video game archival and preservation, The International Game Developers Association published an excellent paper on the subject back in 2009.

http://bit.ly/p7QH1j
 

Voulan

New member
Jul 18, 2011
1,258
0
0
Completely agree. I hate trying desperately to find those classic titles that no one sells anymore, and that no one will sell because of the fact that they are good games.

When the battery for my Pokemon Red GameBoy game died, I was horrified. There was a remastered version, but of course, it's horribly updated and just awful. I want the original, not some shiny new "appeal to the new generation" crap.

Then of course, the only way to go is emulation. That was a difficult choice - I own the game and can no longer play it, so does that make it legal? I didn't in the end, but there's your issue: more people are turning to illegal downloading to get those classics. If they're concerned about that, why not just re-release them? I'd love to be able to play the original Tomb Raiders and Silent Hill, and I'd but them at the drop of a hat.
 

Mister Benoit

New member
Sep 19, 2008
992
0
0
Irridium said:
This is why I love Good Old Games [http://www.gog.com/]. They update the games to run on current operating systems, then sell them for cheap. Nothing else. Oh, and they pile in lots of extras, and no DRM. That's awesome as well.

I love GoG and CD Projekt Red. Only ones that really seem to care about their games and their customers.

If only there was a similar group for console games...
I had a sudden urge to play Roller Coaster Tycoon + Corkscrew follies/Loopy Landscapes and found it on GoG for like 4.99.

Once I have my new PC setup i'm definitely going to pick up quite a few games from there that I really want to play again.

Along with the 12 games from the humble indie bundle and some old PC games I want to run through I should be set for a while ^_^ Haven't gamed on a PC in ages. (I don't count D2, Wc3 & FFXI)
 

rembrandtqeinstein

New member
Sep 4, 2009
2,173
0
0
Emulators are your friend. Even if you have to violate copyright to download them and the roms that go in them, they are the only way to preserve gaming history.

But sometimes the emulators aren't good enough. For example all the old consoles had slowdown when lots of stuff was happening, and some games even took advantage of it. On newer systems the emulation runs so well there is no slowdown and the game isn't as playable (gunstar heros virtual console wii, I'm looking at you).