Great touch at the end. Seems plausible for melee weapons, but I can see balance issues coming in to play when applied to ranged weapons or RPGs with a lot of "plus-1" and elemental stats, etc.
Good idea, more power to the "playa"!Yahtzee Croshaw said:Extra Punctuation: Weapon-Crafting That Works
Yahtzee describes a weapon-crafting system that's a lot more fun than Dead Island.
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I have see bits and pieces like nameing and ofcause slotting enhancements, but somehow the developer always feel the urge to drop a weapon wich is better than what you already got and never take this upgrading seriusly.ReiverCorrupter said:Well, you can name all of your stuff in The Elder Scrolls series. There's even a little bit of customization in the enchantment system. Actually, from what little I've heard, Skyrim might actually include something akin to what Yahtzee was describing in its new weapon crafting system.JeppeH said:I always found it funny why I couldn't name my weapon and upgrade it in bits in ANY game, RPG or MMO or whatever.
Even these slotted weapons always got the slots permanently stick, so that at some point you would find a better sword or gun.
Why not make the weapon upgrade with you? Giving it a personallety.
You could invest money in your sword instead of selling and buying, Like binding deamons to it, get it gilded, get new slots for jewels and runes. New pommel, new blade, refined edge etc..
There is like always a bit of story to a weapon you buy, eg. "the one who killed What-his-Name" .. why not grant your weapon the title after you just did the deed/quest? instead of taking the dead guys sword to kill the next guy, just add to the weapondescription and stats and you will be making a journal at the same time.
007 had his Walter PPK, Frodo his Sting. Why cant I have my KilledLikeEveryBossEver?
Fable 3 is another good example. Your hero weapons customize themselves each time you upgrade the appropriate skill set based upon your actions. If you kill a lot of innocent people with your sword it's blade will drip with blood. Each weapon had four different aspects that could be mixed and matched, the blade, the hilt, the color and the aura I think. Of course you couldn't directly decide which upgrade you got, but the basic principle is there.
You could even take another page from the Fable book and add design cards all over the world that you can use to put on your weapons, or make little side quests to procure special materials in order to make better weapons. I'm sure we'll start seeing stuff like this pretty soon.
you've made a good choice, the pic is from the video for Psychosocial. Corey does a thumb down, but just before looks like its upProtoChimp said:Gotta love that avatar, especially for someone who only just got into Slipknot.Zac Smith said:I seriously think that is a great idea, sounds like an idea for a pc game, i wouldn't think consoles would have the precision control wise to pull it off
Yeah, the hero sword thing was cool in Fable, but it wasn't as good as other swords so I never used it. I too see the incoherence of normative realism, but the game is called "Fable". Nuance and moral ambiguity are hardly its selling points. The selling points are that you can run around in a chicken suit and eat pie until your character is morbidly obese.JeppeH said:I have see bits and pieces like nameing and ofcause slotting enhancements, but somehow the developer always feel the urge to drop a weapon wich is better than what you already got and never take this upgrading seriusly.ReiverCorrupter said:Well, you can name all of your stuff in The Elder Scrolls series. There's even a little bit of customization in the enchantment system. Actually, from what little I've heard, Skyrim might actually include something akin to what Yahtzee was describing in its new weapon crafting system.JeppeH said:I always found it funny why I couldn't name my weapon and upgrade it in bits in ANY game, RPG or MMO or whatever.
Even these slotted weapons always got the slots permanently stick, so that at some point you would find a better sword or gun.
Why not make the weapon upgrade with you? Giving it a personallety.
You could invest money in your sword instead of selling and buying, Like binding deamons to it, get it gilded, get new slots for jewels and runes. New pommel, new blade, refined edge etc..
There is like always a bit of story to a weapon you buy, eg. "the one who killed What-his-Name" .. why not grant your weapon the title after you just did the deed/quest? instead of taking the dead guys sword to kill the next guy, just add to the weapondescription and stats and you will be making a journal at the same time.
007 had his Walter PPK, Frodo his Sting. Why cant I have my KilledLikeEveryBossEver?
Fable 3 is another good example. Your hero weapons customize themselves each time you upgrade the appropriate skill set based upon your actions. If you kill a lot of innocent people with your sword it's blade will drip with blood. Each weapon had four different aspects that could be mixed and matched, the blade, the hilt, the color and the aura I think. Of course you couldn't directly decide which upgrade you got, but the basic principle is there.
You could even take another page from the Fable book and add design cards all over the world that you can use to put on your weapons, or make little side quests to procure special materials in order to make better weapons. I'm sure we'll start seeing stuff like this pretty soon.
So maybe I can forge my own sword and name it, but its only for fun, because sure enough, the next boss will drop his own sword wich is better than anything I just crafted.
I havent played Fable 3, I must admit, but the system sounds nice. Although I hate it when a game judges the actions on a "good/evil" scale because it always seem so idiotic to judge what is good and what is evil and the whole thing comes down to viewpoints.
His idea was fully custom-built weapons. Not simply weapons that required a recipe. Which Sid Meier's Alpha Centauri did. So it wasn't melee, it's still the same basic idea. Take parts, put them together. Just in a different context.demalo said:The Masters of Orion series allowed you to customize ship weapons... But it wasn't as cool as melee stuff. Galactic Civilizations II: Dread Lords allowed players to design ships and weapons placements. Still, not melee.BlackWidower said:Sid Meier's Alpha Centauri did the same thing. But it didn't need to animate anything, just model it at eight different angles. But there was a crafting system in that game.