I kinda agree with Yahtzee here.
If you're going to have something as shocking as the MW1 nuke scene, or have the ability to do something shocking like killing a child, it better have some significance to the story and not be merely for shock value, and it has to be done in moderation.
For example, the MW1 nuke scene was so gripping and immersed everyone because you genuinely did not see it coming. It was one of the first games that tapped at the FPS perspective and told you, "Hey, since we're aiming for a more realistic approach, we're also going to throw in the fact that you can, and most likely will, die. Enjoy!"
But they took away the wrong message from that, and now it's simply there because it was good in MW1, and they're shamelessly trying to recreate the hype and controversy the first one created, ironically killing the entire point the first one had.
And seriously, do we really need to kill children in video games? I can understand having the 'choice' to do so, but at the same time, was it really a 'choice' that needed to be made? I can understand freedom and whatnot, but when you start falling into the uncanny valley and wanting to see children slowly suffocate to death in chemicals or screw children, then this isn't necessarily a demand for freedom as it is more a cry for help and mental rehabilitation.
If you're going to have something as shocking as the MW1 nuke scene, or have the ability to do something shocking like killing a child, it better have some significance to the story and not be merely for shock value, and it has to be done in moderation.
For example, the MW1 nuke scene was so gripping and immersed everyone because you genuinely did not see it coming. It was one of the first games that tapped at the FPS perspective and told you, "Hey, since we're aiming for a more realistic approach, we're also going to throw in the fact that you can, and most likely will, die. Enjoy!"
But they took away the wrong message from that, and now it's simply there because it was good in MW1, and they're shamelessly trying to recreate the hype and controversy the first one created, ironically killing the entire point the first one had.
And seriously, do we really need to kill children in video games? I can understand having the 'choice' to do so, but at the same time, was it really a 'choice' that needed to be made? I can understand freedom and whatnot, but when you start falling into the uncanny valley and wanting to see children slowly suffocate to death in chemicals or screw children, then this isn't necessarily a demand for freedom as it is more a cry for help and mental rehabilitation.