Children should only be killed if it actually serves a purpose to the story. Like if you choose to loot a dungeon instead of saving the orphanage-kids die. Or if you're in a firefight and some kid runs into the crossfire. Or if you hear a noise in a darkened room and chuck a grenade in, but it was just a little kid scared of you. But you shouldn't be able to just just waltz up to a kid and start hacking away. Hell, make the player character refuse to do it, like I imagine alot of gamers would in real life. This is realistic enough. To use Yatzhee's analogy, you wouldn't want to fuck a little kid, but if one was running around in an orgy, that's the parent's fault.
I think more games, but specifically FarCry2, should have had child soldiers. It's perfectly justifiable to kill anybody if they're trying to kill you, and it would be nice to see child killers get fucked up by the quarry every once in a while. It's not like these things don't already happen in real life.
I think more games, but specifically FarCry2, should have had child soldiers. It's perfectly justifiable to kill anybody if they're trying to kill you, and it would be nice to see child killers get fucked up by the quarry every once in a while. It's not like these things don't already happen in real life.