I doubt you were alone in this regard. GOD THEY WERE ANNOYING. It was like the devs were flaunting it in your face (you can't kill them just BECAUSE. Oh btw, they're going to be extra annoying too).OniaPL said:I admit, I got that Skyrim mod myself =/
In Fallout 3, I was annoyed by children in Little Lamplight. My character was a complete asshole, who didn't give a fuck about the children, they didn't let him pass, so he used force. But noticed that they were invulnerable.
WTF? Dammit there's one in THIS GAME TOO?thiosk said:I *do* want to brain that little snot in Dragonsreach...
but I won't go and mod the game to do it.
No, but we did watch that movie at the same time. In fact, I compared that scene to the other scene we watched. I noticed, as well as my TA, that even if it was for shock purposes that showing a kid dying was more likely to happen in the earlier years than in later years, mainly because if given the opportunity there is a sense of Hollywood trying to make their main characters, no matter how despicable and immoral they may actually be, to still align with good or to draw a line in terms of how far they'll go. The reason the scene I mentioned earlier pissed me off was that it was obvious that the scene served no other purpose than to show that the hitman, a guy who is payed to kill people, has a line that the average movie-goer can relate to.Metalhandkerchief said:Was it "Battleship Potemkin"? It's a Russian movie from 1925 that only pretentious people still like or force into education because they refuse to let go of their misinformed interpretations of what that scene really meant. (Some of the theories are just crazy)Eternal_Lament said:we were watching a movie where they basically built up this scene where a baby in a carriage would fall down a flight of stairs and die, but in the end is miracously saved by this guy who just killed 3 people in that area (he was a hitman) in a way that could only be explained as "Cliche Heroic Moment".
Anyway, as you can see under, before that scene even happens (the baby scene) another actual kid gets shot. In the back.
The simple explanation is this: in 1925, people were simpler-in-the-brain and this was how you shocked people back then, and was considered "hip" and "edgy". That's all their is to it. All forms of media will have elements capitalizing on the shock&awe bullshit, in 1925, in 2011 just as in the last days of mother earth comes along to snuff out this horrible race of creatures called humans.
I doubt the decision by the developers was led by role-playing considerations. More like Bethesda would have been railed against had they allowed the player to kill children.irishda said:None of these refute his main point of "there are roles which your character will be unable to assume due to the nature of the game". The developers didn't want the players ... establishing themselves as some sort of child-murdering psychopath. It makes more sense for the character to retain some sort of moral line that he won't cross, otherwise there's no point to having him save the world anyways. Why fight these dragons if they can do a far quicker job of massacring the hapless populace than he can?
Skyrim is grounded in a reality where death can occur, where innocents suffer at the hands of dragons and villans. The experience is lifted by the depth of that suffering - not for the players perverse enjoyment, but to drive the player onward to see that justice is done. And stuff.irishda said:No one's also refuted his "this isn't murder for the sake of realism, because this isn't a realistic game" point either.
Indeed!SkellgrimOrDave said:I want to have a world in Skyrim that feels like it has genuine terror, bleakness and darkness, to make the heroic moments and victories all the better; I don't want to have "Oh no, a dragon! but never mind, the children will survive and run around all the time after we're burnt as a crisp!".