I liked health system in first Killzone on PS2. It was somewhat similar to Chronicles of Riddik. Your health bar basically health several sections, that regenerate if you took just a little damage, but if damage is substantial your health will regenerate only up to 75, 50 or 25% percent, depending on how much damage you took. To fully restore health you had to find a medkit, that would regenerate it to 100% again. And medkits were really scarce. This system forced you to be careful in a firefight and at the same time you wouldn't suddenly die of accumulated small half-painless falling damage huts.
A shame they made 100% health regenerate in Killzone 2 and 3. But that is basically because of Elite difficulty. Which is, essentially, a no-hit run for obsessed. You get shot - you die, so no point in medkits. And if Elite and other difficulties had different health systems... Well, look at Bionic Commando remake on PSN. Yuk.
A shame they made 100% health regenerate in Killzone 2 and 3. But that is basically because of Elite difficulty. Which is, essentially, a no-hit run for obsessed. You get shot - you die, so no point in medkits. And if Elite and other difficulties had different health systems... Well, look at Bionic Commando remake on PSN. Yuk.