I'll be honest and say that which system is better depends entirely on the individual game. Half-Life 2, a game with health packs/stations, works because of the way the game is paced and how the atmosphere is set. Gordon Freeman mending his fractured bones by standing on them would just feel off. In Duke Nukem Forever, health regen would work because it helps the player feel as powerful as Duke is; able to take bullets like they're candy...or some other metaphor. It also helps that the health bar is named an "EGO" bar. Duke Nukem's huge-ass EGO can deflect bullets and lasers, and absorb pipe-bomb explosions. That alone justifies the regenerating health. For me at least.
But it's not like DNF just gave up its exploration factor by going with EGO. Searching around for interactive novelties, executing "bleeding out" enemies, etc, inflates the overall EGO. So rather than searching for health packs to mend your wounds, you find say for example, a "Balls of Steel" pinball machine. If you get the high score, your overall EGO becomes larger so that you'll have a better chance at surviving future encounters. Yes it's still regenerating health, but it's regenerating health that accounts for the lack of depth that would come from just having the system and nothing else.
Not that this won't stop Yahtzee from giving an almost inevitably negative review of DNF. Yes he's giving it a blank slate, but DNF is daring to not adhere religiously to the way FPSes used to be. That, combined with (possible) DN3D-based rose-tinted glasses, might paint death for the game in his review. It won't matter how good the overall product is, or how old-school the game is designed. He'll decry it almost solely for regenerating health and other modern mechanics, people will forget about his "Praise by exception" policy, and the sheepier of his fans will blindly avoid the game like the plague.
I'm not saying that "All classic" FPSes are bad, but that my philosophy is that the extremes should not be the standard. Whenever people talk about FPSes, they either say "All modern mechanics" or "All old-school mechanics", with no possibility of any kind of middle-ground. DNF is finding a nice balance between old-school action a modern-day action from what can be seen. For me, it'll most likely make the game even better. But for someone like Yahtzee, who seems to prefer "All old-school and nothing else", will probably hate it.
So I guess what this whole wall boils down to is this: It's not the mechanics, it's how they are used and what the game is like. Regenerating health would have been terrible in Half-Life, but health packs in Bulletstorm would have killed the gameplay pacing.
But it's not like DNF just gave up its exploration factor by going with EGO. Searching around for interactive novelties, executing "bleeding out" enemies, etc, inflates the overall EGO. So rather than searching for health packs to mend your wounds, you find say for example, a "Balls of Steel" pinball machine. If you get the high score, your overall EGO becomes larger so that you'll have a better chance at surviving future encounters. Yes it's still regenerating health, but it's regenerating health that accounts for the lack of depth that would come from just having the system and nothing else.
Not that this won't stop Yahtzee from giving an almost inevitably negative review of DNF. Yes he's giving it a blank slate, but DNF is daring to not adhere religiously to the way FPSes used to be. That, combined with (possible) DN3D-based rose-tinted glasses, might paint death for the game in his review. It won't matter how good the overall product is, or how old-school the game is designed. He'll decry it almost solely for regenerating health and other modern mechanics, people will forget about his "Praise by exception" policy, and the sheepier of his fans will blindly avoid the game like the plague.
I'm not saying that "All classic" FPSes are bad, but that my philosophy is that the extremes should not be the standard. Whenever people talk about FPSes, they either say "All modern mechanics" or "All old-school mechanics", with no possibility of any kind of middle-ground. DNF is finding a nice balance between old-school action a modern-day action from what can be seen. For me, it'll most likely make the game even better. But for someone like Yahtzee, who seems to prefer "All old-school and nothing else", will probably hate it.
So I guess what this whole wall boils down to is this: It's not the mechanics, it's how they are used and what the game is like. Regenerating health would have been terrible in Half-Life, but health packs in Bulletstorm would have killed the gameplay pacing.