I just barely got the first Infamous, still haven't beaten it. Now I know that I should get the 2nd one, especially since Yahtzee loved it so much.
"Right, fuckstick, tell me what I want to know; I've got to get back to your mum."cjbos81 said:I wonder what would it be like if Yahtzee wrote L.A.Noire.
The interrogation options would include calling the suspect a twat.
No, you haven't. You're writing two columns (one of which has accompanying animation), chiming in on an irregular third column (Extra Consideration), doing a podcast with Gabriel, co-running a bar in Brisbane, getting ready to open a second bar in Melbourne (next week!), and writing trivia contests every other week. And for all we know, you're out fighting crime every night.Yahtzee said:Hit me up, developers, I've had some free afternoons lately.
No. The people waiting for the game didn't give two shits about the character. It was the gameplay what made 3D fun, not the cliche quote spewing douche-bag of a protagonist. At least that was what I felt. Forever completely missed the point. Same shit character, new shit gameplay. Too bad he lost what he wrote, I would liked to have seen that.Zhukov said:I'm a little puzzled by the love for Infamous 2's writing.
I mean, sure, I wouldn't call it bad by any measure. It certainly had its moments. There was some fun dialogue, Kuo was a decent character and the endings managed to convey some emotional impact. But, well... shouldn't that be about standard?
I dunno, maybe saying this makes me sound like a bit of a prick, but I feel that it says a lot about the overall quality of video game writing that Infamous 2 can be regarded as outstanding.
...
PS. Oh, and about DNF. I can understand why the developers didn't want to make fun of Duke. Can you imagine the fanboy rage that would have ensued? Somehow I doubt the people eagerly awaiting the game wanted to see their hero portrayed as a self-mockery.
Compared to the completely mindless drivel Sucker Punch usually puts out, anything even remotely resembling a decent story would seem outstanding. Compared to the rest of the industry though, you're right. It shouldn't get nearly as much praise. It's just people overblowing the fact that Sucker Punch didn't make everything about one of their games completely bad for once.Zhukov said:I'm a little puzzled by the love for Infamous 2's writing.
I mean, sure, I wouldn't call it bad by any measure. It certainly had its moments. There was some fun dialogue, Kuo was a decent character and the endings managed to convey some emotional impact. But, well... shouldn't that be about standard?
I dunno, maybe saying this makes me sound like a bit of a prick, but I feel that it says a lot about the overall quality of video game writing that Infamous 2 can be regarded as outstanding.
I wouldn't be so sure. I really can't speak for Duke Nukem fans, since I'm definately not one of them, but I have seen plenty of comments along the lines of, "I just wanted a game that let me play as Duke again."MR.Spartacus said:No. The people waiting for the game didn't give two shits about the character. It was the gameplay what made 3D fun, not the cliche quote spewing douche-bag of a protagonist. At least that was what I felt.Zhukov said:PS. Oh, and about DNF. I can understand why the developers didn't want to make fun of Duke. Can you imagine the fanboy rage that would have ensued? Somehow I doubt the people eagerly awaiting the game wanted to see their hero portrayed as a self-mockery.
Uhh... okay.mjc0961 said:Compared to the completely mindless drivel Sucker Punch usually puts out, anything even remotely resembling a decent story would seem outstanding. Compared to the rest of the industry though, you're right. It shouldn't get nearly as much praise. It's just people overblowing the fact that Sucker Punch didn't make everything about one of their games completely bad for once.Zhukov said:[snip]