It's funny how you and Moleneux talk like Fable is some kind of long running license where "Best Fable game" actually counts for somehting.
As for the subject at hand, I thought that it had been established long ago that forcing a significant choice early on without being able to undo them was a staple of bad game design. All good RPGs have let you evolve naturally into your role, not demanded it form day one (Class selection doesn't count, as those games give you a party to make up for anyhting you lack).
As for the subject at hand, I thought that it had been established long ago that forcing a significant choice early on without being able to undo them was a staple of bad game design. All good RPGs have let you evolve naturally into your role, not demanded it form day one (Class selection doesn't count, as those games give you a party to make up for anyhting you lack).