Fable 3

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Ibanez887

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Apr 16, 2009
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Fable 2 was too short and too one sided i.e, you could only really be good or bad
Maybe if Lionhead does a bit of observation on other RPGs, and a complete overhaul of the Fable universe, then maybe Fable 3 can show some promise
 

Knight Templar

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Dec 29, 2007
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I would like to play as more than a pawn of an evil undead witch.
It is very annoying that throughtout the game you were simply a tool for Theresa to get the spire.

But as far as gameplay goes I like your idea, it means you will end up being more skilled in one area than another. In both Fable's I allways ended up being a master of all weapons because it was stupid to do anything else.
 
Jun 8, 2009
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I want some kind of conversation tree that can lead you in different directions with NPC's. It would be nice to be able to strike up a conversation with people in the street, and actually flirt, chat with or even scare people with real conversation. People could have different reactions and chat options depending on how well you know them, how much they love/hate you, and how funny/scary they find you. People could even comment on your appearance, and that could factor into persuasion. Could also be implemented into the storyline like in KOTOR or Mass Effect, where it was used to amazing effect.

Upgrade the jobs to actual careers, which you can progress in. You could start off as an apprentice smith, for example, and work up to becoming a master metal-worker capable of forging unique weapons and being called upon to equip armies. You should also have the option of employing people.

Town influence. How much a town loves you or, to a lesser extent, fears you, determines how much support you get. Loved by everyone? Expect gifts and the ability to recruit followers, as well as greater leeway with the guards, discounts from traders, and interest from the opposite sex. The latest incarnation of satan? People will give you tribute to persuade you to leave, guards may try to apprehend you on the spot, traders will try to resist but can be intimidated into discounts or just plain giving you what you want, and people will pretend to like you just to make sure you don't fry them with lightning (who insults a guy who annihilated half the town guard in a bar brawl?)

Limited guards and destroyable towns: Contrary to popular belief, there is a limit to the maximum size of an army... and indeed of a towns population. Kill enough people and create enough skull mountains and you'll eventually find yourself with fewer people to slaughter. Special achievement to someone who can actually depopulate an area (though people will steadily move back in, it will take a considerable space of time for a town to start to recover.)

Thats what would make my dreams come true. Unlikely to happen, but one can always dream...
 

Canadamus Prime

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Jun 17, 2009
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Your ideas are good, but you should also add that he should focus more on the main story quest and less on the morality system. A game called Fable needs a killer story, and not one that can be cleared in 5 or 6 hours or even a weekend.
 

Ibanez887

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Apr 16, 2009
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Maybe someone here should try to send Lionhead studios a link to this thread for possible ideas
 

Chipperz

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Apr 27, 2009
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Meh, so long as it's early 20th century, I don't care. Fable with World War I tech would be awesome.

Also, some people seem to be missing the point of Fable. It's actually a very linear RPG, and is in no way "sandbox". I gotta be honest, I'm glad about that, if they'd tried for sandbox, they would have ended up with a sub-par cartoon Oblivion. Also, please GOD no classes.
 
Jun 8, 2009
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Booze Zombie said:
I am quite excited about Fable 3, though I have no idea what any of it will be like...
Still, I took the time to write a letter to Lionhead Studios in the hope that Peter. M would read it, here is a copy for you to peruse:

"Dear Peter. M, I would like to request (see:beg) for the following improvements to be made to Fable 3 over the previous games:

An open world environment similar to Oblivion, Saints Row 2 or Just Cause.

A co-op experience with a leash about a mile longer than that of the second game and more meaningful interactions allowed for the second player.

A more in depth selection of magic, weapons, skills and clothing.

An improved camera!(one, one)

Perhaps some kind of class system where in all characters have basic levels they can learn in most skills, but only those with the appropriate classes can reach the higher levels.

E.g: A necromancer could take some toughness, but not as much as a warrior, the wizard could learn some necromancy, but not as much as a necromancer.
(Please add more necromancy to the game, the undead are just so damn awesome.)

A fracking character customization system perhaps closer to The Sims 3 than Barbie (face options, skin colour, etc).

Thank you for your time.

- Booze Zombie"

Do you agree with my requests for improvment, disagree or simply not care about Fable 3?
I'll respond in analysis of each point.

An open world environment:

Yes, but make sure we aren't walking for 20 minutes without meeting anything to fight. One of the things I loved about Fable 2 was that I never decided to fast-travel: I was having too much fun kicking ass across the terrain. Also make there is enough to do to fill the larger world, that you don't spend days getting to each event, and make the towns larger as well as the world bigger.

An improved co-op: always good.

More selection and customisation: Also always good. Armour also, but you get better charm bonuses for not wearing heavy plate in towns.

Improved camera: definitely a good idea.

Class system: Not the best way forward in my humble opinion. What I'd do instead is decide that you don't get general experience. You only get better at strength by using strength related attacks, and the same goes for the other attributes. Things like speed which affect multiple disciplines can be compatible with multiple experience types. Some might even require the commitment of two types of experience (You need to be skillful enough to make use of being physically more agile.)

Character design: Great idea!
 

gunbladejoe

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Jun 4, 2008
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but then it wouldnt be fable! it would be another RPG that we all would forget about...maybe. hell if I know. I just felt like saying something.
 

zacaron

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Apr 7, 2008
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the ending of fable 2 was a joke I killed the boss by mistake when I acadentaly fired my gun halfway through his speach
 

Srkkl

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Apr 1, 2009
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They said they are going to try and stray from fable. I have no clue where you got the idea of a Fable 3 even though they are probably going to make it eventually.
 
Jun 8, 2009
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zacaron said:
the ending of fable 2 was a joke I killed the boss by mistake when I acadentaly fired my gun halfway through his speach
I was pissed off at Reaver, but for different reasons than you'd think. Rather than thinking "Oh my God, you stole my opportunity for revenge!" I was thinking "Do you mind, I was listening to that Hannibal lecture."
 

Zeldadudes

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Sep 12, 2008
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How about less Bugs?
More end game content?
More reason to earn things, such as money and experience because you can pretty much win without money or experience.
A better storyline, honestly Peter -.-
Less bugs, oh wait?
More armours, clothing, weapons etc. I do like Katanas but not the same looking Katana in different types of materials.
Less lies whilst advertising, yes you know all about this don't you my fellow Escapists.
Better end boss -.-
Less bugs, again?
 

Booze Zombie

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Mad Maniac with axe-firing chainsaw said:
Class system: Not the best way forward in my humble opinion. What I'd do instead is decide that you don't get general experience. You only get better at strength by using strength related attacks, and the same goes for the other attributes. Things like speed which affect multiple disciplines can be compatible with multiple experience types. Some might even require the commitment of two types of experience (You need to be skillful enough to make use of being physically more agile.
The class system I had envisioned was more like "right, so everyone can learn most skills up to level 5 (average) but if you want to be above average in a skill you need to have a class with that skill".

Of course this also means some classes would have to have some negative skills, that is, ones that build slower and can only be built up to level 4 (below-average).

For instance, a necromancer has focused so exclusively on undeath as his/her power that he/she can barely use any other kinds of magic, to compensate, they can raise their toughness to above-average (6).

Something like that, I think, would be good.
 

DragonsAteMyMarbles

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Feb 22, 2009
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ohgodalex said:
Or you could write
"Dear Peter M.
Please make Fable 3 really awesome.
Sincerely,
everyone ever."
One problem with that - Molyneux thought Fable 1 and 2 were really awesome.

GeoPB said:
Also, keep Stephen Fry.
Most definitely. Reaver's semi-immortal, so it'd work.
 

Booze Zombie

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Dec 8, 2007
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Srkkl said:
They said they are going to try and stray from fable. I have no clue where you got the idea of a Fable 3 even though they are probably going to make it eventually.
On this very site, actually.
News about a wedding with "one of the lead designers of Fable 3" was reported.
 
Jun 8, 2009
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Booze Zombie said:
Mad Maniac with axe-firing chainsaw said:
Class system: Not the best way forward in my humble opinion. What I'd do instead is decide that you don't get general experience. You only get better at strength by using strength related attacks, and the same goes for the other attributes. Things like speed which affect multiple disciplines can be compatible with multiple experience types. Some might even require the commitment of two types of experience (You need to be skillful enough to make use of being physically more agile.
The class system I had envisioned was more like "right, so everyone can learn up to level 5 (average) but if you want to be above average in a skill you need to have a class with that skill".

Of course this also means some classes would have to have negative skills, that is, ones that build slower and can only be built up to level 4 (below-average).

For instance, a necromancer has focused so exclusively on undeath as his/her power that he/she can barely use any other kinds of magic, to compensate, they can raise their toughness to above-average (6).

Something like that, I think, would be good.
That could work. I just don't think players will appreciate the restricted freedom. Any restricted freedom. It would lead to more specialisation, but its a kind of forced specialisation as opposed to one made from freedom of choice (actively deciding "I am going to be a warrior.)

What might be a good feature that would definitely make this idea work is if you can change class... at a cost to some of your existing levels of course (particularly to areas which are an anethema to the new class, a necromancer is going to find him/herself in an interesting situation when he/she changes to become a light-will magic mage, while may find a change to a dark will-practitioner or warrior quite comfortable. You can then work up to become awesome again in your chosen field, and the game saves your awesomeness in your previous class so that you can change back without penalty (but you can only do this once every day.) Might seem a touch unrealistic to lose skill though, so keep the penalties mild. That way you can still change from necromancer to a warrior if your undead army is getting pasted repeatedly by the huge nest of trolls and you need a bit more muscle behind you. Or if you just get sick of siccing your undead minions on enemies and want to do some ass-kicking yourself sometimes.

Alternatively, you can learn anything, but you get an experience discount to skills and spells relevant to your craft. Some classes might also get bonuses at certain jobs.