Sorry guys, different timezone.
Like almost everything also "realism" has some degrees. I'm strongly against 100% hardcore realism in videogames, since it would change whole experience into, you know, actual life. Then again, you no doubtly know some critically acclaimed fantasy movies like Lord of the Rings, Game of Thrones tv series or even Star Wars (space fantasy, but still), right ? It's exactly the kind of realism i'm interested in. Heroes with shiny armors and powerful swords, magic and epic tales. Then again, you never see them taking a dump, or making angry commentaries about being on period or stuff.
RPG and cRPG ? Same roots, different branches, still it's the same tree, so i don't know what's your point is. Purpose of cRPGs is to recreate one day full RPG experience. Skyrim is (debatable) currently as close to fullfiling this purpose as possible and that's the bottom line.
Now, was that difficult ?
I remember also one special mod that added effects of temperatures to some more places. Without going into details, i hope you climbed stairs to this, uhhhh, fortress of grey bearded grandpas ? Everyone around is talking how big this thing really is. I got the impression that it's some kind of Hajj or something. Sure, i lost my way one or two times, had a little sparring on the way, but altogether - it wasn't that difficult. Then i thought "man, if this would be a little closer to the true world, i would panic that i'll freeze to death or something". And i immediately thought about this "temperature" mod.
Curently Skyrim doesn't support it, but believe me, it would be fun.
So yes, you can, and no, it's not worth your time in some cases.
You disregarded "dynamic story generating" and that's the one, solely point why i value RPGs that much and find it not importnat, not vital, but inseparable basis of whole RPG experience. With that in mind, i can without any doubt still hold my point : as for today cRPGs aren't able to recreate tabletop experience. Not yet.
However it's not that D&D defines the way RPG really is and how it should be played. Nope.
It was always more combat- than storytelling- oriented system, and this approach alone divides players into two roughly equal factions. True, there's storytelling in D&D. True, with some effort one is able to recreate let's say Lovecraftian atmosphere of unknown, alien horror while still roaming wilderness of Toril, but that doesn't change the way things are : D&D is rpg system, but it's not wholeness of RPG.
And once again, true, there are some of best cRPGs "ever", that take place in one of D&Ds settings, but have you ever wondered why ? Is it because D&D as a whole is best there is, or maybe because of its easy and flexible mechanics ? Or maybe because you can't use Planescape setting without using D&D system ? Or simply, maybe designers agreed that this kind of story/adventure/scenario/campaign that they had in mind would perfectly fit one of numerous D&D settings ?
Point is : i don't think that your argumentations (although very interesting) changes anything i wanted to express here in this thread. Thanks anyway.
Yea, that's one of numerous approaches. However you're losing something in the process. Same way with playing Skyrim just like your typical Diablo or other hack and slashers.Troublesome Lagomorph said:How about you learn how to make your original post [YOU KNOW, THE POST THAT MATTERS MOST?] make SENSE?JesterRaiin said:Not fond of reading earlier posts, aren't we ?Troublesome Lagomorph said:Yes, lets make every game exactly the same as real life.
Ah flexibility, the lost muse of discussions.Eggbert said:Can you make up your damn mind on where your arbitrary trollstance is going to be before you waste my time, please? Further, what in the however-many hells do you mean when you say cRPG? You're using the term which expands to 'computer Role Playing Game,' but then you compare it to tabletop role playing games. Which are, as is apparent to anyone with even a modicum of knowledge about the two, as you seem to be, entirely different genres. I don't even care about whether your argument works. I'm too caught up in this incomprehensible mess of contradictory stances and misused terminology.JesterRaiin said:OT : About realism.
(snip)
Like almost everything also "realism" has some degrees. I'm strongly against 100% hardcore realism in videogames, since it would change whole experience into, you know, actual life. Then again, you no doubtly know some critically acclaimed fantasy movies like Lord of the Rings, Game of Thrones tv series or even Star Wars (space fantasy, but still), right ? It's exactly the kind of realism i'm interested in. Heroes with shiny armors and powerful swords, magic and epic tales. Then again, you never see them taking a dump, or making angry commentaries about being on period or stuff.
RPG and cRPG ? Same roots, different branches, still it's the same tree, so i don't know what's your point is. Purpose of cRPGs is to recreate one day full RPG experience. Skyrim is (debatable) currently as close to fullfiling this purpose as possible and that's the bottom line.
Now, was that difficult ?
Actually there were mods for that for both Morrowind and Oblivion. They were fun, since they added a need to look for a place to sleep, something to fill the stomach, drinks.mike1921 said:.....To recreate a living person? no . I never thought I would play skyrim with the intention of doing things that I could and have to easily do in real lifeJesterRaiin said:Try to recreate living person. Just for the sake of fun ? Isn't that why you're playing it in the first place ?
Yes but WHO WANTS TO DEAL WITH THAT IN A GAME? It's one thing if it's fallout new vegas and survival is supposed to be an integral part of the game, and it legitimately is a problem of sorts at times, but in skyrim there is no reason for food ever to be a problem for you.Skipped a few meals ? Know that feeling of overwhelming hunger ?
I remember also one special mod that added effects of temperatures to some more places. Without going into details, i hope you climbed stairs to this, uhhhh, fortress of grey bearded grandpas ? Everyone around is talking how big this thing really is. I got the impression that it's some kind of Hajj or something. Sure, i lost my way one or two times, had a little sparring on the way, but altogether - it wasn't that difficult. Then i thought "man, if this would be a little closer to the true world, i would panic that i'll freeze to death or something". And i immediately thought about this "temperature" mod.
Curently Skyrim doesn't support it, but believe me, it would be fun.
Not exclusively. There are rpg systems without DM/Keeper character, there are paragraph rpgames. This industry is ont he market since ancient times, so there are systems covering pretty much every way one would like to play those games.Cowabungaa said:No shit, P&P RPG's rely on face-to-face multiplayer interaction and are, basically, only a very barebones ruleset with which the players themselves create a universe to play in.JesterRaiin said:Still...
Look. There's no way to recreate tabletop, "Pen and paper" rpg experience on computers.
No, your impression was good, however if there's too much to change, it's better to look for alternatives instead of investing time and energy into the process. For example, "default setting" in D&D is what now ? "Forgotten Realms" ? Let's say you're thinking "how great it would be to have some crude, giant, walking machines, just like Mechs from Battletech games - that would rock !" And sure, you may spend 100s of hours trying to invent rules for that, making it believable and stuff. Then again, why not try "Iron Kingdoms", game with setting that deals with this topic by default ?Bruenin said:I could never play pen and paper DnD but my friend said you could pretty much change the rules to what you wanted. Add your own custom spells and everything if you cared to, and the dm allowed it.
Guess I was under the wrong impression
So yes, you can, and no, it's not worth your time in some cases.
Nicely done sir, however i can't agree. What you said would be plausible if there would be only one and single rpg on the market - D&D (and while at that, i'm talking about latest, VERY tactical edition). We have literally hundreds, thousands even (home brewed) systems with different mechanics, settings, approaches, purposes and aiming at different audiences.Eclectic Dreck said:(snip)JesterRaiin said:I got your attention ? Good. Sorry for this little manipulation, i hope you're forgiving one.
Do pen and paper games provide a different experience? Without question. But that does not mean that experience is superior and when the crpg space is itself so varied it makes it impossible to make the argument that just because a computer version doesn't match some particular interpretation of the crpg experience it doesn't deserve to be called an RPG.
You disregarded "dynamic story generating" and that's the one, solely point why i value RPGs that much and find it not importnat, not vital, but inseparable basis of whole RPG experience. With that in mind, i can without any doubt still hold my point : as for today cRPGs aren't able to recreate tabletop experience. Not yet.
Sure it is !Eclectic Dreck said:That is because D&D is, by far, the most well known.JesterRaiin said:OT : People, i'm shocked. http://rpg.drivethrustuff.com/ has 1470 Core Books in its database. Let's say it's full 1000 of different rpg systems and all you can say regarding tabletop RPGs is D&D ? What about Pathfinder, Call of Cthulhu, Star Wars, Warhammer/Warhammer 40k, Shadowrun, Gurps, Fading Suns, World of Darkness ?
(snip)
However it's not that D&D defines the way RPG really is and how it should be played. Nope.
It was always more combat- than storytelling- oriented system, and this approach alone divides players into two roughly equal factions. True, there's storytelling in D&D. True, with some effort one is able to recreate let's say Lovecraftian atmosphere of unknown, alien horror while still roaming wilderness of Toril, but that doesn't change the way things are : D&D is rpg system, but it's not wholeness of RPG.
And once again, true, there are some of best cRPGs "ever", that take place in one of D&Ds settings, but have you ever wondered why ? Is it because D&D as a whole is best there is, or maybe because of its easy and flexible mechanics ? Or maybe because you can't use Planescape setting without using D&D system ? Or simply, maybe designers agreed that this kind of story/adventure/scenario/campaign that they had in mind would perfectly fit one of numerous D&D settings ?
Point is : i don't think that your argumentations (although very interesting) changes anything i wanted to express here in this thread. Thanks anyway.
Glad to hear that, good job, but this thread isn't for you i guess.IzisviAziria said:(snip)
The point I'm getting at here, is I *already* treat Skyrim (and any other RPG) as a legitimate ROLE playing game, where I can take on a persona and explore a new world using that persona. And I know I'm not the only one who does.