SwitchShift said:
Xyphon said:
Jumper (If you've ever played this, you'll know why)
You're talking about the movie tie-in game right? Cause this Jumper (http://www.pcgaming.ws/viewgame.php?game=jumper_redux) is awesome.
Assassin Xaero said:
Halo
Halo 2 (tried to sell it, but Gamestop wouldn't buy it from me)
Gears of War
Starcraft
PxDn Ninja said:
Mario Kart
Smash Bros
Street Fighter
Since this is an opinion thread I'm not going to say anyone is wrong, but I'm interested in what reasons Assassin Xaero has for saying Starcraft fails and why PxDn Ninja thinks any of the games they listed fail.
As for what games fail for me, definitely Wizard of Oz and Batman Forever for SNES. Since then I found out about reviews and have tried avoiding bad games.
For me, all the games I listed were games that had HUGE potential in my eyes, but fell short on the foundations of what the games were about.
In the case of Mario Kart, it had the potential to be a high speed, fun, arcade style racer. However the control system has never been up to par; what they call a power slide system is abysmal at best; weapons don't have any spectrum of viability; and as there have been several titles in the series, there have been NO improvements made aside from graphics.
With Smash Bros, it is more of the same. A game with great potential to be a fun and exciting fighting title with all of our favorite characters, but Nintendo clearly decided that fan affection for the characters would carry the day (and apparently were right according to sales), so they didn't put the time into polishing the collision system, combat system, or control system. Due to better and better graphics and processor speeds with each generation, these problem become more and more pronounced with each iteration.
On Street Fighter, it is a similar issue. The controls for me have always felt off, however I have put time into the game (indeed, I have spent many many hours on each one as my friends enjoy them and I tend to give games several tries) and found that it is just very tight and unforgiving. The big issues is that the move set in SF is pretty large, thus if you mess up one move even slightly, there is a strong chance of pulling another move off so it appears that the same control sequence performed two or more different moves. Once I got past this, it came down to laziness on the developer that really bothered me. With each release, they did nothing to make the game move faster or look better. I like fast pace fighter games (DarkStalkers, SC, DOA), and Street Fighter always felt painfully slow. This being said, SF4 fixes many of the problems I have with the series (better graphics {though ugly as hell with the new art style}, slightly better controls) but is still very sub standard.