"Failed" sequels.

Jennacide

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Nomanslander said:
Jennacide said:
Didn't state, I asked.

And Bio1 was good because of the story, level design, and atmosphere. The three things Bio2 screwed up. If that doesn't make it different I don't know what does.
Well you don't ask someone a question like that unless you're trolling....0o

I'll admit the comment I made about the whole Yahtzee thing came off sounding bad when it really wasn't intended, but now you're obviously trying to piss me off on purpose.

I had fun with BS2, yes it's true BS1 is a better game, but that doesn't make the second one a fuck up.
No, trolling would be "hahaha, u like biosuck 2, what a loser!" I'm just trying to get the point across that how does screwing up 3 out of 4 things sequels should carry over or improve not make it an utter failure? =|
 
Mar 26, 2010
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Dawn of Mana is just boring when compared to Legend of Mana. Saga Frontier 2 or any Saga game for that matter other then the original Saga Frontier is just horrid even if Saga Frontier had awful graphics. Ape Escape 2 is awesome but I don't think there will ever be another game that is addictive as the original Ape Escape
 

Dendio

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I actually prefer brawl to melee. Brawl has less carbon copies and manages to improve on most of melees features. The only truly annoying thing about brawl is the tripping mechanic.
 

veloper

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c&c4 just recently

Not a sequel in the TS vocabulary, since it is so different from the earlier games, but then to ME a worse game is what makes a failed sequel.
I cannot think of anything in gaming history that does worse than tiberium twilight for raping something that was good (a long long time ago).
 

Terramax

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Terry576 said:
My failed sequel was FFTA2. The laws were shot to HELL, and Luso was just a crappy carbon copy of Marche, who was epic, and had y'know flaws, and character development.
Damn, I'm so glad I'm not the only one on the Escapist who played FFTA and loved it... and HATED FFTA2 for all the reasons you stated.

I played the game on hard difficulty and it was either still too easy or insanely hard. No balance what-so-ever. Battles weren't any more strategic (I think it's prime time tactical RPGs evolved somehow) and, yeah, the story was just pathetic.

And Sakimoto, whilst I love your music, I wish you hadn't done so many remixes of FFXII's music.
 

Valkraye

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RhomCo said:
Valkraye said:
Empire: Total War. Its not a sequel, per se', but it picked up the Total War baton from Medieval and stumbled after three steps.
Thus accurately demonstrating the difficulty facing leaders of the time had with adapting to new technologies and the changes they required in strategy/logistics and tactics.
Also the bugs. They kind of hit the game hard. Don't get me wrong I thoroughly enjoy the game I just think its a "failed" sequel because it pretty much requires DarthMod to be playable.
 

Siuki

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EHKOS said:
Siuki said:
EHKOS said:
All of them.
Even Half Life 2, Uncharted 2, and the possible Starcraft 2?
No sequel will be as good as the original game. Half-life 2 especially, that games enviroment came outta nowwhere, took you through nowhere, and then dumped you there. The whole coast part with the buggy was ridiculus, they should have left Half-life in a facility where it belongs.

But I may have mispoken about one series, Timesplitters got better as it went on.
True, sequels live from the strength of the original, like the Halo series. Half-Life 1 was, now that I look back at it, better than HL2. The pistol sucked in HL2.
 

Orcus The Ultimate

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SantoUno said:
Anyone who mentions KOTOR 2 gets their throat slit by me.

Sadly someone will still say it, and I will just sit here and keep enjoying KOTOR 2 regardless.

Seriously it may be people's opinion, but I don't understand how people keep praising only the first one when the second one had far better and improved gameplay as well as a much deeper story and universe.
yeah me too! at least i'm not the only one thinking the second opus was regularly good.
 

Orcus The Ultimate

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Raptorace18 said:
QuickDEMOL1SHER said:
Resistance 2, Resistance 2 and Resistance 2.

OH! Also Resistance 2. As well as Resistance 2.

Did I mention Resistance 2?
The "boss" fight in the Chicago level was about the most piss poor challenge in gaming history. The only thing that made it hard was a poorly defined staircase.

On the other hand I think the online is pretty good/
may i say that i love your avatar cuted from the Pearl Jam video "Do the Evolution" ?
 

Thraxio

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The new Wolfenstein was awful. More people play the multiplayer of Return to Castle Wolfenstein, and that came out in 2001...
 

SilverUchiha

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Most Sonic games after Sonic Heroes. Argue if you will, but I had fun with the franchise up to that point because most of the other games did some really stupid game mechanics I just couldn't wrap my head around. Some games were still fun, but failed at being good sequels to the series. Sonic Adventure 2 will probably be my favorite ever (and I know someone is going to flame me for that, but whatever, fuck them).

Other games I would say failed as sequels... Star Fox Command. This was reviewed as good by many, but I would say it was terrible. It tried to give total closure to the series (my theory is that Nintendo wants to focus on other games and put StarFox in the closet for now). It introduced game mechanics that also didn't really work and made the game less about what former StarFox titles were about. I could stand StarFox Adventures because it was like Legend of Zelda... but FUN. Armada and 64 are tied for my favorite because they both do a lot of things REALLY well. But Command just totally ruined this series and I hope they continue it because it was one of Nintendo's good ones.

Another bad sequel, but still an excellent game, is Metroid Prime 2 Echoes. Ridley didn't make an appearance. The Metroids were pushed into the background. Also, ammo limitations on beam weapons pissed me off. I get missiles and beam-missile combos having ammo. But why the fuck would you put ammunition levels for the beam weapons that we are forced to use for a number of things (doors, weak enemies, debris, crates, bosses, etc). Not to mention that dual-world gameplay wasn't too interesting either (granted probably some of the BEST level design in the series). Great game in a lot of respects, but not nearly as good as the original Metroid Prime nor Corruption.
 

Optimus Hagrid

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Unreal 2. It's unspeakably boring.

One of the most beautiful and immersive game universes ever devised, changed for slow clunky gameplay and generic levels.
 

Arcane Azmadi

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Mimsofthedawg said:
That's funny. Brawl was absolutely amazing to me. I loved the improvements. interactive environments, what I saw as improvements to the battle system, and I actually thought that characters were more balanced than before. Yes you had some characters that owned all (Link, my love, haha), and some are utterly useless (King Dedede, you're worthless, absolutely worthless!). But both of those have secrets that level them out. Link is slower and predictable; his moves are easily countered/dodged. Dedede is crazy useless, but he has a few attacks that, if mastered, are among the most powerful in the game.

And then there's Sonic. Damn you Sonic. DAMN YOU!!!
Dude, no offence, but you went out of your way to contradict yourself there. You said the characters are incredibly unbalanced, then proceeded to try and rationalise a way in which they're not. Don't worry, you were right the first time- the character balance in Brawl is HORRIBLE compared to Melee, as the vast majority of fans will attest.

By the way, what were the "improvements to the battle system" you mentioned? Apart from the change to air dodging, the only real difference I found was the mechanic which caused your character to randomly slip and fall flat on their face for absolutely no reason when you start to move. I secretly hope that the developer who came up with that idea is still being quietly tortured in a small room somewhere in Nintendo HQ.

I thought it was immensely better. You're right to say that it's essentially the same game, but it has enough polish to make it shinier than the original melee.
Actually, I DON'T say it's essentially the same game; it'd be better if it was. While a sequel really needs to be unambiguously superior to its predecessor to avoid failure, Brawl committed the unforgivable sing of being LESS good than Melee. Sorry, but what appeals to you was poison to me- the new features and modes and stuff were nice, but didn't even come CLOSE to making up for the negative changes they made to the core gameplay.
 

Noone From Nowhere

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Duke Nukem Forever. How do you beat a sequel that managed to bankrupt the developer and never got released?
Semi-seriously though, I have to say that it's a toss-up between God of War 2 and ManHunt 2.
GoW2 not only didn't bring anything significant to the series, it trilogized a story that was already complete rather than just focus on a new God of War from another religion's pantheon (say, Ogun or Odin?).
Manhunt 2 took Rockstar's opportunity to either prove that the series wasn't just a snuff film simulator with shallow social commentary to make pretense at being more substantial than it was or to push the envelope in terms of what one can do in videogames but it failed on both counts, not even delivering the graphic violence that fans of the original wanted to see in addition to its story not really having a point.
 

The Madman

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With all the hate for Dawn of War 2 in this topic, I feel the urge to stick up for it and say that I for one find it to be an incredible experience that was a huge improvement over the original games generic-rts style play. I love the frantic fast pace of the multiplayer, the incredibly destructive powers of the units, the tight focus on units and micromanagement over base-building and resources. The music is amazing, the visuals stunning, and it's just damn fun watch in action! I love it!

Mind you I was never particularly interested in the campaign to start with and so didn't particularly care when I found it somewhat boring, although it certainly had its moments. The Chaos expansion campaign is supposed to be extremely good though, although I've yet to have picked it up myself.

Anyway, as for sequel I thought 'failed'? Well.... I wouldn't say it was a 'failure', because it wasn't, not by any means. It was in fact a massive success that bolstered a once obscure developer into fame. And yet I just can't help but find is disappointing. I had such high hopes, and yet within a week I was bored of the game and have barely touched it since.

Elder Scrolls 4: Oblivion
*fixed*

I just didn't like it. The story was... blarg. The environments, although visually stunning at the time, were... blarg. The characters pure blarg! Everything about it was BLARG! And I'd been so damn excited for it too; Morrowind was at the time one of my favorite games. I played that game endlessly, explored every last cave and forest, read the books, gathered the loot! Countless hours invested into Morrowinds rich and exotic setting.

And yet I was bored of Oblivion within a week. *sigh*
 

JourneyThroughHell

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The Madman said:
Elder Scrolls 3: Oblivion
You might want to fix that.
OT: Race Driver: GRID. No, don't get me wrong, it's a very good game, but it absolutely murdered the series I loved so much, throwing out real championships and the storyline in favour of more NFS-oriented racing. What a shame.
 

JourneyThroughHell

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EHKOS said:
Siuki said:
EHKOS said:
All of them.
Even Half Life 2, Uncharted 2, and the possible Starcraft 2?
No sequel will be as good as the original game.
Let me see:
- Saints Row 2
- Toca Race Driver 2
- Army Of Two - the 40th Day
- Killzone 2
- Gears Of War 2
- Tom Clancy's Rainbow Six: Vegas 2
- Just Cause 2
All just by looking at my shelf of games, which makes me conclude that you're really misinformed.