"Failed" sequels.

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LastCelt1989

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I know its all ready been mentioned, and I know someone posted a restoration mod for it but I'm sorry, KOTOR 2 is the first game that came to mind when I saw this thread. I like that game but i still preferred and kept going back to the original. Goin off just the console version, I just did not feel as satisfied with that story, I didn't think the characters as a whole were as well rounded or as worthwhile and the whole experience was just not reaching the high bar that was set by the original.
Any others; I would say Metal gear solid 3, might get a bit of flak for this but after all the constant going in and out of menus to change this and that all the damn time, I just enjoyed going back to 2 but more so MGS1 for the more streamlined but still challenging gameplay.
Probably Tomb Raider Underworld as well, again I enjoyed this game but I found myself going back to Tomb Raider anniversary a lot more than I really should have, thats probably quite bad considering Anniversary is based on a game thats like what? 10 possibly more years old.

Oh I just thought of one more. Medieval total war 2.
My god, if there was ever a game that made me want to go back to the previous game than this is it. Rome Total war is one of my all time favourite games (seriously I have pumped over a hundred hours into that game easily and yet after getting MTW2 I just could not have cared less for that game, I really cant put my finger on why but yeah thats easily a failed sequel in my eyes.
 

XT inc

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Mercenaries 2 destroyed the franchise, they have some serious fixing to do.
 

CheckD3

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I would classify MW2 as a failed sequel because the story mode isn't as interesting as the first. I rate the story in CoD4 as one of the best in gaming, but in MW2 I just can't get into it for that long. The special ops course is fun, and helps get a friend into the action, but it's the multiplayer that I play it for. It's a challenge that I deeply enjoy

I like Brawl, and wouldn't call it a failed sequel, but I wouldn't call it a successful sequel, because while it brings new good things to the game, it counters them with stupid or useless things, that makes it a neutral sequel.

I think that Pokemon Ru/Sa/Em were failed sequels, because where G/S/C brought in new things to the original, such as night/day cycle, a new land and 100 new pokemon, it didn't do so without pushing out the old, and in fact suprised (at least me) with having everything from the original game IN the sequel, new and improved (though they got rid of the Safari Zone in G/S/C T.T ) Ru/Sa/Em failed because it gave you a new world, but pushed out all the new things that S/G/C brought in. Sure it gave us double battling, but we lost a lot of the 2nd gen and even some 1st gen pokemon, we lost the time cycle, we lost the older lands you could travel to, and we lost Team Rocket (and instead got 2 fighting teams, not as powerful as Team Rocket trying to take over the pokeland)

I think that Pokemon has a lot of failed sequels, the games are good, but they change so much it's too new. I loved Silver and subsequently SoulSilver because they're the only real SEQUELS to the pokemon games, where as everything else is just a new thing with the same tag added on, like a FF game, only without angsty teenagers killing Satanic dictators or whatever
 

blindthrall

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Oct 14, 2009
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SantoUno said:
Anyone who mentions KOTOR 2 gets their throat slit by me.

Sadly someone will still say it, and I will just sit here and keep enjoying KOTOR 2 regardless.

Seriously it may be people's opinion, but I don't understand how people keep praising only the first one when the second one had far better and improved gameplay as well as a much deeper story and universe.
Not a deeper story and or universe, the SAME story and universe, just explored in a little more depth. Improved gameplay? By making it much easier? Only improvement I saw was no damn pod racing. But it fails because it didn't have an ending. The story COULD have been much more epic if they had somehow tied it together at the end, I could see how it was coming together to be a great finale, but then the game gives up. What happened to the HK-47 clones? Why is Bao-Dur dead? Too many plot threads left hanging, the game simply wasn't finished.

My failed sequel is Deus Ex 2. Bioshock 2 wasn't bad, the end was just weak. Bioshock isn't the same without Ryan. Lamb is a hateful *****, that I enjoy watching drown.
 

Magnalian

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Furburt said:
I'm going to risk flame here and say that I consider Dawn Of War 2 to be a failed sequel. That's not to say it's a bad game, but for someone like me who enjoyed the original for its epic and bombastic battles and its all around over the topness, having the second game get lodged awkwardly between Company Of Heroes squad tactics, the original games setting and a strange RPG like system just makes it inferior. They lost the best thing about Dawn Of War, the sense of scale and the ferocity of a huge battle.

Obviously, opinions vary, but that's mine.
I would have to agree with this one. I was interested in DoW II and downloaded the demo on Steam, but I found it a big disappointment. It's just a lot less fun if you can't bombard the enemy with a bunch of Dreadnoughts.
 

blindthrall

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Tazz Azreal said:
well curently playing bioshock 2 i would not call it "failed" its more or so an emotional heart-string puller, that is still a good game, its more or so bioshock but your a big daddy that can jump and new weapons, so far thats the only difference but im only on level 2 so theres more or less new suprises to be had (i hope)
Yeah that's the problem right there. There aren't any surprises. The game is maddeningly straightforward. Enjoy the improved combat and new locales, but the narrative can't hold a candle.
 

notyouraveragejoe

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I'd have to say that there is no way that I'd ever consider Bioshock 2 a failed sequel. However a failed sequel in my eyes has to be Brothers In Arms: Earned In Blood. In no way is this a bad game. However the first, Road To Hill 30, is better. Honestly I found the story more compelling in the first. Also Earned In Blood came out very quickly after the first one so there wasn't really much they could improve or changed to be in that short time period. I mean, even the graphics hadn't changed, the gameplay hadn't changed all that much and the story was the same one from the first just told from a different perspective (that of a character that actually joined up with yours for most of the game). All in all...a failed sequel. Though I've heard good things from Hell's Highway (the newest one) and if anyone's played it tell me what its like and whether its worth getting please.
 

Frenger

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May 31, 2009
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I will mention KOTOR 2,

It wasn't bad, it failed simply because it could very easily been the best of the games.

Had Obsidian been given more time, it would have been better than the first, but sadly LucasArt wanted it out earlier >.<
 

BiscuitTrouser

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May 19, 2008
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Terry576 said:
Can I have a rant about how Sonic is the cheapest character ever?
No? Damn.

My failed sequel was FFTA2. The laws were shot to HELL, and Luso was just a crappy carbon copy of Marche, who was epic, and had y'know flaws, and character development.
I loved the first one, how could this happen?! I admit the first one was pretty easy once you a duel weapon ninja that avoids all physical attacks AND retaliate, marche became a juggernaut of awesome. I cant believe the ruined it, it was perfect.

I would agree with brawl, things are far too slow, I want extreme pacing full of lightning fast strikes and counters. Falling on your face does not do this.
 

Generator

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Soviet Heavy said:
Generator said:
OT: I feel like Going Commando was the best PS2 Ratchet & Clank game, and Up Your Arsenal, while still good, didn't quite reach the standards that its predecessor set. Not to mention Deadlocked (probably the worst of the series).
I never played the series after going commando. It was and always will be the highlight.
In Up Your Arsenal, your weapons would upgrade TEN TIMES. That meant that upgrades weren't as radical as the single upgrade system in Commando.

In Commando, the Mini Nuke, your second weapon, upgraded from the Gravity Bomb, was still extremely devastating later in the game. Compare that to any weapon from Arsenal, where the difference between a level three and four gun is much less satisfying.
Actually, you're thinking of Deadlocked; In Up Your Arsenal, your weapons would only upgrade five times. I do understand what you mean though, about the one upgrade being a lot greater than between every one of the smaller ones in UYA, but the final upgrade sort of did the same thing as the upgrades in Going Commando (the name changed, it got a lot more powerful, it got some sort of unique power). Honestly, that was one of the things that bothered me the least in UYA; the fact of the matter was that it just wasn't as fun.
 

Brad Shepard

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SantoUno said:
Anyone who mentions KOTOR 2 gets their throat slit by me.

Sadly someone will still say it, and I will just sit here and keep enjoying KOTOR 2 regardless.

Seriously it may be people's opinion, but I don't understand how people keep praising only the first one when the second one had far better and improved gameplay as well as a much deeper story and universe.
I wouldent say it was bad or failed, it just wasent as good as the first, i blame the fact that bioware dident make KOTOR 2, which is the only thing that i can fault Bioware for

OT: i would say Final fantasy 10 2
 

QuickDEMOL1SHER

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Oct 14, 2009
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UNKNOWNINCOGNITO said:
QuickDEMOL1SHER said:
Resistance 2, Resistance 2 and Resistance 2.

OH! Also Resistance 2. As well as Resistance 2.

Did I mention Resistance 2?
Let me Back that up for you.

It totally un did the gameplay style and feel of the last one.
It just copied other shooters "COD" to make it more media noticable.
It had a shit ending.
Multiplayer was full of annoying things.

Though you have to admit, we all liked the Co-Op.
I do have to admit the co-op WAS pretty damn fun.
However, good co-op is no excuse to remove almost everything that made the first one so good.
I'm glad to see other people agree.
 

Smokepuddle

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Aug 17, 2009
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Jade Cocoon 2. the first one was like pokemon except the trainers were aloud to beat the crap out of the pokemon, and then the second one got new gameplay mechanics that shot it all to hell...
 

Kryzantine

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Feb 18, 2010
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I'll say the unmodded KOTOR 2, but only because LucasArts rushed the game. The planned ending just made the story so much better.

And the cast was phenomenal. You kind of expect the betrayal, but it still hits you pretty hard, especially if you've purely darksided the game to that point.