Indeed, but other elements do seem to have that effect. What I loved about Fallout: New Vegas was the pretty decent variation of quest resolutions it gave us. Reading now that the dialogue system has been so dumbed down makes me fear that the game has also become more linear. Is that true? And are there really only a few Charisma checks in dialogue now, instead of the myriad of skill and attribute checks we're used to?Conrad Zimmerman said:Believe it or not, Fallout is still an RPG, and Fallout 3 was too. The application of first-person shooting in combat doesn't invalidate the RPG elements of a game.
Also, I heard that the Karma system has been largely replaced by likes/dislikes by companions. That's fine with me. But does that also include settlements and/or factions? Or is the world largely indifferent to your exploits this time around?
I can't help it but:Smilomaniac said:Look, I don't care that you enjoyed Fallout 3, but I hate what you represent - a new generation of people that probably screwed up the entire IP forever.