Exactly, PA was crap in 3 compared to the first two. Advanced Power Armor in FO2 was crazy powerful, but even then you could take a guy in it out with a guass rifle to the eye in one hit. That's the other thing I really missed. I loved that gauss rifle and gauss pistol. I always went long distance sniping with my character and would either carry a hunting rifle and pistol that used hunting rifle ammo or a guass rifle/pistol combo. Nothing could touch me (except for 5 enclave with heavy plasmas). PA got nerfed incredibly hard in FO 3. Even the Hellfire PA from Broken Steel was barely worth it IMO. At least that one didn't nerf your agility...Fat Man Spoon said:What, even further? To the point that it is completely useless?Internet Kraken said:Still, they could tone down the power of....power armor.
The Power Armor was made to replace TANKS. In the first two games, PA was super effective.
In FO3, it's largely useless, due to the fact that it is heavy, and the Ranger Battle Armor outclasses the BoS stuff.
A much improved stealth mechanic, and improved melee mechanics.yaik7a said:What Would you what in fallout 4 and what place were you would what it to happen.
But guys no outlandish answers , Fallout London is not happening anytime soon (Not that I would not what it)
I think Co-op , Vehicles, sandbox and join what ever side you what
It shouldn't nerf your agility at all.Borrowed Time said:At least that one didn't nerf your agility...
It made some sense that they were in D.C., but it wouldn't make any for them to be a power at this point.Fat Man Spoon said:No, no, no, no No NO!shwnbob said:You should be able to join the Enclave in the next one.
They should be dead by now. I don't want to fight them again, or even join them.
Bad choice of words on my part, I apologize.Knight Templar said:It made some sense that they were in D.C., but it wouldn't make any for them to be a power at this point.
They would still exsist to a degree, but they would not have the power to be the main antagonist, or even a minor one given their main goal would be hiding untill they could do anything worth a dam.
They are weak and powerless, but not dead.
They seemed to think that it should make you slightly stronger (hense the +1 str on the enclave armor (which is supposed to be ADVANCED POWER ARMOR (sorry caps, making a point, not yelling)) but at the same time it's harder to move in an agile way since the joints are mechanized and would move at a slightly slower pace then a human. I can understand it with the standard power armor, the BOS version, seeming as it's actually pretty clunky. The advanced enclave power armor, which was supposed to be sleek and an upgrade shouldn't have really hindered you at all.Fat Man Spoon said:It shouldn't nerf your agility at all.Borrowed Time said:At least that one didn't nerf your agility...
It's POWER armor, which should make it easier to move.
The FO2 APAII gave you +4 to strength and +75 radiation resistance.Borrowed Time said:They seemed to think that it should make you slightly stronger (hense the +1 str on the enclave armor (which is supposed to be ADVANCED POWER ARMOR (sorry caps, making a point, not yelling)) but at the same time it's harder to move in an agile way since the joints are mechanized and would move at a slightly slower pace then a human. I can understand it with the standard power armor, the BOS version, seeming as it's actually pretty clunky. The advanced enclave power armor, which was supposed to be sleek and an upgrade shouldn't have really hindered you at all.
well, you're person has a different Pipboy model, you get the Geiger counter built into it, probably learnt how it worked from a text book. Vault tech knew what they were doing (please don't debate me on this)klakkat said:-Radioactivity: amount depends a bit on timeline, but there should be less emphasis on it than in 3. Essentially, only a few big areas and much of the food would give radiation, and ideally the player wouldn't start with a Geiger counter to know about it (so it should take longer to accrue, but be harder to detect; make player actually pay attention to Radiation symbols)
I think it's appropriate to believe humans have been pushed back again and again, having to rebuild their societyasiepshtain said:A much improved stealth mechanic, and improved melee mechanics.
No reason you can't aim for a spot with unarmed in VATS, as is it makes the melee weapons much less interesting.
I don't care where they place it but I think they should start pushing the story forward, with either the environment and society starting to recover or breaking down to a degree where even the little life there was in previous games is now becoming extinct.
Well, they recently bought ID software's engine.Lotet said:and some folks think it's unlikely for Bethesda to make a new engine. I'll have you know they made a new engine for each Elder scrolls game. Bethesda can make a better one, you know why? because they're utter nerds who have enough money and programmers to make whatever they want until they say it's done (not really, but whatever)
They have a mod for that ! Its called alternate start :roleplayersWafflestomper99 said:choosing different background possibilities that determine more about the character you are: For instance, you could start as a vault dweller, a broken steel knight, an enclave soldier, a wastelander, or an asshole slaver / raider. They would have different sub-classes divided under each background possibility that would define the possible ways to play the game. I.E.: The Enclave or Broken Steel characters could be knights/tanks/marksman, etc. ; the raiders could be the thief/ranger, etc. ; the wastelander or vault dweller could have classes ranging in between with vault dwellers specializing in technology/computers/hacking, etc. while the wastelanders could specialize in human interaction/barter/extra rad resistance,etc. I dunno. Just broad strokes that I think could be a cool idea
Yeah more orgianl stuff cause fallout 2 is a great gameFat Man Spoon said:Co-op could work.
Vehicles: Nuh uh, no way, I'm not having that.
The other two is basically FO2.
cmon' on man they were remnants of the pre war government its going to take a couple more oil derrenks and tiny bases to do that !Fat Man Spoon said:No, no, no, no No NO!shwnbob said:You should be able to join the Enclave in the next one.
They should be dead by now. I don't want to fight them again, or even join them.
I want Beth to put at least some thought into it, rather than just recycling ideas from the older games...