Fallout Conversations Become Absolutely Disturbing in Real Life

ender214

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Oct 30, 2008
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I thought that its was pretty funny, but not really creepy. I mean, after you kill her you could cut off her ear and sell it so you can buy some Psycho or Jet.
 

rebus_forever

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Jan 28, 2009
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Corpse XxX said:
That was hilarious.. Though i feel the clip could have been longer and had more choices. Would be awesome if that played out as an interactive clip where the viewer himself chose what to do..

u mean like a game?
try fallout : D
 

Juggern4ut20

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Aug 31, 2010
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carnkhan4 said:
It would have been more realistic if she didn't move at all while speaking and had a really inexpressive face...
This hits the point on the head exactly. In fallout 3, character's interacted with you like talking zombies. She showed way more emotion than you will find in any dialogue in the game.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Yawn. "Real-World Oblivion" used this same concept on YouTube four or five years ago. Riffs on video game mechanics in real life just aren't funny---RWO wasn't funny in its time either.
 

beema

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Aug 19, 2009
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This wasn't very funny. The could of done a lot better with this concept...
 

Eclectic Dreck

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Sep 3, 2008
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MrSnugglesworth said:
I thought the killing her part was totally hilarious.


I also liked the chance to achieve with the "Have sex" option kept going up.
That was probably my favorite part. I'm fairly certain that, if my odds at any given moment to sleep with my girlfriend were hovering around 5% and I then lied to her, my odds would not then improve if I just demanded sex. Or maybe they would. I guess that would make for an incredible social experiment. Right up until she bludgeoned me to death with whatever was handy.
 

Dooly95

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Jun 13, 2009
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JordanXlord said:
Sedweiler said:
Not that funny, but true: Player Characters can be totally amoral pricks, even when they are saviours of the world.

Rocketboy13 said:
See, we assume he picked the "Kill her option" when in fact he chose the "Have sex" option, he lost karma because he forced the tiny statue to watch.
I LOLd.

I also lold
+1 for me as well.

Absolutely disturbing? How about taking a chill pill and looking at it from a slightly lighter point of view?

I don't think it was that bad at all; it wasn't all that funny (I laughed more at that comment above) but it wasn't disturbing.
 

Alpha Maeko

Uh oh, better get Maeko!
Apr 14, 2010
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We wouldn't be having that conversation. My character's always a predictable goody-goody.
 

DannibalG36

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Mar 29, 2010
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I'm sorry. This video convinced me that life would be incredibly awesome with Fallout-style conversation options.

Problem: "Kill her. No on will know" should have been in brackets or asterices to indicate that it was an action. Saying that to your girlfried would have been downright confusing.
 

Nickolai77

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Apr 3, 2009
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This may be really pedantic of me, but if i remember rightly the "Kill her now" option should be in brackets- [Kill her now] to signify that it is an action as opposed to dialogue.

Pedanticism aside, damn funny!

Edit: Damn, ninja'd.
 

duchaked

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Dec 25, 2008
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50% with speech ain't too shabby!

think on average I would hope my persuasiveness is more than 5% to start with...in real life I mean haha (and in general, not just for sex bahaha)
 

Desert Tiger

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Apr 25, 2009
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CleverCover said:
He was the only one who could see that right? I mean, if she just stood up or tilted her head, she could have seen the options.

I thought it was funny though. Especially the evil smile.
You try moving when the dialogue options come up.