Fallout: New Vegas character builds!

Iron_will

New member
Feb 8, 2008
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Huh. I suppose I'll post my starting SPECIAL stats, traits and tagged skills.

STR: 5
PER: 5
END: 8
CHR: 1
INT: 9
AGL: 6
LCK: 6

Traits: Small Frame and Trigger Discipline.
Tagged skills: Lockpick, Science and Speech.

I'm also going to be focusing on the Lockpick, Science, Guns and Repair skills. And probably Speech as well.
 

Eclectic Dreck

New member
Sep 3, 2008
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My character had a SPECIAL rating of something like this by level 10:

Strength - 6
Perception - 8
Endurance - 6
Charisma - 6
Intelligence - 10
Agility - 7
Luck - 6

I personally invested in Guns, Speech and Sneak skill as tags and wore light armor for most of the game. I tended to talk through problems more often than not.

By the end of the game, my SPECIAL looked more like this:


Strength - 8
Perception - 9
Endurance - 6
Charisma - 6
Intelligence - 10
Agility - 7
Luck - 6

and I never once spent a perk to raise it.

For the final battle, I was outfitted in remnant power armor, a set of fancy glasses, the 1st recon Beret and I carried a modified sniper rifle for resolving most problems. I had a DR of around 40, perfect skill in guns, speech, sneak, science and medicine.

I'm considering trying again as a "Cowboy Gunslinger" as such a build could easily be stupidly powerful. The Range Sequoia pistol or Hunting Revolver alone do as much damage as my sniper rifle at much lower VATS cost and that enormous damage boost provided by the right selection of perks is just too good to pass up.
 

CmdrGoob

New member
Oct 5, 2008
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Starting SPECIAL:

STR 6, PE 5, END 6, CHR 1, INT 8, AG 5, LCK 9

with implants:

STR 7 (8 with power armor), PE 6, END 7, CHR 1, INT 8, AG 6, LCK 10 + DR implant

Traits - good natured and built to destroy

Meets important weapon requirements and perk requirements (silent running, better criticals), more than enough skill points with educated and comprehension to get near max for many skills and high crit chances with high luck and finesse for better damage.
 

pendragonown

New member
Apr 14, 2009
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My first char had speech, lockpick and science tagged. Got that to level 30 using guns and energy weapons, and went with yes man.

My second char had guns, repair and barter tagged but I only used explosives and big guns(dynamite-> grenade rifle-> Annabelle) I got that to level 30 and sided with the NCR.

My third char had melee, unarmed and speech tagged. I only used unarmed though(bladed gauntlet->power fist->ballistic fist) and got that to level 30 and sided with Mr.House.

My fourth and second to last char is a guns only with guns, speech and repair tagged which I am in the process of getting to 30( level 15 atm) and is going to side with Caesars Legion.

My fifth and final char is a copy of my fourth but will be used for when dlc comes out seeing as my first three only have saves at the ending section of the last mission.

So far I like the game. I'm happy that the new dlc is going to raise the level cap to 35. Looking forward to the rest of the dlc though.
 

Marsell

New member
Nov 20, 2008
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S. 4
P. 4
E. 4
C. 6
I. 10
A. 4
L. 8

Perks Wild Wasteland, Good natured

Tags Repair, Medicine, Lockpick, Speech.

For some reason, I cant seem to use anything other than Alien Blaster and Spiked Knuckles.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
My first, in Hardcore mode:
S - 9 (10 with implant)
P - 3
E - 7 (8 with implant)
C - 3
I - 9 (10 with implant)
A - 3
L - 6 (7 with implant)

Also recieved the other two implants (the subdermal one is the more useful, the healing one is useful to save you stimpacks over long periods of time and pretty useless in battle)

TAG: Melee, Science, Survival (but also ended up with 100 Speech and Repair and moderately high medicine)

Primary Weapon: "Oh, Baby!" (it was pretty much instant "Your Head A Splode" in fights)

Secondary Weapon (used on more enemies than "Oh Baby!" but mostly lower level, lightly armored foes): Various Machetes (mainly Machete Gladius)

Factions sided with in order of most favored to least:
Followers of the Apocalypse > Brotherhood of Steel > NCR > The Kings > Yes Man (largely ignored) > The Great Khans (quest bugged on me, so I had to kill them) > Mr House (disabled, not killed) > Caesar's Legion

Main companions: Cass, Rex
 

Rorschach II

New member
Mar 11, 2009
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I dont have it....yet

But I would get Guns, Sneak and Speech I reckon as my tags. Then level up Lockpicking to be awesome. (Y)
 

Sly-Wish

New member
Dec 26, 2010
2
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0
I am currently on a Hardcore Mode playthrough with a level 25 that is probably the best fallout character I've ever made :) His attributes are listed below:
S = 6 P = 5 E = 5 C = 7 I = 6 A = 5 L = 7
TAG Skills = Sneak, Barter, Speech, and Repair (Taken using TAG! Perk)
Weapons: Primarily Guns (Marksman Carbine, Sniper Rifle, 12.7 SMG, etc.) A few frag grenades and mines for when faced with large groups. And some holdout weapons (Silenced .22 Pistol and Throwing Knives)
This character was designed as a Pacifist who would always try to talk himself out of fight, but knew how to fire a gun should it come to it.
Barter - 100 (Can never have too many caps)
Energy Weapons - 16
Explosives - 25 (Frag Grenades and Mines)
Guns - 100
Lockpick - 25 (Should have boosted more)
Medicine - 25
Repair - 100 (Fix EVERYTHING and sell it for profit)
Melee Weapons - 18
Science - 25 (Should have boosted more)
Sneak - 57 (Just get this over 50)
Speech - 100 (Makes the Final battle a LOT easier)
Survival - 22 (Really should have boosted more especially on Hardcore)
Unarmed - 22

Followers - This is a toss up. If your into the stealth sniper type of role than I recommend Boone and ED-E. I used Cass for the majority of the game. She's a good shot and can take a beating. Arcade I would stay away from on Hardcore. Veronica's good at keeping them busy allowing you to pick em off from a safe distance. Just get her some decent armor so she doesn't die. I currently use Rex (Lupa's Brain) and Cass (Hand of Vengence). Just remember to tell all followers to report back to the Lucky 38 so you can easily swap out followers.

Perks: Just recommendations (try your own combos for different results)
Intense Training (Had to boost Strength up to a 6)
Confirmed Bachelor (Speech options)
Lady Killer (Speech options)
Terrifying Presence (Speech options HOWEVER not much use for this perk)
Toughness (I recommend this perk regardless of your character)
Tag! (I used this for a quick boost to repair)
Hand Loader (Takes the .308 Sniper Rifle round and makes it even more deadly)
Jury Rigging (Allows you to repair valuable weapons with cheaper weapons = CAPS!)
Commando (Makes VATS lethal at a distance with weapons like the marksman carbine)
Pack Rat (Kind of a waste especially if traveling with followers)
Weapon Handling (Allows characters with a strength of 6 to use weapons like the Anti-Material Rifle =D)
Grim Reaper's Sprint (Stay in VATS all day!)
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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0
Can't remember his build entirely off the bat right now. I've augmented it a couple times, I think. What I CAN remember is that he has Luck 10 and Wild Wasteland, making my journey rather fun. Not only have I had my share of the game's extra weirdness, but things having to do with luck have been cropping up in funny ways, like when talking to a Robco robot about authorization...

[LUCK 7] Ice cream.

...and immediately being left alone by security. That, and uhhh...this is a game where you go to VEGAS. I think luck is important here! I also built this character to have ridiculous criticals and some decent AP gain, not to mention purchasing some of those augmentations from that one clinic. My New Vegas character is about playing the field, beating the odds, and screwing around. He's not the grand heroic fellow and not an evil bastard, though he's gotten himself incredible karma from the things he's done.

At the moment, he's capped out at level thirty, because I'm playing the hell out of this game. I've collected a good assortment of weaponry, like...

-Dinner Bell from Red Lucy.
-Annabelle from Tabitha.
-The Q-35 Matter Modulator.
-The Alien Blaster.
-That REALLY powerful laser, Pew Pew.
-A loaded Fatman.
-Oh Baby! (The sledge.)
-Vance's 9mm SMG.
-The Avenger Minigun.
-Lucky (The .357 pistol.)
-That Gun.
-This Machine.
-The Tesla-Beaton Prototype.
-Multiplas Rifle.
-Tri-Beam Laser Rifle.

...plus alot of others and usually the resources (one way or another) to 'feed' them with repairs and ammo. Honestly, the custom weapons are sometimes really worth it, especially since Pew Pew is nearly as strong as the Alien Blaster while its only drawback is that it's a real ammo-guzzler. (But then, it runs of regular Energy Cell!)
 

zombiestrangler

New member
Sep 3, 2009
508
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Mine is Sneak, Repair, and Guns based. Main weapons include the Machete Gladius, Mysterious Magnum, Brush Gun, and Anti-Material Rifle, all with hand load ammo. Currently Lvl. 34.
 

mysterioso2006

New member
Dec 25, 2010
10
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0
I have what I call the "Ultimate" build.

Skills:
Repair
Speech
Lockpick
Science

These will allow you to go anywhere you want, and unlock almost any dialog option in the game.
 

Berserker119

New member
Dec 31, 2009
1,404
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My skills are guns, laser weapons, and speech. Level 21. Favorite gun is by far, the Ratslayer.

Agree with what I have to say, or you're getting it.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
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0
I'm fussing over what to make in Fallout New Vegas... the Fallout 3 character I'm playing currently is a typical high int/boosted skill points build that's basically good at whatever I want to do.

I want to try something different in New Vegas. Maybe a Heavy Charisma based Wasteland Negotiator build
 

bullman422

New member
Feb 22, 2011
38
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My first Character was a a high speech gunslinger. Being my first build i don't think he was all that good but it really didn't matter much since his Speech got him out of nearly every confrontation anyway (including the final Boss Battle).

My second build was much, much better.

Starting Stats:
S:9
P:6
E:9
C:1
I:2
A:9
L:4

Tagged skills: Unarmed, Explosive, and Sneak.
Traits: Heavy Handed and Kamikaze.

Ending Stats (Level 30)
S:10
P:8(7+1)
E:10
C:2(1+1)
I:3
A:10
L:5

Perks: Action Boy, Animal Control, Beautiful Beat-Down, Bug Stomper, Confirmed bachelor, Demolition Expert(level 3), Grim Reaper Spirit, Heave-Ho, Legion Assault, Lord of Death, Monocle Breeder, Ninja, Paralyzing Palm, Piercing Strike, Purifier, Ranger Take Down,Silent Running, Slayer, Sub-Dermal Armor, Toughness(2).

I used this build in Hardcore mode and ultimately sided with Caesar's Legion when I beat the game. Honestly I believe Unarmed is one of the most overpowered and under-appreciated builds in the game. Granted my character was a complete moron in the intellect department, but he often took out even packs of Deathclaws with only a few well aimed hits and usually with out too much damage.
 

DaBozz

New member
May 27, 2009
351
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0
Out of all four of my characters I'm currently using a cowboy build, level 10 at the moment:

STR: 4
PER: 4
END: 6
CHAR: 7
INT: 4
AGL: 8
LUCK: 7
Perks:
Hunter, Rapid Reload, Gunslinger, Quick Draw, Mysterious Stranger, Trigger Discipline, Heavy Handed.

just gotta get my STR up so I can get melee up to 45 for the cowboy perk.
 

HellspawnCandy

New member
Oct 29, 2009
541
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Lockpick,science,speech. I somehow can't notice the difference when not having high guns anymore, and it makes the game more fun than just being to one shot everything. I usually have high int and endurance. I once did 10 luck and won every caravan and never lost in the casinos. It made me so depressed that I broke the game just by making my character :(
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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I forgot my tag skills for the time being, but my Courier is a fellow geared for maximum luck (Hey, this game has gambling, dammit!) heavy criticals, and extra damage with three levels of the Lord Death perk amongst other things. Currently, because I am a monster, he is at the maximum level.

(Also: Ice cream.)
 

Platypusbill101

New member
Jan 2, 2011
100
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0
A recnet build I used was restricted to melee weapons and one handed firearms. I had a Fire Axe for melee, Silenced 12.7 mm pistol for sneaking, Scoped 44 Magnum for general purpose combat, 10mm SMG for close quarters, Ranger Sequoia and Sawed off shotgun against powerful enemies like Deathclaws(ranger for long range, sawed off shotgun for point-blank)

As for skills: melee, small guns, sneak, repair (also jury rigging perk because otherwise maintaining some guns is a pain in the ass)
 

Asehujiko

New member
Feb 25, 2008
2,119
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Sir John the Net Knight said:
If this is essentially similar to FO3, would there be any reason I wouldn't want to TAG Guns, Science and Lockpick?
Replace Guns with Speech. Speech now has a bazzilion more uses and most new weapons don't require 100 gun skills to hit anything this time. The lever gun seres are all excellent weapons at any range outside point blank and any variety of shotgun is going to fill that niche with 12ga of hot lead.