Fallout New Vegas: The Post-Benny Syndrome

Poster1234

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Well, I can't say I ever really experienced it.
I was playing a chick with the black widow perk, so when discovered that you could actually *spoiler & mature content alert* flirt with him, I was like o_O
So I decided to push it as far as possible, just to see what the devs had in store : I had sex whith him, spared his life and allowed him to escape, thinking it could be neat to be able to team up with the guy that shot you in the head. When I found out about his being held captive by the Legion, I was already very tired of the skirted men's constant mysogynia (although I'm a dude, I like to call myself a gentleman (inspite what the rest of this post might imply), and that kind of talk was just what they needed to get on my to-do hitlist).
So, after reducing the Legion to a bloddy pile of heads, limbs, shitty weapons and tasteless armor, I freed Benny !
And he left.
That was sort of disappointed (that is, yelling "ALL THAT FOR NOTHING!?" at my computer screen) when I saw a ballistic fist laying on the floor.

I haven't looked back since. :)
 

Slayer_2

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Xzi said:
Slayer_2 said:
Even if you sprint with god mode on, I doubt you could beat the end quests in less than two hours. Mix in a realistic combat mod without god mode, and it can easily take that long just to do one of those parts. I'd peg the main quests at about 12 hours long, take away even as much as 3 of those for your dad quests, and that's still 9 hours of interesting story with some combat that involves more than killing a group of super mutants or raiders you stumble into in the wastes.

As for NV, again it's about struggling over some casinos. Do I care about some casinos? No. Over-arching plots are nice, but you really have no need for more than a few thousand caps, so why would you want to waste time trying to accrue more? I'd rather be dropped into an epic struggle for humanities survival. Maybe it's just a matter of opinion. Some like playing the big hero and saving the day (or killing everyone, if you used the FEV), some enjoy using social manipulation to try and take over some casinos.
FNV is as much a struggle of survival as FO3 is, if not more so. And like I said, they give you that information much earlier in FNV, so you know what you're fighting for. Without the dam, nobody survives. Who controls that dam, and whether it even continues to exist or not, is all about survival, and is entirely up to you.

Not to mention that there is no "right" answer in FNV. I think it's pretty obvious which factions seem like the nice guys, but that doesn't mean everything will turn out alright if you give them control.

FO3, on the other hand, allows you to purify the water supply or not. No matter how much of a dick you are, you know which is the morally right choice. It's far too black and white.

Not even mentioning the fact that FNV gives you the option of hardcore mode, bringing the struggle of survival to your character directly, thus making it a much more pressing and real issue.
The problem I have with NV is your opposition is a joke. They're some clowns who pretend to be ancient roman soldiers. How these morons pose any kind of threat to a well-armed and trained force like the NCR defies logic. My second problem is the lack of action. I don't buy a game so I can play at being a politician, I want action! When the last quest is going to wipe out a small camp of roman soldiers (or talking them down), it's not only boring, it's reflective of the whole game up to that point. Wandering the wastes in Fallout 3 is interesting, you discover new buildings, people (some hostile, giving you burst of combat in your exploration), and quests. In NV, I mostly just encountered dusty, bare, desert and the occasional dumb animal. Gunfights against people is almost unheard of.

As for Hardcore mode, that was just them learning from the previous game's mistakes (AKA learn from the modders). I bet that 99% of Fallout 3 and NV players use mods. Hell, I made my own, and it's got tens of thousands of downloads. And I'm pretty sure Obsidian took ideas from not only my mod, but several others. Which is great, they're adapting, but it doesn't make NV any better than FO3, since FO3 has had those features before NV ever did. My mod has semi-realistic weapon damage, new real-life weapons, ironsights, air support, an optional spawn increaser, a 5-point needs system, item rarity increased, meds heal over time, tons of tweaks, a disguise system, and so much more than I care to list. I'm wondering do any of those features sound familiar to you? Hmmm, the disguise system and heal over time are two features I think are pretty much unique to my mod, also I renamed the big "Trash Bins" to "Dumpsters", NV also had that tweak. So at least 3 things they likely took inspiration from. So for me, why would I want to play FNV when FO3 has those features and a better story (in my opinion).
 

King of Wei

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That never happens to me. Once Benny's out of the picture I feel I can slow down a bit and take my time exploring. Up until that point everything feels kinda rushed. Rushed in a good way considering the circumstance but rushed all the same. It also helps that my favorite way to kill Benny never, ever gets old.
 

NotSoLoneWanderer

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Melon Hunter said:
Actually, I thought it worked very well as a divisor between 'acts'. The way I see it, Act 1 is getting to Vegas, Act 2 working in and around Vegas to build relationships with various factions and Act 3 picking a side and manipulating the Mojave to suit them.

I accidentally let Benny escape from the Tops, having resolved to kill him. By the time I caught up with him in The Fort, I had decided to back the NCR and so had wiped out everyone else in The Fort. I decided to release him. By that point, my motivation for revenge seemed to be utterly petty compared to what was at stake, and at the start of the game Benny had already realized how important Vegas was. I had merely been a pawn then. I understood him.
I pretty much feel this way. I'm not really mad at Benny but i need his clothes and his gun and he must die so i may complete my lucky 38 armory. I really wish they're were an option to take over Vegas for yourself with both securitrons and human mercenaries. I wouldn't mind amassing weapons ammo and armor and seeing it being used by loyal soldiers who are paid only top cap for they're services where they act in situations where securitrons may not be the best for the job. Sniping stealth and such but I'm getting into the unattainable world of P.C Mods those lucky bastards.
 

NotSoLoneWanderer

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Slayer_2 said:
Xzi said:
Slayer_2 said:
Even if you sprint with god mode on, I doubt you could beat the end quests in less than two hours. Mix in a realistic combat mod without god mode, and it can easily take that long just to do one of those parts. I'd peg the main quests at about 12 hours long, take away even as much as 3 of those for your dad quests, and that's still 9 hours of interesting story with some combat that involves more than killing a group of super mutants or raiders you stumble into in the wastes.

As for NV, again it's about struggling over some casinos. Do I care about some casinos? No. Over-arching plots are nice, but you really have no need for more than a few thousand caps, so why would you want to waste time trying to accrue more? I'd rather be dropped into an epic struggle for humanities survival. Maybe it's just a matter of opinion. Some like playing the big hero and saving the day (or killing everyone, if you used the FEV), some enjoy using social manipulation to try and take over some casinos.
Hey!
FNV is as much a struggle of survival as FO3 is, if not more so. And like I said, they give you that information much earlier in FNV, so you know what you're fighting for. Without the dam, nobody survives. Who controls that dam, and whether it even continues to exist or not, is all about survival, and is entirely up to you.

Not to mention that there is no "right" answer in FNV. I think it's pretty obvious which factions seem like the nice guys, but that doesn't mean everything will turn out alright if you give them control.

FO3, on the other hand, allows you to purify the water supply or not. No matter how much of a dick you are, you know which is the morally right choice. It's far too black and white.

Not even mentioning the fact that FNV gives you the option of hardcore mode, bringing the struggle of survival to your character directly, thus making it a much more pressing and real issue.
The problem I have with NV is your opposition is a joke. They're some clowns who pretend to be ancient roman soldiers. How these morons pose any kind of threat to a well-armed and trained force like the NCR defies logic. My second problem is the lack of action. I don't buy a game so I can play at being a politician, I want action! When the last quest is going to wipe out a small camp of roman soldiers (or talking them down), it's not only boring, it's reflective of the whole game up to that point. Wandering the wastes in Fallout 3 is interesting, you discover new buildings, people (some hostile, giving you burst of combat in your exploration), and quests. In NV, I mostly just encountered dusty, bare, desert and the occasional dumb animal. Gunfights against people is almost unheard of.

As for Hardcore mode, that was just them learning from the previous game's mistakes (AKA learn from the modders). I bet that 99% of Fallout 3 and NV players use mods. Hell, I made my own, and it's got tens of thousands of downloads. And I'm pretty sure Obsidian took ideas from not only my mod, but several others. Which is great, they're adapting, but it doesn't make NV any better than FO3, since FO3 has had those features before NV ever did. My mod has semi-realistic weapon damage, new real-life weapons, ironsights, air support, an optional spawn increaser, a 5-point needs system, item rarity increased, meds heal over time, tons of tweaks, a disguise system, and so much more than I care to list. I'm wondering do any of those features sound familiar to you? Hmmm, the disguise system and heal over time are two features I think are pretty much unique to my mod, also I renamed the big "Trash Bins" to "Dumpsters", NV also had that tweak. So at least 3 things they likely took inspiration from. So for me, why would I want to play FNV when FO3 has those features and a better story (in my opinion).
Hey! Hey modder with your fancy fallout capable computer! God I'm so jealous...
 

SSoSFAGTiaCaGwaP

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When I got to the Legion Camp, I thought that was the end of the game, because waves upon waves of Legion Soldiers were attacking me. I sliced Caesar's head off, then let Benny free. I'd say it got more interesting once Benny was gone.
 

Slayer_2

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Kwaku Avoke said:
Slayer_2 said:
Xzi said:
Slayer_2 said:
Even if you sprint with god mode on, I doubt you could beat the end quests in less than two hours. Mix in a realistic combat mod without god mode, and it can easily take that long just to do one of those parts. I'd peg the main quests at about 12 hours long, take away even as much as 3 of those for your dad quests, and that's still 9 hours of interesting story with some combat that involves more than killing a group of super mutants or raiders you stumble into in the wastes.

As for NV, again it's about struggling over some casinos. Do I care about some casinos? No. Over-arching plots are nice, but you really have no need for more than a few thousand caps, so why would you want to waste time trying to accrue more? I'd rather be dropped into an epic struggle for humanities survival. Maybe it's just a matter of opinion. Some like playing the big hero and saving the day (or killing everyone, if you used the FEV), some enjoy using social manipulation to try and take over some casinos.
Hey!
FNV is as much a struggle of survival as FO3 is, if not more so. And like I said, they give you that information much earlier in FNV, so you know what you're fighting for. Without the dam, nobody survives. Who controls that dam, and whether it even continues to exist or not, is all about survival, and is entirely up to you.

Not to mention that there is no "right" answer in FNV. I think it's pretty obvious which factions seem like the nice guys, but that doesn't mean everything will turn out alright if you give them control.

FO3, on the other hand, allows you to purify the water supply or not. No matter how much of a dick you are, you know which is the morally right choice. It's far too black and white.

Not even mentioning the fact that FNV gives you the option of hardcore mode, bringing the struggle of survival to your character directly, thus making it a much more pressing and real issue.
The problem I have with NV is your opposition is a joke. They're some clowns who pretend to be ancient roman soldiers. How these morons pose any kind of threat to a well-armed and trained force like the NCR defies logic. My second problem is the lack of action. I don't buy a game so I can play at being a politician, I want action! When the last quest is going to wipe out a small camp of roman soldiers (or talking them down), it's not only boring, it's reflective of the whole game up to that point. Wandering the wastes in Fallout 3 is interesting, you discover new buildings, people (some hostile, giving you burst of combat in your exploration), and quests. In NV, I mostly just encountered dusty, bare, desert and the occasional dumb animal. Gunfights against people is almost unheard of.

As for Hardcore mode, that was just them learning from the previous game's mistakes (AKA learn from the modders). I bet that 99% of Fallout 3 and NV players use mods. Hell, I made my own, and it's got tens of thousands of downloads. And I'm pretty sure Obsidian took ideas from not only my mod, but several others. Which is great, they're adapting, but it doesn't make NV any better than FO3, since FO3 has had those features before NV ever did. My mod has semi-realistic weapon damage, new real-life weapons, ironsights, air support, an optional spawn increaser, a 5-point needs system, item rarity increased, meds heal over time, tons of tweaks, a disguise system, and so much more than I care to list. I'm wondering do any of those features sound familiar to you? Hmmm, the disguise system and heal over time are two features I think are pretty much unique to my mod, also I renamed the big "Trash Bins" to "Dumpsters", NV also had that tweak. So at least 3 things they likely took inspiration from. So for me, why would I want to play FNV when FO3 has those features and a better story (in my opinion).
Hey! Hey modder with your fancy fallout capable computer! God I'm so jealous...
Fallout doesn't even require a great PC, you should see how pretty Crysis 2 looks :D

Honestly, though, I wouldn't even be playing Fallout anymore without mods. Zombie hordes mod + my Reborn mod + weather mod = hectic and amazing gameplay.
 

NotSoLoneWanderer

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Slayer_2 said:
Kwaku Avoke said:
Slayer_2 said:
Xzi said:
Slayer_2 said:
Even if you sprint with god mode on, I doubt you could beat the end quests in less than two hours. Mix in a realistic combat mod without god mode, and it can easily take that long just to do one of those parts. I'd peg the main quests at about 12 hours long, take away even as much as 3 of those for your dad quests, and that's still 9 hours of interesting story with some combat that involves more than killing a group of super mutants or raiders you stumble into in the wastes.

As for NV, again it's about struggling over some casinos. Do I care about some casinos? No. Over-arching plots are nice, but you really have no need for more than a few thousand caps, so why would you want to waste time trying to accrue more? I'd rather be dropped into an epic struggle for humanities survival. Maybe it's just a matter of opinion. Some like playing the big hero and saving the day (or killing everyone, if you used the FEV), some enjoy using social manipulation to try and take over some casinos.
Hey!
FNV is as much a struggle of survival as FO3 is, if not more so. And like I said, they give you that information much earlier in FNV, so you know what you're fighting for. Without the dam, nobody survives. Who controls that dam, and whether it even continues to exist or not, is all about survival, and is entirely up to you.

Not to mention that there is no "right" answer in FNV. I think it's pretty obvious which factions seem like the nice guys, but that doesn't mean everything will turn out alright if you give them control.

FO3, on the other hand, allows you to purify the water supply or not. No matter how much of a dick you are, you know which is the morally right choice. It's far too black and white.

Not even mentioning the fact that FNV gives you the option of hardcore mode, bringing the struggle of survival to your character directly, thus making it a much more pressing and real issue.
The problem I have with NV is your opposition is a joke. They're some clowns who pretend to be ancient roman soldiers. How these morons pose any kind of threat to a well-armed and trained force like the NCR defies logic. My second problem is the lack of action. I don't buy a game so I can play at being a politician, I want action! When the last quest is going to wipe out a small camp of roman soldiers (or talking them down), it's not only boring, it's reflective of the whole game up to that point. Wandering the wastes in Fallout 3 is interesting, you discover new buildings, people (some hostile, giving you burst of combat in your exploration), and quests. In NV, I mostly just encountered dusty, bare, desert and the occasional dumb animal. Gunfights against people is almost unheard of.

As for Hardcore mode, that was just them learning from the previous game's mistakes (AKA learn from the modders). I bet that 99% of Fallout 3 and NV players use mods. Hell, I made my own, and it's got tens of thousands of downloads. And I'm pretty sure Obsidian took ideas from not only my mod, but several others. Which is great, they're adapting, but it doesn't make NV any better than FO3, since FO3 has had those features before NV ever did. My mod has semi-realistic weapon damage, new real-life weapons, ironsights, air support, an optional spawn increaser, a 5-point needs system, item rarity increased, meds heal over time, tons of tweaks, a disguise system, and so much more than I care to list. I'm wondering do any of those features sound familiar to you? Hmmm, the disguise system and heal over time are two features I think are pretty much unique to my mod, also I renamed the big "Trash Bins" to "Dumpsters", NV also had that tweak. So at least 3 things they likely took inspiration from. So for me, why would I want to play FNV when FO3 has those features and a better story (in my opinion).
Hey! Hey modder with your fancy fallout capable computer! God I'm so jealous...
Fallout doesn't even require a great PC, you should see how pretty Crysis 2 looks :D

Honestly, though, I wouldn't even be playing Fallout anymore without mods. Zombie hordes mod + my Reborn mod + weather mod = hectic and amazing gameplay.
My computer has trouble playing team fortress 2 at lowest settings...
 

Slayer_2

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Kwaku Avoke said:
Slayer_2 said:
Kwaku Avoke said:
Slayer_2 said:
Xzi said:
Slayer_2 said:
Even if you sprint with god mode on, I doubt you could beat the end quests in less than two hours. Mix in a realistic combat mod without god mode, and it can easily take that long just to do one of those parts. I'd peg the main quests at about 12 hours long, take away even as much as 3 of those for your dad quests, and that's still 9 hours of interesting story with some combat that involves more than killing a group of super mutants or raiders you stumble into in the wastes.

As for NV, again it's about struggling over some casinos. Do I care about some casinos? No. Over-arching plots are nice, but you really have no need for more than a few thousand caps, so why would you want to waste time trying to accrue more? I'd rather be dropped into an epic struggle for humanities survival. Maybe it's just a matter of opinion. Some like playing the big hero and saving the day (or killing everyone, if you used the FEV), some enjoy using social manipulation to try and take over some casinos.
Hey!
FNV is as much a struggle of survival as FO3 is, if not more so. And like I said, they give you that information much earlier in FNV, so you know what you're fighting for. Without the dam, nobody survives. Who controls that dam, and whether it even continues to exist or not, is all about survival, and is entirely up to you.

Not to mention that there is no "right" answer in FNV. I think it's pretty obvious which factions seem like the nice guys, but that doesn't mean everything will turn out alright if you give them control.

FO3, on the other hand, allows you to purify the water supply or not. No matter how much of a dick you are, you know which is the morally right choice. It's far too black and white.

Not even mentioning the fact that FNV gives you the option of hardcore mode, bringing the struggle of survival to your character directly, thus making it a much more pressing and real issue.
The problem I have with NV is your opposition is a joke. They're some clowns who pretend to be ancient roman soldiers. How these morons pose any kind of threat to a well-armed and trained force like the NCR defies logic. My second problem is the lack of action. I don't buy a game so I can play at being a politician, I want action! When the last quest is going to wipe out a small camp of roman soldiers (or talking them down), it's not only boring, it's reflective of the whole game up to that point. Wandering the wastes in Fallout 3 is interesting, you discover new buildings, people (some hostile, giving you burst of combat in your exploration), and quests. In NV, I mostly just encountered dusty, bare, desert and the occasional dumb animal. Gunfights against people is almost unheard of.

As for Hardcore mode, that was just them learning from the previous game's mistakes (AKA learn from the modders). I bet that 99% of Fallout 3 and NV players use mods. Hell, I made my own, and it's got tens of thousands of downloads. And I'm pretty sure Obsidian took ideas from not only my mod, but several others. Which is great, they're adapting, but it doesn't make NV any better than FO3, since FO3 has had those features before NV ever did. My mod has semi-realistic weapon damage, new real-life weapons, ironsights, air support, an optional spawn increaser, a 5-point needs system, item rarity increased, meds heal over time, tons of tweaks, a disguise system, and so much more than I care to list. I'm wondering do any of those features sound familiar to you? Hmmm, the disguise system and heal over time are two features I think are pretty much unique to my mod, also I renamed the big "Trash Bins" to "Dumpsters", NV also had that tweak. So at least 3 things they likely took inspiration from. So for me, why would I want to play FNV when FO3 has those features and a better story (in my opinion).
Hey! Hey modder with your fancy fallout capable computer! God I'm so jealous...
Fallout doesn't even require a great PC, you should see how pretty Crysis 2 looks :D

Honestly, though, I wouldn't even be playing Fallout anymore without mods. Zombie hordes mod + my Reborn mod + weather mod = hectic and amazing gameplay.
My computer has trouble playing team fortress 2 at lowest settings...
... Ouch, that's brutal. If you know what to look for, a new high-power PC is only a few hundred dollars. You can also try upgrading to save money, but from the sounds of it, your system isn't good enough to support that, you'd end up replacing everything anyhow.
 

NotSoLoneWanderer

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I'm 15 and I'm saving every dime I make for a car when they make Fallout 4 I better see your name in the credits and a special edition in my mailbox along with an operational set of T-51b and a Recharger Rifle. (batteries included)Despite the fact the I've done everything i still drain fun from building an armory in the lucky 38 and reverse pickpocketing armor and guns onto NCR soldiers. Kinda my own modding. Then there's still fallout 3 and I recently found a suit of T-51b under fort Constantine so there must be other things I've missed.
 

Pandabearparade

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Luckily, there's a lot of game world to explore outside of the primary questline. It's far more personal and motivating that the one in Fallout 3 was.
 

Magicman10893

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Yeah, I got kinda lost after Benny was killed... and chopped into bits... and placed around the penthouse... and urinated upon... Well, as I was saying, after I killed Benny I didn't really know what my motivation was for doing things to help the Mojave. If the Legion wanted to attack the strip or whatever I just felt like the combination of NCR and Mr. House's robots would do the trick, and if not, I could deal with it myself.

Hell, when I finally got around to continuing the plot and did the mission where you have to "sneak" into the Legion compound to use the chip or whatever I just killed absolutely everyone I came across. I literally flattened their entire army and I even killed Ceasar while I was their. I thought that would end things, but no, a new leader pops in out of no where and I all of a sudden the hundreds of Legion I killed doesn't matter whatsoever.
 

Dr. wonderful

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GameMaNiAC said:
Vern5 said:
... As soon as you see Benny's broken ragdoll plummet to the floor...
Assuming you picked the option of killing him. I, being a 'hero' type of character, decided to forgive him and let him go. And I was quite disappointed when I found out he doesn't make any more appearances afterwards.
He was.

He was supposed to sneak attack you and call you a idiot.
 

Dreadman75

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I have also suffered from a form of this particular ailment. With me, however, it's less about Benny and more about the world losing it's sense of...bigness? I guess that would be the most appropriate term I can come up with. It happens after you kill him. It's like this:

I first got into Fallout with Fallout 3. It was a HUGE game, not just because of it's impact on the gaming industry, but because it's world held a sense of enormity. It made you want to explore every nook and cranny on the off chance there was something useful. There were so many places to explore and there were very real rewards for doing so. Sometimes you got a little bit of history or a new weapon or something like that. That was something I loved about Fallout 3.

In Fallout: NV the world is still big but with a crippling lack of places you WANT to explore. Let me put that in my context, I loved the beginning of the game. Right up until I got to Vegas the sense of the world having so much to offer was intact. Then I killed Benny and got roped up into something much bigger, and right around there the flow broke. I don't know why but it just seemed like a chore to play further, and I did. I beat the game twice and am in no hurry to do it a third time.

I must have skipped most of the mines and whatnot mostly because aside from the odd unique weapon here or there, there was just no reason to explore them. There was little to no history of the series as a whole because the makers of Fallout: NV seemed to automatically assume that you played Fallouts 1 and 2 and in that respect the game fell short on delivering a Game of the Year experience like its predecessor.
 

Flailing Escapist

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I have this problem.
I still haven't beaten F:NV yet, kinda lost all my git after I killed Benny and did some stuff for Yes Man
 

ChupathingyX

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Dreadman75 said:
I must have skipped most of the mines and whatnot mostly because aside from the odd unique weapon here or there, there was just no reason to explore them. There was little to no history of the series as a whole because the makers of Fallout: NV seemed to automatically assume that you played Fallouts 1 and 2 and in that respect the game fell short on delivering a Game of the Year experience like its predecessor.
There's plenty of history in New Vegas, Caesar alone gives you years and years of information about the formation of Caesars Legion, Chief Hanlon gives you a lot of information about the First battle of Hoover Dam and the current campaigns of the NCR, Marcus gives you information about the Chosen One and the formation of Jacobstown, Raul gives us some first insight into Mexico after the bombs fell, Veronica gives us more, proper, insight to what it's like to live under the dogmatic BoS and then there's the whole story of the Sierra Madre in Dead Money...plus heaps more.

There are plenty of stories to be told in New Vegas, you just need to look for them.

New Vegas was made more to appeal to those who have played Fallout 1/2 and know the story of the NCR and California. Bethesda tried to appeal in the same way but they failed quite badly by using factions and characters from those games and skewing them to their liking (Brotherhood of Steel).
 

Kair

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archont said:
Kair said:
I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.

NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
Not enough shiny things to satisfy your ritalin-addicted brain?

I'm sure there's a mod somewhere that adds more shiny stuff, interesting theme-park-like locations, more explosions and FUNNAY SHIT, all that you so crave.
How the hell did you deduct that I was a casual numbwit gamer from my criticism of a poorly executed dark world?
 

ChupathingyX

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Kair said:
How the hell did you deduct that I was a casual numbwit gamer from my criticism of a poorly executed dark world?
Out of curiosity, what do you consider a "dark world"?
 

Kair

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ChupathingyX said:
Kair said:
How the hell did you deduct that I was a casual numbwit gamer from my criticism of a poorly executed dark world?
Out of curiosity, what do you consider a "dark world"?
A projection of this world, only a lot more corrupt. In the dark world you can not rely on the moral integrity of anyone. It is close to the primal state. These dark worlds are a lot more familiar to people living in hostile societies, such as the United States. This is why I do not like when attempts at these dark worlds are so focused around the American audience that it is no longer a completely fictional dark world, but a projection of the fears and doubts of Americans.
 

Kair

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ChupathingyX said:
Kair said:
How the hell did you deduct that I was a casual numbwit gamer from my criticism of a poorly executed dark world?
Out of curiosity, what do you consider a "dark world"?
A projection of this world, only a lot more corrupt. In the dark world you can not rely on the moral integrity of anyone. It is close to the primal state. These dark worlds are a lot more familiar to people living in hostile societies, such as the United States. This is why I do not like when attempts at these dark worlds are so focused around the American audience that it is no longer a completely fictional dark world, but a projection of the fears and doubts of Americans.