Fallout: New Vegas

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Cid Silverwing

Paladin of The Light
Jul 27, 2008
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I love fast-travelling because it saves precious time getting to the quests that stubbornly make you traipse 5000 miles to every objective.

And why should Yahtzee have to review F:NV when he's already reviewed it in F3? He'd be repeating himself, so you whiners shut it.

Hasty edit: Hey Yahtzee, I know some more games you definitely should get into and maybe even review to get off your depression. Final Fight Double Impact (available on PSN and Shitbox360 stores), the Command & Conquer series (stringently excluding 4), Tom Clancy's EndWar, SWAT 4, Rez, Killing Floor, Battlefield 2 and any Ratchet & Clank title.
 

RentCavalier

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Dec 17, 2007
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Hey, he said something kind of nice about Pokemon. That's...shocking. And maybe a little heartwarming. Good on you Yahtzee. I do hope you review Black and White when they come out. Your bleak and blistered soul could use a little manufactured cuteness to warm its dehydrated confines.
 

SiskoBlue

Monk
Aug 11, 2010
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Can't say games are getting immersion right for me lately. They all go on about the HUD, and how this breaks immersion. It doesn't. If it's always there you kind of go blind to it.

Bugs, bugs break the immersion. When characters do truly bizarre things, that breaks immersion. Funny, but takes you out of the game.

My biggest gripe with Fallout New Vegas so far is the obvious "path" they've made in an open world game. In Fallout 3, you get directed to the nearest town on leaving the vault. A tip. A suggestion. You don't HAVE to go there. But it's logical in "role-playing" that you would. Actually if I was really role-playing I'd probably spend the first 24 hours curled up in the fetal position weeping and struggling to hide somewhere near the vault door. Come-on. I've spent my entire life underground in cramped tunnels yet don't suffer agoraphobia?

So you go to Megatown. The next major story quests take you deeper into the map and then south. And kind of all over. There's no OBVIOUS direction. Plus you constantly pick up map markers for what will presumably be points of interest and new side quests. And they're scattered all over the place. You can literally wonder in any direction. Of course some areas are tougher than others. Like around the DC monuments but you can still get around them without detouring too much.

And this is what's bugged me about Fallout New Vegas. I wake up in some guy's house. He's saved my life so already I'm being forced to be polite. I don't have to be but it's doesn't feel real or immmersive to be a jerk to him. Then going outside I'm already in a town and expected to start fitting in. For the next 15 hours every mission and side mission I got was pushing me south. I tried going North and meet a dead end. Enemies waaaaay too powerful for me to have any chance of gettnig past them. West there's a gigantic mountain range. Well, not gigantic but it's obviously a "wall", not a mountain range. it's purpose is to stop me getting to it's other side. East, same thing, although I could get through in some parts... no wait, ridiculously over-powered enemies there too, another "wall" then. South it is.

And as I make my way around I can see the "path". A path that leads me gently past most of the major attactions and content the developer paid damn good money for so bloody well look at it. All the way to the doors of New Vegas. At least I'm assuming that because I'm role playing and once I was more powerful I said "F*** you this is MY role-playing, not obsidian's" and took off. Still, it ruined the illusion for me.

The other thing that ruins the illusion is the stupid ass morality system and reputation. Very first contact with a jerk. I shot a guy in the bar because he was threatening the locals. Apparently this horrified them. Instead I'm supposed to convince them the guy is a jerk, rally them together and THEN kill this guy, but now he's brought his mates along? But they like me for it. If they just let me nip it in the bud in the first place stupid yokels.

Secondly what's so bad about martial law in a post-apocalyptic world. It might be necessary for our survival. But clearly Karma doesn't think so. Killing NCR is bad, killing Legion good. Thanks for letting me make my own choices obsidian. Also I'd like to clarify some unusual points;
1) If I kill everyone in the room how the hell does the group they belong to know to hate me? They can't even solve the most basic mysterys or puzzles yet somehow instantly know you've killed their comrades.
2) Having killed every single one of their comrades as and when I've met them, how come they don't attack me on sight? Or how come sometimes they do and sometimes they just decide to sneer at me? We are at war aren't we?
3) So it's ok Karma-wise to stab a sleeping man, and take all his stuff. But not cool to pinch a comic out of his foot locker? He's not going to use it now is he. And as pointed out before THIS IS WAR!?
4) How come the NCR is so stupid? They have these soldiers that will fight to the death guarding a post but they'll let some random idiot come in and steal, break, kill and fiddle with all their stuff.

Still I like shooting things in slow-motion. Guess no one told Yahztee you can press a button to stop the slow VATS at any time, or even turn it off in settings?
 

killswell

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Aug 26, 2010
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Talcon said:
So... no review of Fable 3? I knew it was similar to Fable 2, but I was hoping you would talk about the second half of the game which you have to make a bunch of political decisions. Although in retrospect it just boils down to you farting on people to get them to like you

Edit: Also I'd love to see if you could get into Civ V. And Hawx 2 has a sequel, you enjoyed the first Hawx, yes? Why not give that a go?
no.. no review of fable three because IT'S SHIT. fable 2 and 3 do not accurately represent the fable 1 system that i fell in love with.. let's just leave it to yahtzee to determine what he wants to review instead of trying to shove horrible mainstream games down his throat like he's sucking our throbbing cock. I've accepted a long time ago that people don't have the same interests in hardly anything. I like fighting games and rpg's mixed with a few fps's where-as someone might be ALL FPS ALL THE TIME (explodes into testosterone) and someone might like racing games (although i'm not sure why..)

the only reason i would want a review of fable three is to see how hard yahztee would tear it apart and make it eat its own regurgitated limbs.
 

beema

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Aug 19, 2009
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I dunno, fast travel didn't really break immersion for me. Having to constantly go back and forth on the same terrain with respawning enemies, however, would break immersion for me, or at least bore/annoy me enough to make the game less enjoyable. All those side-quest distractions you spoke of still happen plenty, even with fast travel. After all fast travel only occurs after you've already visited a place, which generally means you've also already explored the surrounding terrain, and all that entails.

I kind of like the way Borderlands handled this system though. They made unlocking a fast travel teleporter system an in-game quest. At least that way it was somewhat more of a challenge, and it made it feel more realistic than just magically warping around the map for no given reason. Of course, you hated that game too, so I guess you don't care about that.
 

The Harkinator

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Jun 2, 2010
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There is a good point here, in Fallout 3 there were motorbikes (shoot them, they burn, then explode)but you couldn't ride them. It would have added an element of coolness (Todays adventures of THE LONE WANDERER RIDES THE WASTES) and added an element of survival as you searched for fuel or a fission battery to power it. Also, if you didn't care about planning your journey or being careful then you could be stranded out in the middle of nowhere and be forced to abandon your ride. If you could stash gear on it too to carry loot around that would be a real lesson in the harshness of the wastes.

So all in all, if anyone involved in making Fallout games reads this, put in motorbikes.
 

The Harkinator

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Jun 2, 2010
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Desert Tiger said:
MelasZepheos said:
I do think it's odd that there aren't more vehicles in games like Fallout (well actually I only wonder about it in Fallout)

When you look at some of the most classic apocalypse stories (I'm thinking Mad Max) part of the entire setup is that fuel is now scarce and you have to fight for it. An open world Apocalyptic future world that was so big you needed a vehicle to get around in, but fuel was hopelessly short and fuel-raiders were everywhere trying to steal it from you on the road would be really really rewarding. Simply making it to town would be an achievement, and it would really highlight how much society has fallen that even a trip to a big supermarket a few miles away has become a choice between a slog through open desert or a harrying empty-fuel trip.

You could include a little counter of how much fuel is left in the tank, and then have both roads and open-world travel. If you travel on roads you can get an exact estimate of how much fuel you'll need but all of the best goodies will be off-road. There could be options for taking a certain number of fuel cans with you, but at the expense of weighing down your car so you need more anyway, and taking weapons would always have to be a pick and mix between the light but fairly weak guns which wouldn't weigh down your car but wouldn't fight off anything larger than a lone motorbike raider, or the M60 which doubles your fuel consumption but could take on a tank.

I think I'm starting to just describe my ideal apocalypse game now. Does anyone else think it sounds like fun? And to bring it back on topic wouldn't it make the apocalypse feel just a bit more like the apocalypse? And the world a bit more open to exploration without just making us walk everywhere?
Thing is, vehicles in the Fallout world work on batteries. Yaknow, those things that you get for your energy rifles that come in their millions?

So they really don't have an excuse beyond the limited engine.

Hell, trucks are mentioned and at least two vehicles I remember are positioned as if they'd been parked - complete with supplies being sold out of the back of them.
This is something interesting to think about. What about those Fission Batteries from Protectrons? In their depleted state they could take you maybe 5 - 10 miles on a motorbike? Have them as a rarity though because if you would be killing every protectron you see to get its battery that turns you into a scourge of robots. Could have it so it is profitable to sell them to the right people.
 

sidwarrious

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Jul 21, 2009
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I read the first and fourth page of comments and saw no one mentioned this but sorry if I'm repeating someone else but no one seemed to say it like this...

Yahtzee talks about playing games in ways not exactly the way they were intended like GTA and being nonviolent and so on and so forth but then talks at length about the fast travel system but I don't understand why you would just not use the system? I walked everywhere in open world games. I even traveled by foot in Oblivion instead of opting for a horse. Doing this led me to doing more side quests and such. Those side quests are the same as Yahtzee's "pokemon filler" only they don't impede on the main quest like they shouldn't. Fallout: NV has something like 163 quests according to its wiki and only something like 10-20 are for the main storyline. Picking and choosing what you do and who you join is pretty much making your own fun. And honestly if there was no fast travel system wouldn't immersion still be broken by the tedium you'd feel from travel if you weren't enjoying it? I understand not liking a game or hating it even and I can understand why but a nitpick like that on a completely optional system doesn't make a whole lot of sense when you complain about it ruining the game for you. It'd be like complaining the stealth ruins Arkham Asylum because to you Batman should mindlessly beat up thugs. When put into the context of "Well the game lets you beat up thugs easily so why not just do that?" it makes you wonder about why the guy was complaining at all. Isn't that kinda the idea of roleplaying games? Choices? Deciding the be the "Charge-in Badass" or the "Stealin'-Yo'-Shit ************" but playing like one when you only enjoy the other doesn't make the game bad when you could do both.

All that being said, yeah the system could use a bit of an overhaul or for the Fallout Universe a new method of transportation.

Too long, don't read.
 

mattaui

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Oct 16, 2008
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I'm just an anthropomorphic dolphin wizard, you can keep all that extra equipment, thank you.

As usual, this was absolutely hilarious and very much spot on. I do agree with the immersion aspect of fast travel, since I was having to trek around a lot looking for some of the more out of the way places, and you really do get more of an immersive feel when you've got to step over the corpses, walk through the piled up cars and around the ancient, abandoned gas station to climb up the hill towards the huge statutes of the Ranger and NCR Trooper shaking hands down at the Mojave Outpost.
 

JPH330

Blogger Person
Jan 31, 2010
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sidwarrious said:
I read the first and fourth page of comments and saw no one mentioned this but sorry if I'm repeating someone else but no one seemed to say it like this...

Yahtzee talks about playing games in ways not exactly the way they were intended like GTA and being nonviolent and so on and so forth but then talks at length about the fast travel system but I don't understand why you would just not use the system? I walked everywhere in open world games. I even traveled by foot in Oblivion instead of opting for a horse. Doing this led me to doing more side quests and such. Those side quests are the same as Yahtzee's "pokemon filler" only they don't impede on the main quest like they shouldn't. Fallout: NV has something like 163 quests according to its wiki and only something like 10-20 are for the main storyline. Picking and choosing what you do and who you join is pretty much making your own fun. And honestly if there was no fast travel system wouldn't immersion still be broken by the tedium you'd feel from travel if you weren't enjoying it? I understand not liking a game or hating it even and I can understand why but a nitpick like that on a completely optional system doesn't make a whole lot of sense when you complain about it ruining the game for you. It'd be like complaining the stealth ruins Arkham Asylum because to you Batman should mindlessly beat up thugs. When put into the context of "Well the game lets you beat up thugs easily so why not just do that?" it makes you wonder about why the guy was complaining at all. Isn't that kinda the idea of roleplaying games? Choices? Deciding the be the "Charge-in Badass" or the "Stealin'-Yo'-Shit ************" but playing like one when you only enjoy the other doesn't make the game bad when you could do both.

All that being said, yeah the system could use a bit of an overhaul or for the Fallout Universe a new method of transportation.

Too long, don't read.
Yes, people have already mentioned this "Why not just not use the fast travel system?" thing, and they got the same response I'm giving you: because not using fast travel makes the game incredibly tedious. Did you see what Yahtzee said about WoW's fast travel system? Fast travel should allow you to move more quickly through the world while still maintaining the immersion. In Fallout 3 and New Vegas, you get to choose between incredibly long and tedious hiking, and instant teleportation that doesn't make any sense and takes a lot of the content from you.
 

DayDark

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Oct 31, 2007
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rembrandtqeinstein said:
now to make hardcore mode even more hardcore they need to disable fast travel with any crippled limbs
I usually disagree with everything you say, but this sounds fucking awesome, not just for the fallout series, but would be good for TES as well.
 

abyssion1337

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Jan 12, 2008
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I remember discussing this with with some of my friends, we concluded that this was a great point of why Morrowind was far superior to Oblivion (among many) because while there are options to get around the map, like getting on a boat or traveling by mages guild, they aren't precise and really just give you a closer point from which you launch your adventure to get somewhere
 

killswell

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Aug 26, 2010
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it's not that yahtzee would refuse it's that i don't want him to and we shouldn't make him if he doesn't want to. plus it would be like fallout new vegas and just a re-review of fables 1 and 2
 

thatcanadianguy

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Feb 15, 2009
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i dont really play fallout for the "RPG" element. well, ok i do, but only for the sake that its the only FPS i;ve seen with a true "rpg" gamestyle. [no thats not an invitation to you nerds to cough up your favourite FpsRpgOmg]

MOSTLY i play it for the exploration, and the accumulation of ill gotten goodies. this is why i always specalize in sneak and security. i like breaking into places, nicking all my victims loot and wheat-a-bix, and skippign town before the local law catches on. i like to rp as the sneaky, stealthy guy, skulking about in the darkest corners of any given map, flitting from tree to tree, popping out with a sniper rifle to pop the head off a bandit, or radscorpion.


also, i like putting landmines in peoples pockets. capmines work the best. its like hitting a pinata, all them bottle caps rainign down on you, rewarding you for yet another bloody murder *cue evil laugh, and wringing of hands*

i also liked FO3 because of that sweet ass hat you get in one of the first mission. that "neutral grey" fedora that increases sneak.
 

VanityGirl

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Apr 29, 2009
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Sorry, I don't agree with the fast travel thing.
Nothing is worse than traveling all the way across the already traveled through areas of the map to do some mundane mission that will further the story.
Red Dead Redemption was very guilty of sending you back and forth all the way across the map. It became very tedious and boring. Nothing breaks immersion quite like being so bored you wanted to stab a rusty nail in your neck just to make sure you're alive.

Also, fast travel is (usually) an option. Let's keep it that way. In Fallout 3, I often strolled to my location instead of fast traveling so I could get more caps or ammo. If the objective was in the northwest and I was in the southeast, well I may smack the fast travel to get there a bit faster.
 

Phlopsy

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Nov 21, 2008
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Condiments said:
Its quite clear from this review that Yahtzee didn't give Fallout: New Vegas a fair shake because it isn't just Fallout 3 only more. Its understandable considering the amount of games he has to play, but disregarding it on that basis is pretty unprofessional if you ask me.
I don't see how you can say he disregarded it given that the review clearly shows that he played a good deal of the game.

To the point, I've always felt that the Oblivion-style games strike a good balance. Yes you can basically teleport, but you have to at least hike there on foot and discover the location once before you can do that. So you still have to experience the journey at least once and take in all the terrain and features of the environment before the fast travel works.
 

Phlopsy

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Nov 21, 2008
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SiskoBlue said:
Can't say games are getting immersion right for me lately. They all go on about the HUD, and how this breaks immersion. It doesn't. If it's always there you kind of go blind to it.

Bugs, bugs break the immersion. When characters do truly bizarre things, that breaks immersion. Funny, but takes you out of the game.

My biggest gripe with Fallout New Vegas so far is the obvious "path" they've made in an open world game. In Fallout 3, you get directed to the nearest town on leaving the vault. A tip. A suggestion. You don't HAVE to go there. But it's logical in "role-playing" that you would. Actually if I was really role-playing I'd probably spend the first 24 hours curled up in the fetal position weeping and struggling to hide somewhere near the vault door. Come-on. I've spent my entire life underground in cramped tunnels yet don't suffer agoraphobia?

So you go to Megatown. The next major story quests take you deeper into the map and then south. And kind of all over. There's no OBVIOUS direction. Plus you constantly pick up map markers for what will presumably be points of interest and new side quests. And they're scattered all over the place. You can literally wonder in any direction. Of course some areas are tougher than others. Like around the DC monuments but you can still get around them without detouring too much.

And this is what's bugged me about Fallout New Vegas. I wake up in some guy's house. He's saved my life so already I'm being forced to be polite. I don't have to be but it's doesn't feel real or immmersive to be a jerk to him. Then going outside I'm already in a town and expected to start fitting in. For the next 15 hours every mission and side mission I got was pushing me south. I tried going North and meet a dead end. Enemies waaaaay too powerful for me to have any chance of gettnig past them. West there's a gigantic mountain range. Well, not gigantic but it's obviously a "wall", not a mountain range. it's purpose is to stop me getting to it's other side. East, same thing, although I could get through in some parts... no wait, ridiculously over-powered enemies there too, another "wall" then. South it is.

And as I make my way around I can see the "path". A path that leads me gently past most of the major attactions and content the developer paid damn good money for so bloody well look at it. All the way to the doors of New Vegas. At least I'm assuming that because I'm role playing and once I was more powerful I said "F*** you this is MY role-playing, not obsidian's" and took off. Still, it ruined the illusion for me.

The other thing that ruins the illusion is the stupid ass morality system and reputation. Very first contact with a jerk. I shot a guy in the bar because he was threatening the locals. Apparently this horrified them. Instead I'm supposed to convince them the guy is a jerk, rally them together and THEN kill this guy, but now he's brought his mates along? But they like me for it. If they just let me nip it in the bud in the first place stupid yokels.

Secondly what's so bad about martial law in a post-apocalyptic world. It might be necessary for our survival. But clearly Karma doesn't think so. Killing NCR is bad, killing Legion good. Thanks for letting me make my own choices obsidian. Also I'd like to clarify some unusual points;
1) If I kill everyone in the room how the hell does the group they belong to know to hate me? They can't even solve the most basic mysterys or puzzles yet somehow instantly know you've killed their comrades.
2) Having killed every single one of their comrades as and when I've met them, how come they don't attack me on sight? Or how come sometimes they do and sometimes they just decide to sneer at me? We are at war aren't we?
3) So it's ok Karma-wise to stab a sleeping man, and take all his stuff. But not cool to pinch a comic out of his foot locker? He's not going to use it now is he. And as pointed out before THIS IS WAR!?
4) How come the NCR is so stupid? They have these soldiers that will fight to the death guarding a post but they'll let some random idiot come in and steal, break, kill and fiddle with all their stuff.

Still I like shooting things in slow-motion. Guess no one told Yahztee you can press a button to stop the slow VATS at any time, or even turn it off in settings?
Yes, THIS, all of this. I definitely feel like I'm being shepherded along in New Vegas, like the main plot line is just kind of sitting there, tapping its foot and checking its watch, waiting for me to check the next task off its list. I feel like I have to go hunting for side quests and 90 of those lizard-coyote things will rip my nuts off (or my ovaries I guess, my character is a girl) if I try to go exploring where I'm "not supposed to" yet. FO3 was more successful in feeling like the main plot was a life goal, and in the mean time I'm going to have to see what's going on in this world.

And the karma system needs some serious work. They put a huge effort into creating moral ambiguity in the decisions to be made, but then overtly tell you who the good/bad guys REALLY are, according to the developers, by giving you karma gain or loss based on what you did. Perfect example, I was in Big Springs and (minor SPOILER) I had to go looking for a sniper picking off NCR, but when I found him he said it was justified because the NCR had murdered his people and they were the real aggressor. A morally ambiguous choice to be made. Then there seemed to be no other option to finish the quest (although I wasn't forced to finish it there is a clear incentive to do so for the XP), so when I stuffed dynamite down his pants and blew his ass off for defending his land against what he views as murderers, I gain karma. So despite the carefully crafted ambiguity, there is an arbitrary score system, like a teacher's edition of the text book with the answers all written in for who's really good and who's really bad. You can decide for yourself, but not really.

And the karma/rep/communication thing is bewildering too. So okay, I'm shunned at the NCR establishment because I massacred everybody at the last NCR establishment. Everybody is talking about what a horrible loss it was when everybody got massacred there; they must know I did it because I'm "shunned." But it's cool for me to walk about, buy medical supplies from the doctor, and then they act all surprised when I also stuff dynamite down his pants and blow off the doctor's ass. Oh, but karma loss for that, buddy.

Despite my complaints, I really like New Vegas very much. It is a load of fun and it does allow for some great role playing. For instance, I deal with the trauma of being shot at the beginning of the game by stuffing lit sticks of dynamite down the pants of as many people as possible. When I run out of dynamite, I stuff live frag mines in people's pants. I know of no other game which allows me to literally blow people's legs off by sticking explosives in their clothes.

Edit: I might note that this sort of consistency flaw extended all the way back to Oblivion. I have about 180 hours in Oblivion, probably capped the main plot somewhere around hour 80. Random NPC is telling me, "Have you heard about the (blah blah thing that happens at the climax)?) Dude, I'm the Hero of the Universe, or whatever they crowned me. You really don't know who I am? Okay if you're just the town drunk that's fine, but I get crowned Grand Poobah of the World for 3 seconds, and then I go back to incognito. Okay guys, I'm the Arch Mage of the Land, the Grand Overlord of Thieves, Murder Master and Fighting King, and you guys really have no idea who I am? Maybe a "behold, it's the Arch Mage" or "in my store you get a discount because you saved the goddamn world" would help fix this a bit.
 

Smooth Operator

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Oct 5, 2010
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So true, Fallout is really lacking detail, somehow they expect your imagination to fill the emptiness (which works with my imagination quite well)
And why they didn't add vehicles is beyond me, it would be so awesome to hop on a bike and take a ride...
 

rockyoumonkeys

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Aug 31, 2010
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I would have happily walked and explored more in Fallout:New Vegas if I didn't spend the last 60+ hours of the game in crippling fear of the game freezing.

So instead, I fast traveled everywhere, because the game never froze on me doing that.