I couldn't agree more. I remember having a lot of fun in Oblivion just getting from point A to B, and it was so frustrating to walk by what looked like a perfectly intact motorcycle on my way into just about every single town in Fallout (3/NV). Would it really have been so hard for them to add vehicles into the game? Shit, even regular HORSES would've made sense.
Of course, there DOES come a point where the journey becomes tedious because the game doesn't add anything new as you progress, and then you're back to fast-traveling. Sure, it might add in an encounter here and there, but by and large these are unique and quest-related. As far as I'm concerned, if I spend the whole day walking the road between the NCR mojave outpost outside Nipton and the New Vegas Strip, it should never be quite the same as any other time I do it. Granted, I'm not expecting Godzilla to come stomping out of the desert, but there should be SOMETHING. Maybe that's just expecting too much from the technology? Maybe that would add another five years to the development time? I dunno. It's just a pity for a world to feel so full as you stand at a crossroad and know that there's something interesting in every possible direction, yet simultaneously feel so empty and alone as you go there.
I think that New Vegas was better than Fallout 3 in this regard with little touches like roving bands of ants that seemed utterly disinterested in you until you kicked one over and scathing sandstorms that would sweep across ancient lakebeds, but it just wasn't enough. I dunno. Chalk this up as just one more entitled complaint, because I honestly can't wait to see what the new engine makes possible in The Elder Scrolls 5. Attractive people, hopefully, because my bare-titty mod is wasted on the blue-tinted moonfaces of Oblivion and Fallout.
Of course, there DOES come a point where the journey becomes tedious because the game doesn't add anything new as you progress, and then you're back to fast-traveling. Sure, it might add in an encounter here and there, but by and large these are unique and quest-related. As far as I'm concerned, if I spend the whole day walking the road between the NCR mojave outpost outside Nipton and the New Vegas Strip, it should never be quite the same as any other time I do it. Granted, I'm not expecting Godzilla to come stomping out of the desert, but there should be SOMETHING. Maybe that's just expecting too much from the technology? Maybe that would add another five years to the development time? I dunno. It's just a pity for a world to feel so full as you stand at a crossroad and know that there's something interesting in every possible direction, yet simultaneously feel so empty and alone as you go there.
I think that New Vegas was better than Fallout 3 in this regard with little touches like roving bands of ants that seemed utterly disinterested in you until you kicked one over and scathing sandstorms that would sweep across ancient lakebeds, but it just wasn't enough. I dunno. Chalk this up as just one more entitled complaint, because I honestly can't wait to see what the new engine makes possible in The Elder Scrolls 5. Attractive people, hopefully, because my bare-titty mod is wasted on the blue-tinted moonfaces of Oblivion and Fallout.