The difference for me is that Skyrim actually knows what it is, while Far Cry 3 just wants to be everyone's best friend. I can almost see the FC3 developers sitting round a table saying, 'So people like Skyrim, right? So lets put in some levelling, dungeons, magical objects (compass) and flowers to make magic potions that let you see through walls and resist fire. And people like Red Dead Redemption and GTA, right? So let's put in some poker, racing, hunting and skinning animals and lots of random encounters, and people saying 'fuck.' And people like Call of Duty and Medal of Honour, right? So let's put in some generic gunplay and big colourful signs on top of all the objectives and enemies' heads, and hold the player's hand as much as we can. Oh, and a couple of people liked FC2, I suppose, so best put some fire in. Tada!'
The whole time I'm playing FC3 I can hear the game shrieking at me, 'Like me, like me, like me!' And I do like it, I guess, but all in all I prefer a game that knows what it is and invites you in if you're interested - like Skyrim. I only started Skyrim a couple of weeks ago but it has basically cast its shadow over every other game I play because of how immersive it is. Yeah there's some grinding, but that's kind of the point of an RPG and if it feels like a chore you probably just don't like RPGs. I spent six hours last night doing nothing but working on my house and making fittings for it (Hearthfire DLC). A chore to be sure, but a hugely enjoyable one. Skyrim is a game where I never feel rushed, while in FC3 I feel like it just wants me to barrel ahead to the next objective - it even feels the need to give me permission from time to time to 'explore the island and come when you're ready', something which should be a given in a sandbox game and not need pointing out. That looks like something they added after playtesting to me, because people weren't feeling the need to spend any more time than necessary free roaming. Skyrim is the opposite - I never feel pressured to go off on an adventure, but do so when the moment seizes me. Again, just like an RPG.
The case could be made that FC3 is a better game, although that's subjective of course and I certainly prefer Skyrim. But FC3 a better RPG? Not if the term 'RPG' means anything.
The whole time I'm playing FC3 I can hear the game shrieking at me, 'Like me, like me, like me!' And I do like it, I guess, but all in all I prefer a game that knows what it is and invites you in if you're interested - like Skyrim. I only started Skyrim a couple of weeks ago but it has basically cast its shadow over every other game I play because of how immersive it is. Yeah there's some grinding, but that's kind of the point of an RPG and if it feels like a chore you probably just don't like RPGs. I spent six hours last night doing nothing but working on my house and making fittings for it (Hearthfire DLC). A chore to be sure, but a hugely enjoyable one. Skyrim is a game where I never feel rushed, while in FC3 I feel like it just wants me to barrel ahead to the next objective - it even feels the need to give me permission from time to time to 'explore the island and come when you're ready', something which should be a given in a sandbox game and not need pointing out. That looks like something they added after playtesting to me, because people weren't feeling the need to spend any more time than necessary free roaming. Skyrim is the opposite - I never feel pressured to go off on an adventure, but do so when the moment seizes me. Again, just like an RPG.
The case could be made that FC3 is a better game, although that's subjective of course and I certainly prefer Skyrim. But FC3 a better RPG? Not if the term 'RPG' means anything.