I demand you treat this thread with the dignity it deserves. It's not every day you learn that FarCry is an RPG series. Or that combat mechanics make good RPGs.piinyouri said:This board is just really really silly sometimes.
Wait....
I demand you treat this thread with the dignity it deserves. It's not every day you learn that FarCry is an RPG series. Or that combat mechanics make good RPGs.piinyouri said:This board is just really really silly sometimes.
By what definition would an RPG require depth?loa said:Skyrim has a shitload more depth than farcry 3.
A common saying now about skyrim;loa said:Skyrim has a shitload more depth than farcry 3.
Seems to be a generational gap thing.Zachary Amaranth said:By what definition would an RPG require depth?loa said:Skyrim has a shitload more depth than farcry 3.
>.>
Still deeper than a drop on the floor.IronMit said:A common saying now about skyrim;loa said:Skyrim has a shitload more depth than farcry 3.
as wide as an ocean but with the depth of a puddle
What's the distinction then? If it is to be a meaningful term then there must be a deciding factor. Most people seem to be comfortable with the term "RPG-elements" referring to progression, so it must be something along those lines. How do you decide whether something is an RPG or an "X with RPG-elements"?IronMit said:Seriously though almost all games have leveling up systems to unlock stuff and/or are open world. That does not mean they qualify to be an 'rpg'.
Again, I've not played Farcry 3, but from my understanding the progression system is tied to that black-magic tatoo thing you've got going on, and that fact that your character is growing stronger is an integral part of the story. That's a theme of progression, rather than just a bolted on mechanic. If you take something like Tribes: Ascend, then you unlock weapons and upgrades using experience you gain through matches, but there's no story to speak of and no overarching reason that your character should grow stronger. So the progression is purely mechanical and not thematic.uchytjes said:First of all, Far Cry 3 is not an RPG. If it is then any shooter with an upgrades system is an RPG.
I'm sorry but you clearly lack imagination. You only see what's in front of you. If I did that then I'd be bored with the game. But I still play it. That's because I allow myself to be fully immersed in the game. It's not just my character that has a background and a personality I give him or her, I do that with other characters as well. With companions mostly.hazabaza1 said:And I feel differently. This is how opinions work. Mind explaining yours to me? Because I can't understand it in the slightest.
Even bringing them along for a long time they're basically just fighting backpacks with the occasional different line.
While I do like Skyrim the characters all look so similar and the armour is generally so bland and replaceable that companions are pretty much expendable.
I meant that it is easy to bog yourself down in silly fetch quests and essentially play like you have schizophrenia. I like coherent arcs, whether major or minor and if I'm working on Dark Brotherhood quests while trying to solve a civil war and at the same time saving the whole world from dragons- it just seems silly.Saelune said:You put too much value on the "main quests". Id be just as happy with Skyrim with no main quests and that is the appeal. Its why I still to this day play Morrowind, and I assure you its not to do the main quest over and over.Comocat said:To me the big weakness in Skyrim is pacing. It is incredibly easy to distract yourself with meaningless side quests and totally miss the more meaty "real" quests. It can get to the point where I feel like I'm a dog chasing my tail- just running around in circles because there is so much going on. Skyrim represents the challenge of sandbox gaming, how do you give players freedom to do whatever they want without breaking the game to make it unfun. I havent played FarCry, but perhaps the pacing in the game is better, and thats why you like it more?
I agree entirely. The real challenge I think is having enough awareness to play the game in a coherent way. Sure I could become a guild master of all guilds, but does that really make any sense? IMO playing like that sort of ruins the experience because the game flows more like a checklist than an emerging story. I appreciate an open-ended adventure like Skyrim but I think a lot of people dont, like me achievement whoring on my first playthrough, because they try and do everything which just leads to a crappy game experience.Anton Qvarfordt said:Well i think its simply requires more out of the player. To get the greatest experiences you usually have to work with the game alittle, and let it not be perfectly but rather pace it yourself, and be your own dungeon master. Skyrim tries to please every playstyle, you can follow the main quests and be engaged, but it still wants you to be able to wander anywhere on random and always find something interesting. So i see what you're saying, it can be annoying with all these things calling your attention when you already have something in your crosshairs.
So here you have to stop expecting the game to hold your hand or to present itself to you perfectly. I simply decided to allow myself to be sidetracked, if something caught my interest i ran with it unless i felt the main plot line was currently pressing. If you decide you want to be focused on the main plot, then you have to ignore the other attention-calling.
It doesnt make for the perfect experience but I think players should sometimes ask the game what they can do for it, and not what the game can do for them. Whilst you have certainly paid for it, your only helping yourself in the end. And i think it's fair from a game as massive and ambitious as Skyrim to ask this of the player.
Then that's a credit to your imagination and the mods, not to the game itself. Though I say this as I run around with Serana myself, as she is one of the more, if not most, developed companions available. Not to mention she flattens everything around her.Adam Jensen said:I'm sorry but you clearly lack imagination. You only see what's in front of you. If I did that then I'd be bored with the game. But I still play it. That's because I allow myself to be fully immersed in the game. It's not just my character that has a background and a personality I give him or her, I do that with other characters as well. With companions mostly.hazabaza1 said:And I feel differently. This is how opinions work. Mind explaining yours to me? Because I can't understand it in the slightest.
Even bringing them along for a long time they're basically just fighting backpacks with the occasional different line.
While I do like Skyrim the characters all look so similar and the armour is generally so bland and replaceable that companions are pretty much expendable.
Also, I play on PC, and mods really help. Armor being bland for example is not an issue. My companions all have their own unique stuff and skillet, and sometimes I dress them in the same armor as myself. Mods really do help you get more out of the game.
WE GOT A BAU5 OVA HERE!Caiphus said:Skyrim has dragons and orcs.
Does Far Cry 3 have dragons and orcs?
There you go.
I played on PC as well, and I've had my fair shot at modding new stuff in, and while I would say I have a fairly decent imagination I still never felt like having a companion ever had a point. The few times I tried giving my character and compaions unique backstories resulted in absolutely nothing because it never gets reflected in game in any way, and unless I'm willing to spend an absurd amount of time justifying why my friend or I would bother entering Cave #21231342 it was just more hassle than it was worth.Adam Jensen said:I'm sorry but you clearly lack imagination. You only see what's in front of you. If I did that then I'd be bored with the game. But I still play it. That's because I allow myself to be fully immersed in the game. It's not just my character that has a background and a personality I give him or her, I do that with other characters as well. With companions mostly.hazabaza1 said:And I feel differently. This is how opinions work. Mind explaining yours to me? Because I can't understand it in the slightest.
Even bringing them along for a long time they're basically just fighting backpacks with the occasional different line.
While I do like Skyrim the characters all look so similar and the armour is generally so bland and replaceable that companions are pretty much expendable.
Also, I play on PC, and mods really help. Armor being bland for example is not an issue. My companions all have their own unique stuff and skillet, and sometimes I dress them in the same armor as myself. Mods really do help you get more out of the game.
This 100%Daystar Clarion said:You gotta stop using the word RPG, OP.
It doesn't mean what you think it means.
Far Cry 3 is a great game, but it ain't an RPG.