While I haven't played Far Cry 2, it does sound like stealth isn't really a means to an end in the series. If you're assaulting a compound, the odds are you won't be able to eliminate every single person without being seen. It's more about plotting a strike, sneaking deep into enemy territory, and unleashing the whirlwind after a few sneaky kills... or fucking up and having to improvise like mad.JoesshittyOs said:I'm glad to hear it's a good game. I think the Far Cry series has had a lot of potential.
Though is the stealth actually any good? I've heard that it was awful in the previous game, and I'm on the fence about buying it.
OMG thanks for that. That's such good news. It looked like everyone on here loved Far Cry 2 and I thought they were all insane or just had clouded judgment.Raiyan 1.0 said:I can confirm one thing - no more baddies respawning at checkpoints minutes after you clear them out.headshotcatcher said:But how does it compare to the previous installment?
It's a shame that while it kept you immersed, the rest of the game was either broken or shit.HaraDaya said:I hate all of you who thinks Far Cry 2 was a bad game.
Everything in this game looks like an improvement, only thing that's really sad to see go is the organic interface of Far Cry 2. Pausing the game to look at maps only reminds you it's a game. Pretty much everything in Far Cry 2 was done in first person, it never took you out of the experience, and I wish more games would learn from that. It's the same kind of cool as Dead Space's holographic menus popping out of Isaac's suit.
I read that as "It's basically sex with even more powerful orgasms?! "Monsterfurby said:So... it's basically Just Cause 2 without superpowers? Meh...
I'd like to hear what was broken and shit. The respawning checkpoints, sure, bad design. But you were never forced to fight them. A lot of the problems people have with Far Cry 2 stems from the game not telling you the rules of the game. How the AI will react, how close is too close when sneaking outside tall grass, that gunshots will make nearby checkpoints send out search teams. I haven't encountered a single thing that was broken other than occassional AI hiccups.Dogstile said:It's a shame that while it kept you immersed, the rest of the game was either broken or shit.HaraDaya said:I hate all of you who thinks Far Cry 2 was a bad game.
Everything in this game looks like an improvement, only thing that's really sad to see go is the organic interface of Far Cry 2. Pausing the game to look at maps only reminds you it's a game. Pretty much everything in Far Cry 2 was done in first person, it never took you out of the experience, and I wish more games would learn from that. It's the same kind of cool as Dead Space's holographic menus popping out of Isaac's suit.
Shit: Story was terrible. Malaria was a bad mechanic because it took to long to deal with due to travel times being excessive even with the fast travel points. Your "friends" were almost useless in an actual fight, bullet sponging was the best use. You didn't see a single friendly character outside of the villages aside from your friends, which made the world seem empty. Even the factions you were trying to help would try to kill you, which was annoying as all fuck even if (terribly) explained.HaraDaya said:I'd like to hear what was broken and shit. The respawning checkpoints, sure, bad design. But you were never forced to fight them. A lot of the problems people have with Far Cry 2 stems from the game not telling you the rules of the game. How the AI will react, how close is too close when sneaking outside tall grass, that gunshots will make nearby checkpoints send out search teams. I haven't encountered a single thing that was broken other than occassional AI hiccups.Dogstile said:It's a shame that while it kept you immersed, the rest of the game was either broken or shit.HaraDaya said:I hate all of you who thinks Far Cry 2 was a bad game.
Everything in this game looks like an improvement, only thing that's really sad to see go is the organic interface of Far Cry 2. Pausing the game to look at maps only reminds you it's a game. Pretty much everything in Far Cry 2 was done in first person, it never took you out of the experience, and I wish more games would learn from that. It's the same kind of cool as Dead Space's holographic menus popping out of Isaac's suit.
The story wasn't anything worth mentioning, and especially the ending with all your friends betraying you, shit. But that wasn't the meat of the game. You made your own stories through decisions and creativity.Dogstile said:Shit: Story was terrible. Malaria was a bad mechanic because it took to long to deal with due to travel times being excessive even with the fast travel points. Your "friends" were almost useless in an actual fight, bullet sponging was the best use. You didn't see a single friendly character outside of the villages aside from your friends, which made the world seem empty. Even the factions you were trying to help would try to kill you, which was annoying as all fuck even if (terribly) explained.HaraDaya said:I'd like to hear what was broken and shit. The respawning checkpoints, sure, bad design. But you were never forced to fight them. A lot of the problems people have with Far Cry 2 stems from the game not telling you the rules of the game. How the AI will react, how close is too close when sneaking outside tall grass, that gunshots will make nearby checkpoints send out search teams. I haven't encountered a single thing that was broken other than occassional AI hiccups.Dogstile said:It's a shame that while it kept you immersed, the rest of the game was either broken or shit.HaraDaya said:I hate all of you who thinks Far Cry 2 was a bad game.
Everything in this game looks like an improvement, only thing that's really sad to see go is the organic interface of Far Cry 2. Pausing the game to look at maps only reminds you it's a game. Pretty much everything in Far Cry 2 was done in first person, it never took you out of the experience, and I wish more games would learn from that. It's the same kind of cool as Dead Space's holographic menus popping out of Isaac's suit.
Oh, the diamond system was stupid too. I'm glad you didn't need to upgrade your guns all that much, because searching for diamonds so I could have fun wasn't cool. It turned it into a grind. I realise there were ways to make it less of a grind, but it was still a grind if you wanted a lot of gear.
Broken: Stealth. Yes it was broken, it took enemies all of two seconds to spot you 300 meters away in a bush with a rifle. The AI had no real search mechanics. I know they tried the whole "react to sound" thing but it just meant that if you fired a gun within earshot, they'd instantly know where you are, rather than the general area. Its not like creeping up on them worked either. Silenced weapons were barely any better because the second they find a body they know where you are again aside from very rare occasions.
Fire: Dynamic my arse. Throw molotov, watch as the fire spreads in a perfect circle and then stops. Totally dynamic guys, real dynamic fire totally behaves like that.
Checkpoints: You've mentioned the checkpoints which are one of the most annoying aspects, but you say you were never forced to fight them, which quite frankly isn't true. You can drive as fast as you want, they'll follow firing their mounted gun at you, getting the AI to send out more search teams. It doesn't end until you take them out. It was a major design oversight (which if i'm reading what other people are saying properly, they actually just couldn't fix the bug that was causing it) and it sucked.
Rusting guns:
No, guns should not rust that quickly. I'm using it, i'm firing it. If anything make it so something inside the gun breaks and I have to repair it. It was ridiculous how quickly the guns rusted.
But after all that
I wanted to like the game, I really did. The combat was pretty fun, it kept me immersed, I thought it was really cool. They just made the fun parts not worth the slog of dealing with the other parts. I had the most fun blasting through a camp with explosives because even if I managed it with stealth, it was because I was insanely lucky, not skilled. I played far cry 2 for a long time. Unfortunately, for every good experience I have with it, I have a stupidly long drive across the map to remember. Or a memory of enemies seeing me, crouching, not moving, not firing in long grass away from the path.
Searching for diamonds was a grind but shooting people wasn't? Dude, it's a shooter. For once a developer has the proclivity to put an actually interesting activity into a game instead of pointing the trigger at men and clicking a million times and you call it a grind? Well shit, no wonder I find the genre a borefest.Dogstile said:Oh, the diamond system was stupid too. I'm glad you didn't need to upgrade your guns all that much, because searching for diamonds so I could have fun wasn't cool. It turned it into a grind. I realise there were ways to make it less of a grind, but it was still a grind if you wanted a lot of gear.