Dogstile said:Your entire argument is now "I think its a good game, you're just playing it wrong". Which I find hilarious, because it was meant to let you play however the hell you wanted to. If you're going to ignore every single point i've thrown across and say "well I liked it, so its not bad" then i'm done here.HaraDaya said:The point is, Far Cry 2 is not a bad game. But most people didn't like it. And that's fine, I hate Call of Duty and it's scripted campaign, I think it's the enemy of good games. Millions of others buy it every year regardless of my opinion.Dogstile said:I'm going to sum this up with "you realise you've just excused it for every bad design decision they made because you liked it, right?". The majority of the people who played the game didn't like it because it was boring. It was fun for a couple of hours, the travelling, the grinding, everything. Then I realised that I actually wanted to be playing the game and sneaking across the game map wasn't playing the game, especially seeing as if you wanted to get anything done within a sensible time (sensible being within an hour for a mission) you had to drive fast and then get the heat off you when you got there.
After the novelty of exploration wears off, the game really has nothing to keep you going. It stops being "lets sneak past this checkpoint" and becomes "for fucks sake, I have to go past that again!".
So what if a mission takes over an hour? If you find travelling and encountering dynamic scenarios is boring, then Far Cry 2 is indeed not for you. But that doesn't make it a bad game. You're trying to play a different game than Far Cry 2 is.
That is exactly my argument. Not all games are supposed to be played the same like you're arguing now. I've counter argued the points you were wrong about, and acknowledged the others that are either down right bad, or undeveloped. But you're basically saying you wanted to take straight drives towards the objective with no confrontations? Is that honestly more fun? You're in a hostile enviroment, come on, no way it's ever going to be a safe drive. That's the setting, that's the game. How you confront each checkpoint is part of the story you create. I'm sick of games that tell me how to do everything. Far Cry 2 gives you the freedom to be creative in your approaches. But people are only focusing on going to that objective and flipping a switch. Would it be better if they dotted the path towards the objective and told you to shoot this guy first, then the other guy? Make your own objectives. Use your damn creativity.
We finally get a game that isn't telling us how to do everything, but people are too accustomed to being told how and when to do everything that they think a lack thereof is bad. It's not perfect, nobody ever said it was, but it's a lot closer than we've been in many years. Even a game like Deus Ex: Human Revolution that prides itself as an RPG had less freedom.