Far Cry 3 Review

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HaraDaya

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Nov 9, 2009
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Dogstile said:
HaraDaya said:
Dogstile said:
I'm going to sum this up with "you realise you've just excused it for every bad design decision they made because you liked it, right?". The majority of the people who played the game didn't like it because it was boring. It was fun for a couple of hours, the travelling, the grinding, everything. Then I realised that I actually wanted to be playing the game and sneaking across the game map wasn't playing the game, especially seeing as if you wanted to get anything done within a sensible time (sensible being within an hour for a mission) you had to drive fast and then get the heat off you when you got there.

After the novelty of exploration wears off, the game really has nothing to keep you going. It stops being "lets sneak past this checkpoint" and becomes "for fucks sake, I have to go past that again!".
The point is, Far Cry 2 is not a bad game. But most people didn't like it. And that's fine, I hate Call of Duty and it's scripted campaign, I think it's the enemy of good games. Millions of others buy it every year regardless of my opinion.
So what if a mission takes over an hour? If you find travelling and encountering dynamic scenarios is boring, then Far Cry 2 is indeed not for you. But that doesn't make it a bad game. You're trying to play a different game than Far Cry 2 is.
Your entire argument is now "I think its a good game, you're just playing it wrong". Which I find hilarious, because it was meant to let you play however the hell you wanted to. If you're going to ignore every single point i've thrown across and say "well I liked it, so its not bad" then i'm done here.

That is exactly my argument. Not all games are supposed to be played the same like you're arguing now. I've counter argued the points you were wrong about, and acknowledged the others that are either down right bad, or undeveloped. But you're basically saying you wanted to take straight drives towards the objective with no confrontations? Is that honestly more fun? You're in a hostile enviroment, come on, no way it's ever going to be a safe drive. That's the setting, that's the game. How you confront each checkpoint is part of the story you create. I'm sick of games that tell me how to do everything. Far Cry 2 gives you the freedom to be creative in your approaches. But people are only focusing on going to that objective and flipping a switch. Would it be better if they dotted the path towards the objective and told you to shoot this guy first, then the other guy? Make your own objectives. Use your damn creativity.

We finally get a game that isn't telling us how to do everything, but people are too accustomed to being told how and when to do everything that they think a lack thereof is bad. It's not perfect, nobody ever said it was, but it's a lot closer than we've been in many years. Even a game like Deus Ex: Human Revolution that prides itself as an RPG had less freedom.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Raiyan 1.0 said:
headshotcatcher said:
But how does it compare to the previous installment?
I can confirm one thing - no more baddies respawning at checkpoints minutes after you clear them out.
This is what made me kind of dislike the second game. I may have to pick this one up because that was really the only thing that I was worried about.
 

Netrigan

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Sep 29, 2010
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HaraDaya said:
Dogstile said:
I'm going to sum this up with "you realise you've just excused it for every bad design decision they made because you liked it, right?". The majority of the people who played the game didn't like it because it was boring. It was fun for a couple of hours, the travelling, the grinding, everything. Then I realised that I actually wanted to be playing the game and sneaking across the game map wasn't playing the game, especially seeing as if you wanted to get anything done within a sensible time (sensible being within an hour for a mission) you had to drive fast and then get the heat off you when you got there.

After the novelty of exploration wears off, the game really has nothing to keep you going. It stops being "lets sneak past this checkpoint" and becomes "for fucks sake, I have to go past that again!".
The point is, Far Cry 2 is not a bad game. But most people didn't like it. And that's fine, I hate Call of Duty and it's scripted campaign, I think it's the enemy of good games. Millions of others buy it every year regardless of my opinion.
So what if a mission takes over an hour? If you find travelling and encountering dynamic scenarios is boring, then Far Cry 2 is indeed not for you. But that doesn't make it a bad game. You're trying to play a different game than Far Cry 2 is.
Having not played Far Cry 2 (played the PC version of Far Cry 1), it sounds like it's stuck in that awkward phase of sandbox games, where you have these huge commutes between missions (Far Cry and Crysis had this problem IMO), but without doing what it needed to do to make that interesting to most players.

To use Fallout 3 and Skyrim as examples, the game knows that exploration is key, so you're required to find locations first, but because they know you'll often want to travel there quickly, they have a robust Quick Travel system so you're not constantly dragged into random skirmishes you're not interested in dealing with. Half the time I'll just walk wherever I need to go, because getting distracted from your objective is half the fun... but sometimes you just want to get the job done and those distractions are a giant pain in the ass.

And I agree with your observations about stealth based on my experience with Far Cry 1. Stealth was possible, but the game didn't program in a lot of artificial stupidity to make it easy. You couldn't just crouch walk your way through brush and expect them not to notice you, because you're a six foot man in a loud Hawaiian t-shirt. But half the fun of Far Cry was utilizing stealth to plan an assault.

Of course, in that game, everyone complained about snipers taking them out from a mile down the road. Which probably says a lot about who does and doesn't like these kind of games. If you think walking down a road to an enemy base is how a game should be played, you'll hate Far Cry, because the game will absolutely punish you for doing something like that. It's a game for the guy who wants to circle round the back and hop a fence.
 

Hekler

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Nov 13, 2012
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Raiyan 1.0 said:
headshotcatcher said:
But how does it compare to the previous installment?
I can confirm one thing - no more baddies respawning at checkpoints minutes after you clear them out.
Great news! That was one of the weakest and most frustrating parts of the game.

It looks like a more complete, polished and feature added version of FC2. I'm happy with that, because while I mostly enjoyed FC2, I did feel it could have been a better game.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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I wonder if this will have the same flaw as Skyrim where it's so easy to become over-powered. I'm gonna wait to find out, if it's more functional then I may consider it.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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5ilver said:
I hope there's no implied r*** in this one.

... SOMEONE HAD TO SAY IT!
Implied rape in Farcry? Bwuh?
Gonna need to elaborate on that one, buddy.
 

Easton Dark

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Jan 2, 2011
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I got interested in this yesterday after reading another review.

It looks like a better FarCry 1 that focuses less on the story and more on the gameplay, which I can appreciate.

I'll be picking this one up eventually for sure.

And hey, NO MALARIA THIS TIME.
 

Gunjester

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Mar 31, 2010
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OniaPL said:
2. Is everyone outside the settlement/s outside to get you like they were in Far Cry 2, or are there neutral people minding their own business?
Judging by when he mentioned "There is some satisfaction in watching a territory transform from Hostile control to everyday civilians going about their lives" It's the latter you mentioned.
 

Murmillos

Silly Deerthing
Feb 13, 2011
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The only thing that I saw so far that "irked" me about the game, was that during a couple of driving sections that I saw, the bushes are still being render inside the vehicle, instead of being "ran" over; which I don't remember experiencing in Far Cry 2.

Either its a pre-release reviewers version issue, or its a huge step back.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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rhizhim said:
wow, great health regen mechanics
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i'm excited
Actually, it does still have segmented health like with Far Cry 2. Only 3 segments rather than 5, and there seem to be less animations, but some of it's still in there.
 

Duffeknol

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Aug 28, 2010
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Game of the year for me. Hands down. I can't think of a bad thing to say.

Also the 'melodramatic' parts of the story criticized in this review... I don't think you get the point. You start acting more and more the part of a native warrior, going completely over the top with your fanaticism. At one point you even tell one of your friends that killing people now feels like 'winning'... I'm getting a real Spec Ops vibe from this. You're being constantly manipulated further and further into madness.