Saskwach said:
CanadianWolverine said:
How is Shadowrun 4th? I'm tempted but the rules complexity I hear about scares me.
To be honest, and I do this with any P&P game system, I dumb the rules down as much as possible so they can be understood even by the biggest noob, because finding other people to play with can be a pain. The books just basicly sit there as inspiration, that's it.
I try to get them into the idea of using one's imagination to create a character, then I tell them the setting, they decide what to do, it it involves another player I might do a bit of rule enforcement but otherwise, I basicly just fudge it to try to figure out what will be the most fun for those playing. Yeah, I know, its not exactly the way it was meant to be used, but desperate times call for desperate measures, so I try to make it really, really accessible to new players - like telling an imaginary story to a child and they participate.
So to answer your question, the rules are different than D&D but no more or less complex when you delve into the books. My favourite thing about the P&P is writing stories for the setting that are flexible and drawing up dungeons for crawls - like this one I designed for new players, where they basicly fall in with the wrong crowd, get dropped off at the bottom of a mine shaft almost butt naked, and then the not very nice patrons of the tavern above the mine watch how the events unfold for the unfortunate adventurer(s) through magic crystal balls of a sorts, making bets on how long they will survive. Oddly enough, there is a long forgotten secret to the mine that the evil entertainment tavern is unaware of, and should the adventurer(s) discover its secret, there is a very good chance they could not only escape the abandoned mine but go on to kick the whole evil town's ass, should they so choose and given the crap the local establishments just put them through, probably will.