Black Isle is definitely my favorite old developer.BehattedWanderer said:Black Isle, I suppose. Dead and gone and redistributed throughout the gaming world, presumably mostly into Bioware.
Thirded. Also I dunno if you'd find this compelling:AnotherAvatar said:It's been said, but I'll say it too: Troika. They made what might be one of the best RPGs ever.
I feel like with all the fan love that old team should really get together and make a kickstarter.
Really? I thought they were rather average. What title did they do which enamoured them to you so?ChupathingyX said:That's an easy one:
*wipes away tear*
You shall never be forgotten!
Mercenaries: Playground of Destruction, Destroy All Humans!, Destroy All Humans! 2 and Star Wars: Battlefront II.Bertylicious said:Really? I thought they were rather average. What title did they do which enamoured them to you so?
I stand corrected.ChupathingyX said:Mercenaries: Playground of Destruction, Destroy All Humans!, Destroy All Humans! 2 and Star Wars: Battlefront II.Bertylicious said:Really? I thought they were rather average. What title did they do which enamoured them to you so?
Not only were they incredibly fun games to play but they also changed things about me personally, mainly Mercenries (yeah I know that sounds really corny).
Mercenaries had this particular atmosphere that no other game I've played as ever come close to achieving. It's hard to pin-point it exactly but basically it hit this sweet spot with me that no other game has.
Both Destroy All Humans! games remain two of the funniest games I've ever played (reading people's minds never gets old) and are rather unique in their premise and story.
Star Wars: Battlefront II is the best Star Wars game I've played.
Also, they were mainly Australian which was just icing on the cake.
It actually made politics cool and interesting.Bertylicious said:I stand corrected.
I'd be interested in learning how specifically Mercenaries touched you. Perhaps you could use some kind of doll?
I can relate to that. I had a similar experience when I played Deus Ex; in the China missions there was a bartender with whom you could have a conversation about democracy versus communism, weak government versus strong government. It blew my tiny mind.ChupathingyX said:It actually made politics cool and interesting.Bertylicious said:I stand corrected.
I'd be interested in learning how specifically Mercenaries touched you. Perhaps you could use some kind of doll?
While simultaneously having entertaining characters with interesting relations to each other set in a feasible scenario.
Couple that with the fun gameplay, explosive mayhem, great voice acting, fitting soundtrack, various approaches to contracts, "the little things" and a good sense of humour.
The only game that I can compare it to in personal experience would be Fallout: New Vegas.
In other words, it touched the part of my brain that I was neglecting. The "modern political world around you" part of my brain which Destroy All Humans! built upon further in a different way.