Favourite or best controller?

jacodemon

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Aug 19, 2008
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shadow skill post=9.68895.643678 said:
jacodemon post=9.68895.643650 said:
Ixus Illwrath post=9.68895.643580 said:
poleboy post=9.68895.643565 said:
Ixus Illwrath post=9.68895.643542 said:
N64 - There was no way to fully utilize this controller. no way at all. Multi-armed Hindu gods would have difficulty wielding that contraption.
Gamecube - Nintendo didn't learn it's lesson
You must be doing something wrong. The N64 controller can be held in multiple ways and some are just plain wrong. What I don't get at all is how you can dislike the Gamecube controller. That thing was pure perfection, ergonomically anyway.
Besides, nothing is as monstrous as the original Xbox controller. Between the weight and the huge distance between various buttons and sticks, simply using it caused me physical pain. Don't even get me started on the emotional pain.
Cmon man, I'm convinced Nintendo is on a quest to create an unusable controller.

How do you use the analog stick while using the trigger button and the d-pad on the 64 controller? it's impossible. Offset analog sticks on the 'Cabegube' controller? utter nonsense.
Were there any games on the N64 that required you to use all three "arms" at once? Aside from just weapon/item changes etc?
Better question would be "Did the controller design allow for such a configuration to exist assuming the developer was sane?"
Indeed!
 

Ixus Illwrath

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jacodemon post=9.68895.643645 said:
Fire Daemon post=9.68895.643615 said:
I like the SNES controller. Simple but complex with enough buttons for any game of the time.
Yes. My current theory is that the SNES pad unlocked new potential in gaming by introducing new complexity to console control, so I might say that the games of the time could then be designed with better, deeper control systems. Rather than... the other way round.

No matter how many times I edit and re-edit that paragraph I can't seem to make it any clearer.
I think the words are 'It feels as natural as riding a midget by his ears'
 

poleboy

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Ixus, if you insist on comparing every controller to its newest incarnation, this will get old really quickly. It's basically the same as saying that cars are far superior to a horse and buggy.
 

fix-the-spade

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jacodemon post=9.68895.643650 said:
Were there any games on the N64 that required you to use all three "arms" at once? Aside from just weapon/item changes etc?
Not as far as I know. But on most shoot em ups it had the left face buttons programmed to be identical to the right face buttons. Which made it very handy for lefties playing Winner stays on Goldeneye.
 

Ixus Illwrath

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poleboy post=9.68895.643705 said:
Ixus, if you insist on comparing every controller to its newest incarnation, this will get old really quickly. It's basically the same as saying that cars are far superior to a horse and buggy.
Dude, we still have a 64 at my house, being obsolete is a relative matter.
 

jacodemon

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Ok so there's a bunch of gamers here who care about their controllers, that's awesome.

I first started this thread because I want opinions/sources (from actual gamers...) on favoured controllers for a little piece I'm writing about the importance of control to videogames. I'll be looking at why is a pad a favourite? What makes it good? What makes any pad good? Is there a formula for success? Why are bad pads bad?

The idea came out of a series of recent articles I wrote for fun about my own collection of controllers over at at xboxnewsrumoursandspeculation.com (if you click this link [http://www.xboxnewsrumoursandspeculation.com/?p=303] it will take you to the first in a series of five articles) and out of that it's turned into a major project.

The cornerstone is to be ergonomics, marketing, technology and relationship between game and controller, combined with what gamers actually feel about various controllers, good or bad.

If anyone is interested in being a source, for which you will be credited, message me or just post on this board. Obviously I'm absolutely never going to use anyone's two cents without their permission, but I'm trying to seed debate all over the place to get the juices flowing.
 

squirrelman42

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The Wiimote is the most innovative controller I've ever seen and usually the best at what it does, however it has spawned countless crap gimmick games. Some things are better with the Gamecube controller which was the best shape ever. It's only flaw was that for fighting games that aren't smash brothers were tough to wrap your fingers around the right way. Fortunately the only one released on the GC was Soul Calibur 2.
 

a7xlog

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Aug 14, 2008
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I like the 360 controller and the SNES controller.

The 360 one because it is very comftarbowl(and yes that was on purpouse, I needed a good laugh) and easy to use. Easy to memorise, and the triggers make both great buttons and also comftorbol(haha) middle finger rest points and the index rest point is on the bumpers. The SNES one because it's small, easy to hold and few buttons, but just enough.
 

Japelo

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Aug 16, 2008
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i love the fact that ps1 2 and 3 have R/L 1 and 2 although the 360 stole that with bumpers and triggers
 

Novajam

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The 360 controller, by far. I like how it seem to universally fit anyone, and the button layout makes so much sense
 

jacodemon

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Good vibes for the 360 in here. It is a well-engineered beast.

I note no-one is cheering for the Sixaxis.
 

Goldeneye103X2

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How about..... The chainsaw gamecube controller to promote Resident Evil 4? Sure, it was impossible to play with, but it was pretty darn cool.
 

FuzziBunni

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I prefer the Playstation 2 controller with Gamecube running a close race behind. The PS2 fits perfectly, there are no awkward wrist or finger movements to hit all the buttons and every button was in easy reach. The Gamecube controller just looks awesome (to me anyways) even though it does give of a kiddy vibe to most. There are just enough buttons to make conrtoller config easy and not too many to make you feel loaded down with buttons and triggers and thigns that spin. I always found the XBoz controllers (first and 360) to big and clunky to fit in my hands.

EDIT: Sorry, if the PSP counts as a controller, that is ties for worst with the XBox. I realize it is supposed to be small and portable, but after only 30 minutes of playing, I have what Yahtzee also complains of :horrible hooks for fingers. The stick is too small and seems to be made of teflon since my finger keeps slipping off of it.
 

Treblaine

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I don't even own a 360 but I'd have to say it is the best gamepad around, the analogue sticks are just so smooth and precise and it's ergonomically perfect, I can say this after playing 4 times through MGS4 with the six-axis yet only playing 30-min of Gears of war.

Gamecube had a smoother, more responsive and ergonomic controller than the PS2 though the Dual Shock 2 wins due to the increased capability with a wide variety of game types from platformers to FPS to driving games as it could fit a lot of buttons onto it with the force sensitivity being a nice touch for mad dashes though by the PS3 it is seriously showing its age and my big hands are finding it impossible to hold.

Worst controls have to go to the PSP, I mean it offers 6th generation games with controls almost identical to the SNES and an impossible analogue nub. Somehow it works with the TR anniversary/legends and GTA but the 1st/3rd person shooters are impossible without sticking to cover. I have no idea what to make of the DS though.

The Xbox fails for those ridiculous Black and White buttons, so awkwardly placed I have to look at the controller to find them.

Mouse/keys still rule though. Especially with Crysis mouse gestures, genius.
 

Janus Vesta

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Mar 25, 2008
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I love the 360 controller. I'm not a fan the PS3 controller. The only playstation controller I liked was the old PS1 controller without the thumbsticks. And in every PS3 game I've played the sixaxis seemed more like a cheep gimmick than anything else. I despise the Wii controller. It's clunky and the buttons are far too far apart. And as a PC gamer I hate that the y are removing buttons from pads. Pads need MORE buttons, not less. I've got a pinky and ring finger on each hand which could be doing stuff for me.
 

RJCarrot

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Aug 12, 2008
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Best Ever - Playstation 3, which is basically an ergo version of snes with extra triggers, which is basically an ergo version of NES with triggers.

Worst Ever - There are alot but the Atari Jaguar has to be one of THE WORST ever. Nintendo has been fumbleing around trying to make what was the best design from thier earlier games into some frankensteins monster version of sewn together control.
 

jacodemon

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Treblaine post=9.68895.643887 said:
Worst controls have to go to the PSP, I mean it offers 6th generation games with controls almost identical to the SNES and an impossible analogue nub.
That's a fine point. The generation makes all the difference to a pad just as a pad can make all the difference to a generation.
 

jacodemon

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Janus Vesta post=9.68895.643901 said:
...as a PC gamer I hate that the y are removing buttons from pads. Pads need MORE buttons, not less. I've got a pinky and ring finger on each hand which could be doing stuff for me.
Would you agree that whatever doubts we have about the effectiveness of the Wii for hardcore gaming Nintendo is succeeding in making it easier for non-gamers to play? I mean, you and I would prefer a button-bristling controller because (I'm guessing your part here) we play games to a highish standard and have done so for years - but your ole' grandpa might well be intimidated by a 360 controller? Pointing at the screen, however, is anyone's game.
 

jebussaves88

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May 4, 2008
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360 controller, I like the triggers and shoulder buttons. I'd like the PS controllers a lot more if they had a trigger. Much more satisfying.