Features shooters desperately need.

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Jacco

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I was just playing Battlefield and I kept getting sniped by some douche as I was trying to cover hop so I decided that games like Battlefield and Halo and whatever else need a dedicated dodge button. If somebody gets the jump on you in any way, you're screwed and I think that takes some of the fun out of it and makes it frustrating.
I also decided there needs to be an about-face button. If someone is shooting at you from behind, you should be able to flip around and shoot back instead of taking the time to turn.

Anyway, what kinds of features would you like to see in shooters? Or just games in general?
 

ohnoitsabear

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Feb 15, 2011
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This isn't really a feature, but I think more shooters need to focus on movement. After having shootouts while jetpacking over hills at 100 km/hr in Tribes: Ascend, it was hard for me to play Planetside 2, where I had to slow down to a crawl with my head glued to the side of the gun if I wanted to hit anybody. Sure, aim down sights mechanics may be more "realistic", but they're not terribly fun, and don't add much to a vast majority of games. Thankfully, Hawken seems like it's exactly the kind of game I want, where the game is focused just as much on dodging your enemies' fire as it is hitting them with your own.

Basically, what I'm trying to say is there needs to be fewer games with aim down sights, and more games with mechs and high speed jetpacking.
 

Smooth Operator

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Well the one second death is a big part of MMS, making sure everyone just dies when sprayed down for the ultimate casual effect.
If you don't want insta-death then you are barking up the wrong genre tree.
 

SillyBear

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May 10, 2011
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I think shooters need to become slower paced. That's why I love Arma so much - it is slow paced and tactical. It isn't linear.
 

Dark Knifer

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SillyBear said:
I think shooters need to become slower paced. That's why I love Arma so much - it is slow paced and tactical. It isn't linear.
That sounds good to me.

A proper super soldier fps. I like halo a lot but you don't really feel like a super soldier. Same goes for the warhammer space marine game. I would like to see a shooter in which everyone feels super powerful, maybe even one life per round and give them huge amounts of health and jetpacks etc.
 

Jacco

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Mr.K. said:
Well the one second death is a big part of MMS, making sure everyone just dies when sprayed down for the ultimate casual effect.
If you don't want insta-death then you are barking up the wrong genre tree.
I dont have a problem with the "one second death" so much as the way it's implemented. If Battlefield had a way to move suddenly and quickly in random direction but still kept the rest of its mechanics, I'd be fine. My annoyance comes in when someone gets the jump on you and you are in the open or something where there is nowhere to go. A dodge function there would be nice because it gives you at least a chance.
 

Racecarlock

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A gun that shoots explosive pancakes. Come on, tell me that wouldn't be awesome. And an alternate ammunition would be cluster grenade waffles.
 

Jacco

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Asmodeus said:
SillyBear said:
I think shooters need to become slower paced. That's why I love Arma so much - it is slow paced and tactical. It isn't linear.
Thank you. We need the tactical shooters back like Raven Shield/Rogue Spear, Ghost Recon 1, SWAT 3/4. It sucks that Bohemia is the only one making anything tactical and semi realistic now. Some of thse other ones gave you good close quarter tactical action too. (which the OFP/Arma games don't)

I guess all the kiddies they market these games to are too impatient for that style of play.
i havent tried Arma but I've seen videos on YouTube of it. It looks soooo fun. Battlefield 3 can get like that sometimes on the bigger maps where everyone has to cooperate. But they kinda shoot themselves in the foot by forcing you to kill people and get points to get even remotely good weapons which I find as a shame.
 

Sack of Cheese

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Dragons!! I want a shooter where we hunt down mythical creatures like Chimera, drakes, dragons, blah blah...
 

Pink Gregory

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Basically, MOAR customisation; the kind of customisation that Halo 2 had in the multiplayer modes, make it the game you want.

A little more feedback from the weaponry as well would be innaresting, but then again I've never played ARMA.
 

Squilookle

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Mother-flippin' BOTS.

Every shooter should have bots. Bar none. No excuses. Even if the online multiplayer never takes off, or dies in 6 months... if your game has bots then your multiplayer/instant action/challenge modes will never go to waste, and can live forever.

ohnoitsabear said:
Basically, what I'm trying to say is there needs to be fewer games with aim down sights
Good god yes. The only games that should even have ADS are the hardest of hardcore simulators like Operation Flashpoint and ARMA- and even then they should be optional, such as in OpFlash.

I like the about face button idea, but not the dodge button. We already have four buttons for dodge: W, A, S, and D. Besides, you can't dodge a sniper bullet if you don't know it's coming.
 

Trippy Turtle

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May 10, 2010
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For the about face thing, its not terribly realistic being able to do that so games like Battlefield and CoD probably wouldn't have it. And on consoles at least at high sensitivity you can turn fast enough anyway, I would assume the same for PC unless you have to pick up the mouse and move it for a full spin or something.
I pretty much like shooters as they are but I think it would be interesting to have a game where there is no communication and you can only tell who your team is by some sort of signal or the uniform. It would be fun to kill someone and steal their uniform, maybe find out their signal so you can infiltrate them. Also team killing so being trigger happy could hurt a lot and until you are sure who your team is it will be very tense.
 

Brendan Stepladder

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Jacco said:
Halo and whatever else need a dedicated dodge button.
Halo already has one. It's called Thruster Pack, and kicks ass at close quarters. However, if that's not your speed, you could always try he Jetpack. If you don't like dodging and would prefer to just recover from attacks faster, the Regen Field is your friend.
 

Kopikatsu

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Well...BO2 has a dodge button, kinda. If you try to go prone while sprinting, you'll dive instead. Usually buys you enough time to gun down the other gun if you're using an SMG or handgun.
 

Joccaren

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Mar 29, 2011
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Jacco said:
Mr.K. said:
Well the one second death is a big part of MMS, making sure everyone just dies when sprayed down for the ultimate casual effect.
If you don't want insta-death then you are barking up the wrong genre tree.
I dont have a problem with the "one second death" so much as the way it's implemented. If Battlefield had a way to move suddenly and quickly in random direction but still kept the rest of its mechanics, I'd be fine. My annoyance comes in when someone gets the jump on you and you are in the open or something where there is nowhere to go. A dodge function there would be nice because it gives you at least a chance.
The issue with this is that sniping becomes pointless. If the second you shoot someone they just start dodging around and being unable to get hit, why would you snipe?
What Battlefield needs isn't necessarily a dodge mechanic, but better map layout so that you don't have to dodge. Maps in BF3 come in two categories; A few bases spread out with large, open areas between them, or a few bases clustered together with large open areas from the spawn points to them. If you filled those large open areas with something, you wouldn't be out in the open and easy sniper fodder so much.

Kopikatsu said:
Well...BO2 has a dodge button, kinda. If you try to go prone while sprinting, you'll dive instead. Usually buys you enough time to gun down the other gun if you're using an SMG or handgun.
You can do this in Battlefield too. The problem is you are then lying prone in the middle of a large open area with a sniper 200m away with a direct sight to your head. If you're in cover it helps. In close quarters it helps against slow firing weapons, but since you can't shoot on your way down if you're up against a semi-auto, burst fire or full auto weapon, you're screwed. The main purpose of diving in BF3 seems to be to jump on grenades thrown at your squad so that you take the majority of the damage, dying to save the rest of your squad, whereby your squad medic will instantly revive you.

Squilookle said:
Mother-flippin' BOTS.

Every shooter should have bots. Bar none. No excuses. Even if the online multiplayer never takes off, or dies in 6 months... if your game has bots then your multiplayer/instant action/challenge modes will never go to waste, and can live forever.
Soooo much this. Loved this in all the other Battlefields. Come Battlefield 3 I no longer play it because online is shit and there are no bots. Bots will keep me playing your game. I would have bought your expansion packs had there been bots. There weren't. I've moved on to better games.

We already have four buttons for dodge: W, A, S, and D. Besides, you can't dodge a sniper bullet if you don't know it's coming.
Agreed, though in Battlefield you can dodge sniper bullets. No weapon is a 1-hit kill, except for on a headshot - and even then not even some snipers are 1 hit kills, and headshots at long ranges are very hard to get. This means that the first shot will hit you, you dodge, and the second shot that would kill you misses.
 

Wintermoot

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valium said:
Shooters need to go back to the retro feel, no more "realistic" garbage we are constantly being subjected to. I still go back to my UT 2003 and 4, these are the epitome of fun FPS, just hard to get a MP game going.
this
90's run&gun like Quake and HL1 should make a return
 

frobalt

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WaitWHAT said:
valium said:
Shooters need to go back to the retro feel, no more "realistic" garbage we are constantly being subjected to. I still go back to my UT 2003 and 4, these are the epitome of fun FPS, just hard to get a MP game going.
True dat. Who wants realism in their entertainment? The real world is harsh, cruel and no fun at all. If you want a 'realistic' shooter so much, why are you playing a video game instead of joining the army?
I'm gonna pretend that question isn't rhetorical:

For a start, when you die in combat in the army, you die. When you die in combat in an FPS, you respawn.

Also, not everyone is fit enough to join the army, or actually wants to kill people for real.


Anyway, I definitely agree that shooters are too fast paced these days. While getting the jump on someone should give you an advantage, it shouldn't automatically give you a victory.
 

Jacco

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Joccaren said:
The issue with this is that sniping becomes pointless. If the second you shoot someone they just start dodging around and being unable to get hit, why would you snipe?
What Battlefield needs isn't necessarily a dodge mechanic, but better map layout so that you don't have to dodge. Maps in BF3 come in two categories; A few bases spread out with large, open areas between them, or a few bases clustered together with large open areas from the spawn points to them. If you filled those large open areas with something, you wouldn't be out in the open and easy sniper fodder so much.
I wouldn't necessarily be against getting rid of snipers all together. There are few things more aggravating than continually getting sniped by the same person who is just camping and not being able to do anything about it.
As for your Idea about the bases I agree. They are--while not unbalanced--are not conducive to some of the types of games.
 

F'Angus

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Real rewards for objectives. Ghost Recon FS gives the team enemy positions, or EMPs the enemy if you take an objective. They could do with putting something like this in CoD or Battlefield so that players actually have a reason to work together towards objectives.