yes oh so very much yesOniaPL said:Just make more Vanquish.
The world needs more Vanquish.
yes oh so very much yesOniaPL said:Just make more Vanquish.
The world needs more Vanquish.
so like a more advanced ace of spades? well it might be at this stage now i just played during its beta which was freeThe Sanctifier said:Something That I think would be really cool is a first person shooter which also lets you build your own base of operations.
IT could be a little like Minecraft where you place down blocks and such to make your own fortifications, and while you'd get points for shooting the enemy, you'd get even more for coming up with elaborate traps to kill them.
Well, there's always Legendary. Has griffins and werewolves at least... Though I didn't get very far since it wasn't very fun to play.Sack of Cheese said:Dragons!! I want a shooter where we hunt down mythical creatures like Chimera, drakes, dragons, blah blah...
I played the original Unreal Tournament for years in bots-only mode. I still remember facing off against Xan-Krieger many a time in the twin space cathedral level.Squilookle said:Mother-flippin' BOTS.
Every shooter should have bots. Bar none. No excuses. Even if the online multiplayer never takes off, or dies in 6 months... if your game has bots then your multiplayer/instant action/challenge modes will never go to waste, and can live forever.
Same here. It's also the only console game I've ever played where I was able to set up a match in such a way that the bots all duked it out for supremacy in one area and I could sit on high watching them. Combine that with the ability to change team names to friends and/or family, and you have a custom game setup that simply NEVER gets old!TK421 said:[HEADING=1]Yes.[/HEADING] I still play Perfect Dark. On the N64. Bots are the best thing ever to happen to video games. More shooters need bots. I don't know how many times I was playing a shooter with just one friend and we wanted to be on the same team, but couldn't because there weren't bots.Squilookle said:Mother-flippin' BOTS.
Every shooter should have bots. Bar none. No excuses. Even if the online multiplayer never takes off, or dies in 6 months... if your game has bots then your multiplayer/instant action/challenge modes will never go to waste, and can live forever.
Yeah something like that, but where you can place down individual blocks. Funny thing is that just after making my first post on this thread I came across that game on steam. Its pretty fun, but the commando class seems a tad overpowered, though that could just be because I find myself to be a lot better at the jumping around type shooters like Quake III rather then the ones like CoD.Captain_Dreadmor said:so like a more advanced ace of spades? well it might be at this stage now i just played during its beta which was freeThe Sanctifier said:Something That I think would be really cool is a first person shooter which also lets you build your own base of operations.
IT could be a little like Minecraft where you place down blocks and such to make your own fortifications, and while you'd get points for shooting the enemy, you'd get even more for coming up with elaborate traps to kill them.
I have some Playstation games with about-face buttons (third-person shooters, in fact) which I have found a terrible hindrance, in that it's very easy to press the wrong moment in a heated situation and... Oh, hello scenery behind me! I see you're getting colored by the blood spray coming out of my body! Well, I screwed that one up!Jacco said:I also decided there needs to be an about-face button. If someone is shooting at you from behind, you should be able to flip around and shoot back instead of taking the time to turn.
You sir, are perfectly correct.Aaron Foltz said:Sorry, I have to add my 2 cents. Brothers in Arms: Hell Highway was good. Only allowed to carry 2 guns, tactical (to a point), and slower paced. I'm sure there are things that would have made that game better but enjoyed none the less.
Dude- you should have seen it back in it's prime- it was pure distilled awesome back then:The Sanctifier said:Yeah something like that, but where you can place down individual blocks. Funny thing is that just after making my first post on this thread I came across that game on steam. Its pretty fun, but the commando class seems a tad overpowered, though that could just be because I find myself to be a lot better at the jumping around type shooters like Quake III rather then the ones like CoD.Captain_Dreadmor said:so like a more advanced ace of spades? well it might be at this stage now i just played during its beta which was freeThe Sanctifier said:Something That I think would be really cool is a first person shooter which also lets you build your own base of operations.
IT could be a little like Minecraft where you place down blocks and such to make your own fortifications, and while you'd get points for shooting the enemy, you'd get even more for coming up with elaborate traps to kill them.
Oh goodness know Resistance 3 is absolutely magnificent(sooooo much great content on that disc, also GRIMMS!), I just focused on the first because the health system was relevant to the conversation. 2 is a low point in the series for me and I haven't played the handheld versions.Professor Lupin Madblood said:Well you didn't mention Resistance 3, so I thought you were one of those insufferable people who think that Fall of Man was the high point of the Resistance series, presumably because they're more afraid of change than the Republican party.SkarKrow said:Don't cough Resistance 3 at me I played the daylights out of that game and often parade it around as a shining beacon of it's genre and platform.
SMG's are poinltess in COD? Really!? Because I played Blops 2 and they seemed to be the most frustrating thing to deal with. That and the snipers in blops 2.
Anywho, what I meant by my comments on SMGs and the like is that they're pointless from a design standpoint, not that they aren't effective in the game. SMGs and assault rifles are both fully automatic guns that fire at similar rates and take about the same time to reload, with the only significant difference being that SMGs are less accurate and worse at range. At that point, the game isn't being designed as a game so much as a simulation of reality, yet it still takes far too many liberties to be considered as anything but fiction.
You should definitely take a closer look at StarForge then. It's in early alpha right now, the video I posted earlier[footnote]here it isThe Sanctifier said:Yeah something like that, but where you can place down individual blocks. Funny thing is that just after making my first post on this thread I came across that game on steam. Its pretty fun, but the commando class seems a tad overpowered, though that could just be because I find myself to be a lot better at the jumping around type shooters like Quake III rather then the ones like CoD.
Does the vast stupidity of this post bother you? No, it doesn't because it's such a common stupidity.Jacco said:True dat. Who wants realism in their entertainment? The real world is harsh, cruel and no fun at all. If you want a 'realistic' shooter so much, why are you playing a video game instead of joining the army?
Best to cite ArmA (or even BF3) for this. SOC had atrocious ballistics until you modded it. RPG-style ballistics with the bullets disappearing at range and no dust puffs half the time so you couldn't tell where stuff was going.Pretty much everything STALKER did right. Item-based RPG elements and actual ballistics, you know, treat a bullet like an actual projectile and not a magical ray.
I dont have a clue what you're talking about. I didn't say any of that at all.maturin said:Does the vast stupidity of this post bother you? No, it doesn't because it's such a common stupidity.Jacco said:True dat. Who wants realism in their entertainment? The real world is harsh, cruel and no fun at all. If you want a 'realistic' shooter so much, why are you playing a video game instead of joining the army?
Who wants blood and guns and all that nasty real world stuff in a game anyways? Why don't you play Mario instead? At the very least you should get rid of that stupid realistic 'reloading' feature, because clearly shooting bullets is more fun than not shooting bullets, and why should we have to get interrupted all the time when we're shooting bullets?
Best to cite ArmA (or even BF3) for this. SOC had atrocious ballistics until you modded it. RPG-style ballistics with the bullets disappearing at range and no dust puffs half the time so you couldn't tell where stuff was going.Pretty much everything STALKER did right. Item-based RPG elements and actual ballistics, you know, treat a bullet like an actual projectile and not a magical ray.
You're right, sorry. Clearly I meant to quote the person who actually said that, but the Escapist has an awful layout where the Edit and Quote buttons are thinly separated from adjacent posts by a tiny line instead of clearly adhering to one or the other.Jacco said:I dont have a clue what you're talking about. I didn't say any of that at all.