Personally I think shooters need to change their health system.
I think shooters should have a part regen, part health pack, system where your HP was divided into 4ths, and you could regen in that 4th, but you needed a health pack to get above that 4th.
The problem with a fully health pack based system is that it makes multiplayer something dominated by only those who memorize when, and where, health packs respawn, excluding anyone but the most devoted players from being able to play.
While on the other hand, a fully regen system takes out all risk, and thus strategy, and reward, from combat, making to where ANYONE can play without any real knowledge of the game mechanics.
A combined system lets people make mistakes, thus keeping it open to casual people, while at the same time it rewards players who play well by not getting shot, in that they actually have a significant chunk of HP more then other people who do get shot.
I think shooters should have a part regen, part health pack, system where your HP was divided into 4ths, and you could regen in that 4th, but you needed a health pack to get above that 4th.
The problem with a fully health pack based system is that it makes multiplayer something dominated by only those who memorize when, and where, health packs respawn, excluding anyone but the most devoted players from being able to play.
While on the other hand, a fully regen system takes out all risk, and thus strategy, and reward, from combat, making to where ANYONE can play without any real knowledge of the game mechanics.
A combined system lets people make mistakes, thus keeping it open to casual people, while at the same time it rewards players who play well by not getting shot, in that they actually have a significant chunk of HP more then other people who do get shot.