erttheking said:
Oh don't be like that. I was trying to be generous by saying that there could be more. That was the most soft hearted way that I could put that, at best, 20% of games let you play as a women and that's not really a lot.
We both know it's well higher than that if you exclude all the asset flip crap and things where you aren't playing a character that has a gender, or where that gender is ambiguous. The other poster used a month as an example -- I'm not going to say that month is an ideal example, but I'd bet you it's closer to his 46% than your 20%.
elvor0 said:
However, this report shows that mixed genders cause lower combat performance.
http://qz.com/499618/the-us-marines-tested-all-male-squads-against-mixed-gender-ones-and-the-men-came-out-ahead/
Take from that what you will and with a little salt.
To be fair, the men in that study had field experience but the women didn't. I'd expect a smaller gap from similarly experienced men and women. Of course, who knows if it would be a smaller gap or no gap. Worth study.
erttheking said:
And if there are more than enough female characters, how come they still face pushback in media? You brought up Life is Strange, the devs for that game had to fight tooth and nail for a publisher that would publish a game with a lady main character.
That their previous title didn't do too well had nothing to do with it at all, right? You know, the other one where they "fought tooth and nail for a publisher that would publish a game with a lady main character" because that seems to be DONTNOD's primary bit of marketing?
On the upside, Life Is Strange was actually pretty good -- not utterly revolutionary like some try to sell it (and the direction the plot took was only a surprise if you weren't familiar with any of the time travel fiction that the game constantly references), but it should at least make TellTale realize there's competition in their little niche, which is good for everyone.
erttheking said:
Let's be frank, those cars aren't driving themselves and games like Civilization have characters too.
So even if there isn't an explicit character as such, you want to count it as a male character by implying that "car driver is male by default" or something like that?
Something Amyss said:
2. The Target petition was made by former sex workers and spoke of acts against sex workers. It describes things you can do to prostitutes, who never fight back as I mentioned.
Outside of allowing you to purchase their services as sex workers, does the game treat sex workers any differently than any other civilian? No? Then why is violence against them difference than violence against anyone else?
It's like the argument that Watch Dogs is every conceivable type of bigoted because you can scan people and get a fair bit of personal info, and can do violence to people equally regardless of background. So you can literally murder anyone who is poor, or murder Jews, or murder every gay person you encounter.
erttheking said:
No, even in the lower profile games you're more likely to find men than women as main characters, and as someone with three hundred games in my Steam library, I think I know what I'm talking about.
You really don't want to get into "whip it out and let's measure" territory here, friend. I'll say this, as someone whose Steam collection has more digits than yours what you just claimed is increasingly less true over time. Your previous claim of "~20%" might have been accurate in the 90s but it's gradually shifted. A lot of that is from technical constraints and relying on *heavy* asset reuse. More recently you have concerns about bad PR if you mistreat a female character in the way you might mistreat a male one (sometimes referred to as the Galbrush Dilemma, as a female version of Guybrush Threepwood from Monkey Island would be construed as deeply misogynistic, doubly so if we gender flipped Elaine Marley as well).
For a recent example, note the feminist hate directed at that poster for the newest X-Men movie because the big bad for the movie was choking one of the protagonists in the poster, and that protagonist was female, therefore depicting violence being done to them is supporting violence against women.