Was a good game. Shame it really starts to become all too easy once a few pieces start falling into place. Took many hours to get the first few anti-cubes, and only a few more to get all the rest, barring waiting for that damn clock to come around...
But now, been there, done that, have the heart cubes to prove it. Want more "cerebral" platformers like this one on XBL. Braid never quite scratched the same itch.
I'm also confused about the whole Fish thing. I've heard people claim he said --all-- Japanese development sucks, and always has. Correct me if I'm wrong, but I thought it was a dismissal of contemporary development, say, this console cycle in particular, that they are, to turn a phrase, a shadow of what they used to be? That was the impression I got from the whole controversy, but there's a measurable number that keeps insisting otherwise.
Which is it?
Because, to me, in more than one way, the game started off like some long love letter to the Japanese games of yore (with more than one extremely powerful nod to Zelda in the bargain), so I'm getting a bit of a logical disconnect from all this.