I have a significant problem with FF7. It's a classic but if the remake doesn't fix it, I'm definitely not going to get it.
The magic system had a lot of classic options but cure+all was the only effective use of mana in the entire game. No enemy was weak enough to any element that curing your entire party with the same amount of mana and spamming fight wasn't a more cost effective option. In effect, the combat system suffers and only offers eye candy.
When you can cast a spell for 500 damage for 10 mana OR fight 10 times for 1000 damage and then cure+all the team back to full health for the same amount of mana, it's a waste to cast any other spell than cure+all.
If Ultima costs 100 mana, it needs to do at least 9999 damage to be in par with cure+all and it mostly doesn't.
Worse flawed is you can just get like 3~4 HP materia per person and you're too tanky for a lot of enemies to kill for a large portion of the rest of the game.
I would absolutely LOVE IT if they could manage some kind of quicker transition between fights, in and out. CD based games were pretty bad and slowed down the process of playing the game compared to their sprite based counterparts.
The magic system had a lot of classic options but cure+all was the only effective use of mana in the entire game. No enemy was weak enough to any element that curing your entire party with the same amount of mana and spamming fight wasn't a more cost effective option. In effect, the combat system suffers and only offers eye candy.
When you can cast a spell for 500 damage for 10 mana OR fight 10 times for 1000 damage and then cure+all the team back to full health for the same amount of mana, it's a waste to cast any other spell than cure+all.
If Ultima costs 100 mana, it needs to do at least 9999 damage to be in par with cure+all and it mostly doesn't.
Worse flawed is you can just get like 3~4 HP materia per person and you're too tanky for a lot of enemies to kill for a large portion of the rest of the game.
I would absolutely LOVE IT if they could manage some kind of quicker transition between fights, in and out. CD based games were pretty bad and slowed down the process of playing the game compared to their sprite based counterparts.